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- Tue Jun 27, 2017 9:04 am
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3894
Re: Spider-Man: Edge of Time (PS3) .Pkz
Whoever made that script, did it wrong. Files are corrupted after extraction. Though, after 10 minutes I was able to correct the data and here is that BossAntiVenom or something. It can NOT be extracted with hex2obj, i had to write a tool for that. http://i.imgur.com/1d4RuAr.jpg http://i.imgur.com/...
- Sat Jun 24, 2017 11:39 am
- Forum: 3D/2D models
- Topic: Help Gameloft's models .BDAE
- Replies: 4
- Views: 2346
Re: Help Gameloft's models .BDAE
Hi AceWell,can you please help me?
viewtopic.php?f=16&t=16423
your pm is closed so posting reply in other topics is the only way to ask help from you
Thanks in advance!
viewtopic.php?f=16&t=16423
your pm is closed so posting reply in other topics is the only way to ask help from you
Thanks in advance!
- Fri Jun 23, 2017 9:11 am
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3894
Re: Spider-Man: Edge of Time (PS3) .Pkz
here you go: Cos_Cnct00_01-msb.jpg (uvs format may be word/shorts) I tried vaules on your screenshot with BossAntiVenom.pkz.ext file (opening gallery.pkz shows me an error message http://i.imgur.com/J6qbQcJ.png ) but they are doesn't work.. "Vertex count must be set to maxFaceIndex" Thanks
- Mon Jun 19, 2017 7:29 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3894
Spider-Man: Edge of Time (PS3) .Pkz
Greetings everyone,i'll would like to extract models & textures from console exclusive game called "Spider-Man : Edge of Time" . I downloaded a PS3 version of the game,extracted several game files and used chroxx's script on them,it worked,and i was able to view some textures through T...
- Sat May 20, 2017 3:04 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Web of Shadows PC
- Replies: 8
- Views: 4547
Re: Spider-Man: Web of Shadows PC
that sample has 61 APKF blocks and only 1 has a TEX section. :eek: use this bms script to split the decompressed pcpack into separate APKF blocks findloc OFFSET binary "\x41\x50\x4B\x46" math i = 1 do goto OFFSET get SKIP long findloc NEXT_OFFSET binary "\x41\x50\x4B\x46" 0 &quo...
- Sat May 20, 2017 10:09 am
- Forum: 3D/2D models
- Topic: Spider-Man: Web of Shadows PC
- Replies: 8
- Views: 4547
Re: Spider-Man: Web of Shadows PC
so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj. I know :eek: ACT2_Mech_intro.JPG Ok,glad this is possible :) the bms script here can extract the textures from the decompressed pcpack samples :D http://forum.xentax.com/viewtopic.php?p=129363#p129363 I hav...
- Sun May 14, 2017 12:52 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Web of Shadows PC
- Replies: 8
- Views: 4547
Spider-Man: Web of Shadows PC
Greetings everyone,I need help with extracting models from SM:WoS Everything what we have currently for this game is QuickBms decompressor script http://aluigi.altervista.org/bms/spiderman_pcpack_nch.bms If anyone wanna help here are samples : https://mega.nz/#!bgQHXAoR!nDHkeK3of8EbpdLkpDPi7EAphEm-9...
- Fri May 12, 2017 1:04 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 30135
Re: Spider-Man 3 PC
Looks like tool is now complete and have no problems.
If you will have some free time,i'll would like to see tool for Web of Shadows and if this will be a possible of course.
Samples: https://mega.nz/#!bgQHXAoR!nDHkeK3of8Eb ... n4cm7jKA84
Thanks in advance!
If you will have some free time,i'll would like to see tool for Web of Shadows and if this will be a possible of course.
Samples: https://mega.nz/#!bgQHXAoR!nDHkeK3of8Eb ... n4cm7jKA84
Thanks in advance!
- Mon May 08, 2017 6:39 pm
- Forum: 3D/2D models
- Topic: Assets Unity 5.4 and higher?
- Replies: 6
- Views: 2335
Re: Assets Unity 5.4 and higher?
Someone on GitHub updated Unity Studio and now it supports Unity 5+
https://github.com/Perfare/UnityStudio
Enjoy
https://github.com/Perfare/UnityStudio
Enjoy
- Thu May 04, 2017 9:26 am
- Forum: Graphic file formats
- Topic: DC Legends ATC RGBA textures
- Replies: 0
- Views: 886
DC Legends ATC RGBA textures
Greetings everyone,i have a problem with a textures from mobile game called "DC Legends" I tried UnityEX and it said what the Emission map and Specular map are in ATC_RGBA8 format ( http://i.imgur.com/9I0dRg6.png ), then i tried the Compressonator but it can't save alpha channel properly (...
- Sun Apr 30, 2017 2:55 pm
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4453
Re: DC Legends
I managed to get more character files. Now i need to know how to batch decompress multiple _data files,i tried UABE but when i select multiple files it decompresses only single one. And is there any good Atc texture converter? because my compressonator is doesn't save textures alpha channels i'm usi...
- Sat Apr 29, 2017 6:32 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 30135
Re: Spider-Man 3 PC
Thanks a lot,now everything works a way better,and i managed to extract contents of big 36 file (ee185533) with no problems.
Thanks you so much!
Edit: Some textures are black
http://i.imgur.com/it2OLz7.png
but i'm glad what you fixed crashing
Thanks you so much!
Edit: Some textures are black
http://i.imgur.com/it2OLz7.png
but i'm glad what you fixed crashing
- Thu Apr 27, 2017 10:34 am
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4453
Re: DC Legends
you have all information you need so good luck! :D You are right,i have all information,but i need more game files to rip more models from this game :cry: (my 900mb files is isn't enough) I tried this tutorial which made Chrrox (http://forum.xentax.com/viewtopic.php?f=29&t=16055&) but i stu...
- Wed Apr 26, 2017 1:42 pm
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4453
Re: DC Legends
Any other models (only a few models from my samples can be loaded successfully) http://i.imgur.com/fU5Z51S.png right, those that won't open in Noesis are likely compressed and you have to use UABE and Unity Studio. :) I tried your method but it doesn't work.. uabe doesn't see meshes UABE http://i.i...
- Wed Apr 26, 2017 8:51 am
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4453
Re: DC Legends
yeah that isn't right, XP renames them unique where 8.1 doesn't at that step. :? the only thing i did different was not use that first space when i renamed the first one, like "__data1" instead of "__data 1" like you did afterwards all those __data files were named like this __d...
