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- Wed Nov 23, 2022 1:09 am
- Forum: Graphic file formats
- Topic: UE 4.27 and UE5 Virtual Textures
- Replies: 0
- Views: 369
UE 4.27 and UE5 Virtual Textures
Does anyone know a tool to extract Virtual Textures from UE 4.27 and UE 5?
- Mon Nov 14, 2022 11:10 am
- Forum: Game Archive
- Topic: Unreal Engine 5 - extracting assets
- Replies: 2
- Views: 2247
Re: Unreal Engine 5 - extracting assets
I just stumbled upon your reply, thanks.
- Wed Sep 21, 2022 4:17 pm
- Forum: Game Archive
- Topic: Unreal Engine 5 - extracting assets
- Replies: 2
- Views: 2247
Unreal Engine 5 - extracting assets
Anyone know of a way as games that are released on Unreal Engine 5 to extract assets?
- Wed Jul 13, 2022 4:15 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354378
Re: ARchive_neXt
I'm having trouble locating the Native bodies, I've scanned through the PC_DX11 and other files. I figured frontier and found the Chief, but no other male or female Native bodies or weapons. I did a search on for naming conventions but came up blank. Any help finding the bodies for the soliders (Ame...
- Wed Jul 13, 2022 4:12 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171820
Re: Detroit Become Human tools (PC, PS4)
Does anyone have a full file list?
I'm looking for the Cops, SWAT, weapons for both, and vehicles. Plus the androids in their android skin.
I'm also looking for Police station, Hank, and Zlatko's exterior and interior models.
I'm looking for the Cops, SWAT, weapons for both, and vehicles. Plus the androids in their android skin.
I'm also looking for Police station, Hank, and Zlatko's exterior and interior models.
- Thu Nov 11, 2021 1:35 am
- Forum: 3D/2D models
- Topic: UE4 Morph Targets - extracting mesh and it's morph targets
- Replies: 3
- Views: 793
Re: UE4 Morph Targets - extracting mesh and it's morph targets
It's for Succubus, but I was hoping to find a version of UE Viewer that has the export option. Gildor made it so I can see them, just can't export them at this time with the UE Viewer
- Wed Nov 10, 2021 7:46 pm
- Forum: 3D/2D models
- Topic: UE4 Morph Targets - extracting mesh and it's morph targets
- Replies: 3
- Views: 793
UE4 Morph Targets - extracting mesh and it's morph targets
UE Editor doesn't have the export feature of morphs and all facial animations are done with morphs. Does anyone have suggestions for extracting UE4 models with their morphs?
Thanks,
Joe
Thanks,
Joe
- Mon Nov 08, 2021 1:17 pm
- Forum: Holy Cow!
- Topic: UE Editor with Morph Export
- Replies: 0
- Views: 2762
UE Editor with Morph Export
I'm trying to find the UE Editor branch with the Morph Export. Gildor mentioned it, I think it exports each morph as it's own geometry obj?
Thanks,
Joe
Thanks,
Joe
- Sun May 16, 2021 2:28 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 Noesis Conversion not working
- Replies: 6
- Views: 951
Re: Tron 2.0 Noesis Conversion not working
Got it, didn't see the link originally must of blew past it. Thanks.
I have the seeker, but the Mesh files still throw an error.
I have the seeker, but the Mesh files still throw an error.
- Sat May 15, 2021 10:17 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 Noesis Conversion not working
- Replies: 6
- Views: 951
Re: Tron 2.0 Noesis Conversion not working
One was dedicated to Lilithtech, this one was Zu-Online script for ltb files, their identical but I thought maybe I missed something that you could point out. There is no difference i can see between the two, and you ask if the ZuOnline could handle it. When you said the Seeker would load for you, I...
- Sat May 15, 2021 9:35 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 Noesis Conversion not working
- Replies: 6
- Views: 951
Re: Tron 2.0 Noesis Conversion not working
Because it works on all but those post meshes, the LTB files are Lilthtech Game engine mesh files. However I do not understand why it glitches out on some but not all. Tried this script and did the same thing, threw the error on the files in that zip I posted, but everything else works. from inc_noe...
- Sat May 15, 2021 6:31 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 Noesis Conversion not working
- Replies: 6
- Views: 951
Tron 2.0 Noesis Conversion not working
I keep getting a failed to construct RPGEO Context in line 35, it's a call to noepyloadmodel. I attached the meshes that it won't view/convert. from inc_noesis import * import noesis import rapi import os def registerNoesisTypes(): '''Register the plugin''' handle = noesis.register("Zu Online&q...
- Sun May 02, 2021 12:36 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171820
Re: Detroit Become Human tools (PC, PS4)
Is there any flags where I can choose where to save to from a converted file with the tool?
Any other flags?
I think this was asked previously if there was a numbering convention to match textures with meshes.
Any other flags?
I think this was asked previously if there was a numbering convention to match textures with meshes.
- Sun May 02, 2021 12:35 am
- Forum: 3D/2D models
- Topic: Cyberpunk 2077 NPC characters not found and which V mesh
- Replies: 1
- Views: 717
Cyberpunk 2077 NPC characters not found and which V mesh
I've uncooked all the meshes and can't seem to find several characters. The list so far: Spyder Murphy Shaitan Meridith Stout The CyberBike Assassins from act 2 that try to kill Goro and you. I've used both wolvenkit and cp77tools to locate them in the archives with no luck. I saw someone found Meri...
- Sun May 02, 2021 12:23 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Because I've run across the use of all 4 channels in other games since starting to do rip models, are there any maps that use channels differently say for roughness, specular, metallic maps?
Is there like information in a post that tells us which layer for which map goes where?
Thanks
Is there like information in a post that tells us which layer for which map goes where?
Thanks
