Search found 180 matches

by Pepsee
Wed Jul 11, 2018 12:04 am
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 2439

Re: Splinter Cell: Chaos Theory Models

Then it means my rips are broken? I can't even tell anymore... Can you upload your models?
by Pepsee
Mon Jul 09, 2018 4:11 pm
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 2439

Re: Splinter Cell: Chaos Theory Models

Meshes are either very distorted, or are impossible to edit or even import to Blender at all... I can only view the models in Noesis, 3DS Max, but when I try to manipulate them in 3Ds Max it just behaves extremely weird. I uploaded my rips here and I wish good luck to anyone that can export it for u...
by Pepsee
Sat Jul 07, 2018 8:23 pm
Forum: Game Archive
Topic: Splinter Cell: Double Agent (Xbox Version 2006) .lin archive
Replies: 2
Views: 1155

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc

*bump* I really want the models from this game...
by Pepsee
Sat Jul 07, 2018 7:49 pm
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 2439

Re: Splinter Cell: Chaos Theory Models

*bump* Need help on both Chaos Theory and PS2/Xbox/Gamecube version of Double Agent...
by Pepsee
Fri Jun 15, 2018 10:23 am
Forum: Audio file formats
Topic: Hexic HD - Xbox 360 Sound Files (.flv)
Replies: 6
Views: 1422

Re: Hexic HD - Xbox 360 Sound Files (.flv)

Thanks a ton!!! I've been looking for these for ages!! :o :mrgreen:
by Pepsee
Wed Jun 13, 2018 10:36 pm
Forum: Audio file formats
Topic: Hexic HD - Xbox 360 Sound Files (.flv)
Replies: 6
Views: 1422

Re: Hexic HD - Xbox 360 Sound Files (.flv)

*bump* Help, please.
by Pepsee
Tue Jun 12, 2018 11:46 pm
Forum: Audio file formats
Topic: Hexic HD - Xbox 360 Sound Files (.flv)
Replies: 6
Views: 1422

Hexic HD - Xbox 360 Sound Files (.flv)

Hello everybody! Today I come asking how does one convert those catchy and sexy sounds from the classic Xbox 360 puzzle game, Hexic HD. I managed to extract them up until now, where I can't figure out how to convert them to .wav or any other manageable format. Here is a link with the files. Looking ...
by Pepsee
Fri May 25, 2018 9:08 pm
Forum: Audio file formats
Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
Replies: 8
Views: 2850

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

What do I decompile it with?
by Pepsee
Mon May 07, 2018 5:27 pm
Forum: Audio file formats
Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
Replies: 8
Views: 2850

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

*bump*
DecUbiSnd does not work for this.
by Pepsee
Sun Apr 22, 2018 10:36 am
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 26
Views: 4890

Re: [MGF] Material & Geometry Format

Wow, wow, wow! I only have so many words to express: 'You Guys are Amazing!' I really appreciate having this thing cracked after soooooo long. @shakotay, Hmmm, it wouldn't be the first time I've seen Blender have alternate scaling even when using exact game scale values, so thank you for at least m...
by Pepsee
Fri Apr 20, 2018 11:26 pm
Forum: 3D/2D models
Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
Replies: 7
Views: 1343

Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims

Anything new lately? Could you explain how to get the models and textures extracted step by step when you figure it out?
by Pepsee
Tue Apr 17, 2018 3:38 pm
Forum: 3D/2D models
Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
Replies: 7
Views: 1343

Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims

At least this BMS script can help you decompress the files: comtype zlib get Zsize asize set Size long Zsize math Size * 20 get Name basename string Name + ".bin" clog Name 0 Zsize Size Two heads from 389823538.pkg: heads.jpg Problem is getting the UVs. Thank you so much! I'm looking forward to a f...
by Pepsee
Sun Apr 15, 2018 6:49 pm
Forum: 3D/2D models
Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
Replies: 7
Views: 1343

Perfect Dark Zero (Xbox 360 Rare 2006) models and anims

Hey, everyone! I was looking through the files of an old classic for the 360 and was wondering if there was any way, shape or form to extract the models, textures and possibly animations of the characters, weapons, vehicles and props. All this data must be stored in the .pkg files from within ASSETS...