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by Rutabaga
Tue Jun 27, 2017 9:04 am
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3894

Re: Spider-Man: Edge of Time (PS3) .Pkz

Whoever made that script, did it wrong. Files are corrupted after extraction. Though, after 10 minutes I was able to correct the data and here is that BossAntiVenom or something. It can NOT be extracted with hex2obj, i had to write a tool for that. http://i.imgur.com/1d4RuAr.jpg http://i.imgur.com/...
by Rutabaga
Sat Jun 24, 2017 11:39 am
Forum: 3D/2D models
Topic: Help Gameloft's models .BDAE
Replies: 4
Views: 2346

Re: Help Gameloft's models .BDAE

Hi AceWell,can you please help me?
viewtopic.php?f=16&t=16423
your pm is closed so posting reply in other topics is the only way to ask help from you
Thanks in advance!
by Rutabaga
Fri Jun 23, 2017 9:11 am
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3894

Re: Spider-Man: Edge of Time (PS3) .Pkz

here you go: Cos_Cnct00_01-msb.jpg (uvs format may be word/shorts) I tried vaules on your screenshot with BossAntiVenom.pkz.ext file (opening gallery.pkz shows me an error message http://i.imgur.com/J6qbQcJ.png ) but they are doesn't work.. "Vertex count must be set to maxFaceIndex" Thanks
by Rutabaga
Mon Jun 19, 2017 7:29 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3894

Spider-Man: Edge of Time (PS3) .Pkz

Greetings everyone,i'll would like to extract models & textures from console exclusive game called "Spider-Man : Edge of Time" . I downloaded a PS3 version of the game,extracted several game files and used chroxx's script on them,it worked,and i was able to view some textures through T...
by Rutabaga
Sat May 20, 2017 3:04 pm
Forum: 3D/2D models
Topic: Spider-Man: Web of Shadows PC
Replies: 8
Views: 4547

Re: Spider-Man: Web of Shadows PC

that sample has 61 APKF blocks and only 1 has a TEX section. :eek: use this bms script to split the decompressed pcpack into separate APKF blocks findloc OFFSET binary "\x41\x50\x4B\x46" math i = 1 do goto OFFSET get SKIP long findloc NEXT_OFFSET binary "\x41\x50\x4B\x46" 0 &quo...
by Rutabaga
Sat May 20, 2017 10:09 am
Forum: 3D/2D models
Topic: Spider-Man: Web of Shadows PC
Replies: 8
Views: 4547

Re: Spider-Man: Web of Shadows PC

so i hope mesh extraction is possible too,i would like to try but i'm total n00b in Hex2obj. I know :eek: ACT2_Mech_intro.JPG Ok,glad this is possible :) the bms script here can extract the textures from the decompressed pcpack samples :D http://forum.xentax.com/viewtopic.php?p=129363#p129363 I hav...
by Rutabaga
Sun May 14, 2017 12:52 pm
Forum: 3D/2D models
Topic: Spider-Man: Web of Shadows PC
Replies: 8
Views: 4547

Spider-Man: Web of Shadows PC

Greetings everyone,I need help with extracting models from SM:WoS Everything what we have currently for this game is QuickBms decompressor script http://aluigi.altervista.org/bms/spiderman_pcpack_nch.bms If anyone wanna help here are samples : https://mega.nz/#!bgQHXAoR!nDHkeK3of8EbpdLkpDPi7EAphEm-9...
by Rutabaga
Fri May 12, 2017 1:04 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 30135

Re: Spider-Man 3 PC

Looks like tool is now complete and have no problems.
If you will have some free time,i'll would like to see tool for Web of Shadows and if this will be a possible of course.
Samples: https://mega.nz/#!bgQHXAoR!nDHkeK3of8Eb ... n4cm7jKA84
Thanks in advance!
by Rutabaga
Mon May 08, 2017 6:39 pm
Forum: 3D/2D models
Topic: Assets Unity 5.4 and higher?
Replies: 6
Views: 2335

Re: Assets Unity 5.4 and higher?

Someone on GitHub updated Unity Studio and now it supports Unity 5+
https://github.com/Perfare/UnityStudio
Enjoy
by Rutabaga
Thu May 04, 2017 9:26 am
Forum: Graphic file formats
Topic: DC Legends ATC RGBA textures
Replies: 0
Views: 886

DC Legends ATC RGBA textures

Greetings everyone,i have a problem with a textures from mobile game called "DC Legends" I tried UnityEX and it said what the Emission map and Specular map are in ATC_RGBA8 format ( http://i.imgur.com/9I0dRg6.png ), then i tried the Compressonator but it can't save alpha channel properly (...
by Rutabaga
Sun Apr 30, 2017 2:55 pm
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4453

Re: DC Legends

I managed to get more character files. Now i need to know how to batch decompress multiple _data files,i tried UABE but when i select multiple files it decompresses only single one. And is there any good Atc texture converter? because my compressonator is doesn't save textures alpha channels i'm usi...
by Rutabaga
Sat Apr 29, 2017 6:32 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 30135

Re: Spider-Man 3 PC

Thanks a lot,now everything works a way better,and i managed to extract contents of big 36 file (ee185533) with no problems.
Thanks you so much!
Edit: Some textures are black
http://i.imgur.com/it2OLz7.png
but i'm glad what you fixed crashing
by Rutabaga
Thu Apr 27, 2017 10:34 am
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4453

Re: DC Legends

you have all information you need so good luck! :D You are right,i have all information,but i need more game files to rip more models from this game :cry: (my 900mb files is isn't enough) I tried this tutorial which made Chrrox (http://forum.xentax.com/viewtopic.php?f=29&t=16055&) but i stu...
by Rutabaga
Wed Apr 26, 2017 1:42 pm
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4453

Re: DC Legends

Any other models (only a few models from my samples can be loaded successfully) http://i.imgur.com/fU5Z51S.png right, those that won't open in Noesis are likely compressed and you have to use UABE and Unity Studio. :) I tried your method but it doesn't work.. uabe doesn't see meshes UABE http://i.i...
by Rutabaga
Wed Apr 26, 2017 8:51 am
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4453

Re: DC Legends

yeah that isn't right, XP renames them unique where 8.1 doesn't at that step. :? the only thing i did different was not use that first space when i renamed the first one, like "__data1" instead of "__data 1" like you did afterwards all those __data files were named like this __d...