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- Thu Jan 26, 2017 12:06 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732629
Re: Forza Motorsport Resource Extraction (.carbin)
Anybody know how import model with detach LOD?
- Thu Nov 03, 2016 6:01 pm
- Forum: 3D/2D models
- Topic: .sb3d NFS No Limits
- Replies: 7
- Views: 3147
Re: .sb3d NFS No Limits
How you extract 3d models from .ob1? ;o
- Fri Jun 10, 2016 4:06 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46814
Re: NFS 16
any progress? LOD B it's possible import?
- Sat May 28, 2016 3:04 pm
- Forum: 3D/2D models
- Topic: S-Tuner 3D Models
- Replies: 15
- Views: 9135
Re: S-Tuner 3D Models
I don't know why i think is other 3ds format...MacedoSTI wrote:zimex25
the principal part of Stuner car is a ".3ds" format i can't open it on my 3ds max "invalid file" and have 40kb
i found a XML file
http://3dtuning.stuner.net/assets/asset ... 4362809568
- Thu May 26, 2016 11:20 am
- Forum: 3D/2D models
- Topic: S-Tuner 3D Models
- Replies: 15
- Views: 9135
Re: S-Tuner 3D Models
How get models from S-Tuner: 1.Download and install URL Snooper 2 2.Go to page http://3dtuning.stuner.net/ 3.Run URL Snooper 2 and click Sniff Network 4.Chose car and parts 5.Find in URL Snooper 2 files .obj and .mtl 6.Click right button mouse and copy link 7.Download and IMPORT IN ZMODELER (mesh in...
- Sat May 21, 2016 6:44 pm
- Forum: 3D/2D models
- Topic: Real Racing 3
- Replies: 10
- Views: 2881
Re: Real Racing 3
*facepalm*
- Fri May 20, 2016 4:54 pm
- Forum: 3D/2D models
- Topic: Real Racing 3
- Replies: 10
- Views: 2881
Re: Real Racing 3
com.ea.games.rr3_row\files\.depot
- Thu May 19, 2016 4:30 pm
- Forum: 3D/2D models
- Topic: Real Racing 3
- Replies: 10
- Views: 2881
Re: Real Racing 3
Script for RR3 released and models you finding in .depot folder....
- Sun May 15, 2016 8:06 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 37938
Re: NFS No Limits
Game have new archive of models: http://www.mediafire.com/download/gnkaf ... models.ob1
- Mon May 09, 2016 4:42 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46814
Re: NFS 16
any progress?
- Mon May 09, 2016 4:42 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732629
Re: Forza Motorsport Resource Extraction (.carbin)
FYI I've started working on this yesterday. The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together. I'll post more details and source code once I have something more than a rough AMG GT bumper test: http...
- Tue May 03, 2016 5:15 pm
- Forum: 3D/2D models
- Topic: S.C.A.R.: Squadra Corse Alfa Romeo models
- Replies: 2
- Views: 1291
Re: S.C.A.R.: Squadra Corse Alfa Romeo models
nice
BTW Texture works using TXD workshop for GTA SA
- Tue May 03, 2016 11:51 am
- Forum: 3D/2D models
- Topic: S.C.A.R.: Squadra Corse Alfa Romeo models
- Replies: 2
- Views: 1291
S.C.A.R.: Squadra Corse Alfa Romeo models
Hi everyone!
This game is old and using this same engine in WRC series by Milestone. I upacked .MIX files and found textures and maybe models. Thx to help 
http://www.mediafire.com/download/hhhev ... R10_C3.rar
http://www.mediafire.com/download/hhhev ... R10_C3.rar
- Tue Apr 26, 2016 2:59 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46814
Re: NFS 16
great
LOD 1 can be imported only if the LOD 0 ?
- Sat Apr 16, 2016 10:50 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46814
Re: NFS 16
Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" I changed only these values: --First readouts from .mesh file ( fseek mFile (80+Inc3) #seek_set ObjectFullPathName_Position = readshort mFile #unsigned fsee...
