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- Wed Jun 01, 2016 12:09 pm
- Forum: Game Archive
- Topic: UE4 .uasset
- Replies: 6
- Views: 8889
Re: UE4 .uasset
you can't really "uncook" assets as the conversion from source -> packed binary is lossy. blueprints lose a lot of information from their compiled state in the editor. the source would actually show how vanilla assets are packages - but remember devs can easily tweak the engine :) materia...
- Tue May 31, 2016 10:09 pm
- Forum: Game Archive
- Topic: UE4 .uasset
- Replies: 6
- Views: 8889
Re: UE4 .uasset
Not to be rude, but that's kinda the opposite of what I asked forGh0stBlade wrote:The source code for UE4 is free, maybe you can look at that.
- Tue May 31, 2016 8:04 pm
- Forum: Game Archive
- Topic: UE4 .uasset
- Replies: 6
- Views: 8889
UE4 .uasset
Is it at all possible (by possible I mean by a tool or something that's released to the public) to uncook .uasset files (specifically dreadnought/fractured space)? I know that extracting the models is super easy, but what about all the other stuff such as materials, animations, rigs, blueprints, scr...
- Mon Apr 25, 2016 11:56 am
- Forum: Game Archive
- Topic: Paragon
- Replies: 6
- Views: 3434
Paragon
So, Paragon early access has been released, and I'm currently trying to extract some files from the game, but it seems that the compression is a little different from the regular UE4 PAK files. sss The directories and everything extracts, but the uasset files appear to be corrupted. Has anyone manag...
- Tue Feb 09, 2016 9:10 pm
- Forum: Miscellaneous
- Topic: Warframe
- Replies: 0
- Views: 241
Warframe
Is there any chance you could add Warframe cache files to the software?
