Greetings everyone,i would like to get models from mobile game called "TMNT Legends"
Samples can be found here: http://zenhax.com/viewtopic.php?f=9&t=3330
Thanks in advance
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Search found 115 matches
- Mon Aug 21, 2017 7:07 am
- Forum: 3D/2D models
- Topic: TMNT Legends (Android) .dat .vap
- Replies: 5
- Views: 1685
- Mon Aug 14, 2017 5:43 am
- Forum: Game Archive
- Topic: Marvel Ultimate Alliance (Wii) .Wad .Zzz
- Replies: 2
- Views: 1388
Re: Marvel Ultimate Alliance (Wii) .Wad .Zzz
I solved this problem by redownloading a game.
But thanks anyways,now i would like to get a script for extracting models/textures from .igb files
P.S Samples :
https://zenhax.com/viewtopic.php?f=7&t=4410
But thanks anyways,now i would like to get a script for extracting models/textures from .igb files
P.S Samples :
https://zenhax.com/viewtopic.php?f=7&t=4410
- Tue Aug 01, 2017 5:27 pm
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9800
Re: Spiderman custom PVR format
Amazing,btw,do you still have plans about Model Extractor?krystalgamer wrote:Custom texture loader is finally released!
https://www.youtube.com/watch?v=fZ5rSIQ6ZuA
Everything is explained in the video. Thanks everyone for the help!
- Sat Jul 22, 2017 11:01 am
- Forum: 3D/2D models
- Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
- Replies: 6
- Views: 2164
Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres
Man,this is amazing! i can't belive what someone managed to extract models/textures from this game after so many years! Thanks you so much!! Btw,can you try to look into Igb files from Wii version of Marvel Ultimate Alliance? (this game is totally different ,but since you have skills in reversing ga...
- Thu Jul 20, 2017 11:59 am
- Forum: 3D/2D models
- Topic: Most Wanted Games
- Replies: 10
- Views: 6341
Re: Most Wanted Games
Here are my most wanted games (i'm fan of Marvel/DC comics games,so excuse me for such poor and straightforward list,lol) 1)Marvel Ultimate Alliance (Wii & Xbox 360) There are no script/tool to extract textures/models/anims from .Igb files 2)Spider-Man 2 (Gamecube) I made a post regarding .pak f...
- Thu Jul 20, 2017 7:36 am
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 303
- Views: 183491
Re: Mobile Game Asset Download
Can you please make a tool to download all files from the game called "DC Legends"? Please?chrrox wrote:ガ ー ル フ レ ン ド (♪)
I tried to do that by myself but i stuck at Public IP stage.
- Fri Jul 14, 2017 6:21 am
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9800
Re: Spiderman custom PVR format
Amazing,thanks for all your hard work.
My texture looks strange btw (looks like i should make a total revamp)
And is there any chance for export/import models or maybe mod the hud head (spidey's head)?
Thanks.
My texture looks strange btw (looks like i should make a total revamp)
And is there any chance for export/import models or maybe mod the hud head (spidey's head)?
Thanks.
- Wed Jul 12, 2017 7:19 am
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9800
Re: Spiderman custom PVR format
Update!!! :D My texture repacker is finally done :D Check the code here: https://github.com/krystalgamer/spidey-tools For real, it's a huge pain in the ass to create custom textures. You're limited to 256 patterns of 4 colors. Unless someone develops a plugin or a image editor that allows to keep c...
- Mon Jul 10, 2017 5:42 pm
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9800
Re: Spiderman custom PVR format
Most likely not. Since the ps1 version uses a different format called rgb. Rename your original binkw32 to binkw32_ and my binkw32_proxy to binkw32. It's a dll proxy. Thanks,i renamed dll's,and tried to start the game. When i running the game executable it pop ups me the VCRUMTIME140D dll error mes...
- Mon Jul 10, 2017 2:56 pm
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9800
Re: Spiderman custom PVR format
Thanks a lot for the compiled exe,because i'm noob at this stuff.
Btw will your tool work with psx files from Enter Electro and First game for PS1?
And how i can use your load_from_disk tool?
Thanks.
Btw will your tool work with psx files from Enter Electro and First game for PS1?
And how i can use your load_from_disk tool?
Thanks.
- Mon Jul 10, 2017 1:23 pm
- Forum: 3D/2D models
- Topic: Teen Titans (PS2) .ps2
- Replies: 3
- Views: 1921
Teen Titans (PS2) .ps2
Greetings everyone i need help with models extraction from PS2 Game called "Teen Titans"
Samples in case if anyone can take a look: https://mega.nz/#!6gYgmRYa!t2EBk-75gcWm ... v7VcpCtEdQ
Thanks in advance!
Samples in case if anyone can take a look: https://mega.nz/#!6gYgmRYa!t2EBk-75gcWm ... v7VcpCtEdQ
Thanks in advance!
- Sun Jul 09, 2017 6:45 pm
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9800
Re: Spiderman custom PVR format
Amazing! can't believe what someone made this.
Can you also made tool for a models? (if this is a possible of course)
Thanks!
Can you also made tool for a models? (if this is a possible of course)
Thanks!
- Mon Jul 03, 2017 6:28 pm
- Forum: Game Archive
- Topic: Spider-Man 2 (Gamecube) .pak
- Replies: 0
- Views: 1023
Spider-Man 2 (Gamecube) .pak
Greetings everyone,is this a possible to extract contents from this file?
https://mega.nz/#!e8ggACLA!DK4yENk0N-Zt ... If_kt1yJsI
Thanks in advance!
https://mega.nz/#!e8ggACLA!DK4yENk0N-Zt ... If_kt1yJsI
Thanks in advance!
- Fri Jun 30, 2017 11:33 am
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3)
- Replies: 15
- Views: 4909
Re: Spider-Man: Edge of Time (PS3)
Thanks a lot!
Is this a possible extract anims too?
Is this a possible extract anims too?
- Thu Jun 29, 2017 7:08 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3)
- Replies: 15
- Views: 4909
Re: Spider-Man: Edge of Time (PS3)
Amazing,thanks.
i know in first post you said about that,but how i can run that "2nd command line parameter"? i'm asking this because i tried to extract model but it has no UVs and i didn't understand correctly
i know in first post you said about that,but how i can run that "2nd command line parameter"? i'm asking this because i tried to extract model but it has no UVs and i didn't understand correctly
