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by photojoe
Wed Nov 23, 2022 1:09 am
Forum: Graphic file formats
Topic: UE 4.27 and UE5 Virtual Textures
Replies: 0
Views: 369

UE 4.27 and UE5 Virtual Textures

Does anyone know a tool to extract Virtual Textures from UE 4.27 and UE 5?
by photojoe
Mon Nov 14, 2022 11:10 am
Forum: Game Archive
Topic: Unreal Engine 5 - extracting assets
Replies: 2
Views: 2247

Re: Unreal Engine 5 - extracting assets

I just stumbled upon your reply, thanks.
by photojoe
Wed Sep 21, 2022 4:17 pm
Forum: Game Archive
Topic: Unreal Engine 5 - extracting assets
Replies: 2
Views: 2247

Unreal Engine 5 - extracting assets

Anyone know of a way as games that are released on Unreal Engine 5 to extract assets?
by photojoe
Wed Jul 13, 2022 4:15 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354378

Re: ARchive_neXt

I'm having trouble locating the Native bodies, I've scanned through the PC_DX11 and other files. I figured frontier and found the Chief, but no other male or female Native bodies or weapons. I did a search on for naming conventions but came up blank. Any help finding the bodies for the soliders (Ame...
by photojoe
Wed Jul 13, 2022 4:12 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 586
Views: 171820

Re: Detroit Become Human tools (PC, PS4)

Does anyone have a full file list?

I'm looking for the Cops, SWAT, weapons for both, and vehicles. Plus the androids in their android skin.

I'm also looking for Police station, Hank, and Zlatko's exterior and interior models.
by photojoe
Thu Nov 11, 2021 1:35 am
Forum: 3D/2D models
Topic: UE4 Morph Targets - extracting mesh and it's morph targets
Replies: 3
Views: 793

Re: UE4 Morph Targets - extracting mesh and it's morph targets

It's for Succubus, but I was hoping to find a version of UE Viewer that has the export option. Gildor made it so I can see them, just can't export them at this time with the UE Viewer
by photojoe
Wed Nov 10, 2021 7:46 pm
Forum: 3D/2D models
Topic: UE4 Morph Targets - extracting mesh and it's morph targets
Replies: 3
Views: 793

UE4 Morph Targets - extracting mesh and it's morph targets

UE Editor doesn't have the export feature of morphs and all facial animations are done with morphs. Does anyone have suggestions for extracting UE4 models with their morphs?

Thanks,
Joe
by photojoe
Mon Nov 08, 2021 1:17 pm
Forum: Holy Cow!
Topic: UE Editor with Morph Export
Replies: 0
Views: 2762

UE Editor with Morph Export

I'm trying to find the UE Editor branch with the Morph Export. Gildor mentioned it, I think it exports each morph as it's own geometry obj?

Thanks,
Joe
by photojoe
Sun May 16, 2021 2:28 pm
Forum: 3D/2D models
Topic: Tron 2.0 Noesis Conversion not working
Replies: 6
Views: 951

Re: Tron 2.0 Noesis Conversion not working

Got it, didn't see the link originally must of blew past it. Thanks.

I have the seeker, but the Mesh files still throw an error.
by photojoe
Sat May 15, 2021 10:17 pm
Forum: 3D/2D models
Topic: Tron 2.0 Noesis Conversion not working
Replies: 6
Views: 951

Re: Tron 2.0 Noesis Conversion not working

One was dedicated to Lilithtech, this one was Zu-Online script for ltb files, their identical but I thought maybe I missed something that you could point out. There is no difference i can see between the two, and you ask if the ZuOnline could handle it. When you said the Seeker would load for you, I...
by photojoe
Sat May 15, 2021 9:35 pm
Forum: 3D/2D models
Topic: Tron 2.0 Noesis Conversion not working
Replies: 6
Views: 951

Re: Tron 2.0 Noesis Conversion not working

Because it works on all but those post meshes, the LTB files are Lilthtech Game engine mesh files. However I do not understand why it glitches out on some but not all. Tried this script and did the same thing, threw the error on the files in that zip I posted, but everything else works. from inc_noe...
by photojoe
Sat May 15, 2021 6:31 pm
Forum: 3D/2D models
Topic: Tron 2.0 Noesis Conversion not working
Replies: 6
Views: 951

Tron 2.0 Noesis Conversion not working

I keep getting a failed to construct RPGEO Context in line 35, it's a call to noepyloadmodel. I attached the meshes that it won't view/convert. from inc_noesis import * import noesis import rapi import os def registerNoesisTypes(): '''Register the plugin''' handle = noesis.register("Zu Online&q...
by photojoe
Sun May 02, 2021 12:36 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 586
Views: 171820

Re: Detroit Become Human tools (PC, PS4)

Is there any flags where I can choose where to save to from a converted file with the tool?

Any other flags?

I think this was asked previously if there was a numbering convention to match textures with meshes.
by photojoe
Sun May 02, 2021 12:35 am
Forum: 3D/2D models
Topic: Cyberpunk 2077 NPC characters not found and which V mesh
Replies: 1
Views: 717

Cyberpunk 2077 NPC characters not found and which V mesh

I've uncooked all the meshes and can't seem to find several characters. The list so far: Spyder Murphy Shaitan Meridith Stout The CyberBike Assassins from act 2 that try to kill Goro and you. I've used both wolvenkit and cp77tools to locate them in the archives with no luck. I saw someone found Meri...
by photojoe
Sun May 02, 2021 12:23 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

Because I've run across the use of all 4 channels in other games since starting to do rip models, are there any maps that use channels differently say for roughness, specular, metallic maps?

Is there like information in a post that tells us which layer for which map goes where?

Thanks