Search found 180 matches
- Wed Jul 11, 2018 12:04 am
- Forum: 3D/2D models
- Topic: Splinter Cell: Chaos Theory Models
- Replies: 10
- Views: 2439
Re: Splinter Cell: Chaos Theory Models
Then it means my rips are broken? I can't even tell anymore... Can you upload your models?
- Mon Jul 09, 2018 4:11 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Chaos Theory Models
- Replies: 10
- Views: 2439
Re: Splinter Cell: Chaos Theory Models
Meshes are either very distorted, or are impossible to edit or even import to Blender at all... I can only view the models in Noesis, 3DS Max, but when I try to manipulate them in 3Ds Max it just behaves extremely weird. I uploaded my rips here and I wish good luck to anyone that can export it for u...
- Sat Jul 07, 2018 8:23 pm
- Forum: Game Archive
- Topic: Splinter Cell: Double Agent (Xbox Version 2006) .lin archive
- Replies: 2
- Views: 1155
Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc
*bump* I really want the models from this game...
- Sat Jul 07, 2018 7:49 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Chaos Theory Models
- Replies: 10
- Views: 2439
Re: Splinter Cell: Chaos Theory Models
*bump* Need help on both Chaos Theory and PS2/Xbox/Gamecube version of Double Agent...
- Fri Jun 15, 2018 10:23 am
- Forum: Audio file formats
- Topic: Hexic HD - Xbox 360 Sound Files (.flv)
- Replies: 6
- Views: 1422
Re: Hexic HD - Xbox 360 Sound Files (.flv)
Thanks a ton!!! I've been looking for these for ages!!

- Wed Jun 13, 2018 10:36 pm
- Forum: Audio file formats
- Topic: Hexic HD - Xbox 360 Sound Files (.flv)
- Replies: 6
- Views: 1422
Re: Hexic HD - Xbox 360 Sound Files (.flv)
*bump* Help, please.
- Tue Jun 12, 2018 11:46 pm
- Forum: Audio file formats
- Topic: Hexic HD - Xbox 360 Sound Files (.flv)
- Replies: 6
- Views: 1422
Hexic HD - Xbox 360 Sound Files (.flv)
Hello everybody! Today I come asking how does one convert those catchy and sexy sounds from the classic Xbox 360 puzzle game, Hexic HD. I managed to extract them up until now, where I can't figure out how to convert them to .wav or any other manageable format. Here is a link with the files. Looking ...
- Fri May 25, 2018 9:08 pm
- Forum: Audio file formats
- Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
- Replies: 8
- Views: 2850
Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)
What do I decompile it with?
- Thu May 24, 2018 9:46 am
- Forum: Audio file formats
- Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
- Replies: 8
- Views: 2850
Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)
*bump* Help, please.
- Mon May 07, 2018 5:27 pm
- Forum: Audio file formats
- Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
- Replies: 8
- Views: 2850
Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)
*bump*
DecUbiSnd does not work for this.
DecUbiSnd does not work for this.
- Sun Apr 22, 2018 10:36 am
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4890
Re: [MGF] Material & Geometry Format
Wow, wow, wow! I only have so many words to express: 'You Guys are Amazing!' I really appreciate having this thing cracked after soooooo long. @shakotay, Hmmm, it wouldn't be the first time I've seen Blender have alternate scaling even when using exact game scale values, so thank you for at least m...
- Fri Apr 20, 2018 11:26 pm
- Forum: 3D/2D models
- Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
- Replies: 7
- Views: 1343
Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
Anything new lately? Could you explain how to get the models and textures extracted step by step when you figure it out?
- Tue Apr 17, 2018 3:38 pm
- Forum: 3D/2D models
- Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
- Replies: 7
- Views: 1343
Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
At least this BMS script can help you decompress the files: comtype zlib get Zsize asize set Size long Zsize math Size * 20 get Name basename string Name + ".bin" clog Name 0 Zsize Size Two heads from 389823538.pkg: heads.jpg Problem is getting the UVs. Thank you so much! I'm looking forward to a f...
- Tue Apr 17, 2018 9:42 am
- Forum: 3D/2D models
- Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
- Replies: 7
- Views: 1343
Re: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
*bump* Help, please
- Sun Apr 15, 2018 6:49 pm
- Forum: 3D/2D models
- Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
- Replies: 7
- Views: 1343
Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
Hey, everyone! I was looking through the files of an old classic for the 360 and was wondering if there was any way, shape or form to extract the models, textures and possibly animations of the characters, weapons, vehicles and props. All this data must be stored in the .pkg files from within ASSETS...
