Search found 2 matches

by frozensushi
Fri Feb 12, 2016 10:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565888

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Here's what I learned today: MGO textures are stored a bit differently than TPP ones. Unlike TPP, the full texture files for outfits aren't stored together in the texture.dat files. Like in TPP, MGO stores the <hash>.ftex file and the <hash>.1.ftexs file in the pftxs file of the outfits. However, u...
by frozensushi
Fri Feb 05, 2016 9:29 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565888

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Yeah I believe you are right about the frdv being the file that contains the placement of models. I believe the user tao lung or someone of the same has been able to get glasses appearing properly on venom's face and such. You're right Solidcal, he does have a mod like that. If anyone is interested...