Search found 39 matches
- Fri Nov 27, 2020 9:19 am
- Forum: 3D/2D models
- Topic: Cannot Open .unity3d Files
- Replies: 3
- Views: 445
Re: Cannot Open .unity3d Files
Have you tried https://github.com/enimaroah/SB3Utility/releases
- Wed Nov 25, 2020 12:03 pm
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Re: Honey Select 2
Honey Select 2: Part 2 - Eye+Face Textures Tools - Gimp https://www.gimp.org Run Gimp: Attached templates for eye & face https://drive.google.com/file/d/1nJXPYj7-W06v-xTY750ijL4S3sSerqDa/view?usp=sharing Above file will make it much easier to swap eye designs\colours makeup, brows & lips for the fac...
- Wed Nov 25, 2020 10:53 am
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Re: Honey Select 2
Honey Select 2: Part 1 - Extraction - Base Files Tools - SB3Utility https://github.com/enimaroah/SB3Utility/releases Run SB3UtilityGUI.exe [Do not run as admin] 1.Body: Honey Select 2\abdata\chara\oo_base.unity3d Drag+Drop oo_base.unity3d into SB3UtilityGUI Double Click p_cf_body_00 Select Mesh Tab ...
- Tue Nov 24, 2020 11:23 am
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Re: Honey Select 2
I think I've solved the challenges of extracting and compiling these models, the interchangable assets are endless, so maybe a guide on how to extract & compile would be helpful so you can build your own characters? Here is another sample file, FBX attached with the C4D file. https://drive.google.co...
- Sun Nov 22, 2020 11:15 am
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Re: Honey Select 2
I am still unsure the best method to connect morphs so when exported the link works between: eyelashes to eyelids - mouth to teeth and tongue
Below link of T-Pose model + textures
https://drive.google.com/file/d/1AqWNbm ... sp=sharing
Render and quick pose+face morphs
Below link of T-Pose model + textures
https://drive.google.com/file/d/1AqWNbm ... sp=sharing
Render and quick pose+face morphs
- Sat Nov 21, 2020 9:34 am
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Re: Honey Select 2
Hi Henchman800, using C4D just to compile the models the end result being working fbx files that can be used in most 3D software. The eye textures have been solved using Gimp by extracting RGB: 1. Open 3 copies of the eye texture 2. Colors\Components\Extract Component\ Choose RGB Red for one copy RG...
- Tue Nov 17, 2020 10:06 am
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Re: Honey Select 2
Included an FBX file for anyone who wants to check how the face morphs and rig functions within other software.
Added clothing and some alpha maps, need to work on how best to get workable textures.
https://drive.google.com/file/d/1cB0Icm ... sp=sharing
Added clothing and some alpha maps, need to work on how best to get workable textures.
https://drive.google.com/file/d/1cB0Icm ... sp=sharing
- Mon Nov 16, 2020 11:16 am
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Re: Honey Select 2
I have compiled the head+morphs, hair and body files making a fully rigged figure. The neck+body join needs point snapping? but all seems to be working, now need to add clothing sets etc. https://drive.google.com/file/d/1YbtQihAETh75gAcZReLL1Wx7kD_y98xf/view?usp=sharing What would be the best way to...
- Sat Nov 14, 2020 1:13 pm
- Forum: 3D/2D models
- Topic: Honey Select 2
- Replies: 16
- Views: 8013
Honey Select 2
I am in the process of compiling Honey Select 2 models within C4D, I wanted the models to have full working facial morphs. Attached link is a test file containing the head and added morphs files using pose morph and xpresso tags, I wondered if anyone could check and let me know if there might be a b...
- Tue Mar 24, 2020 10:10 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 71
- Views: 25659
Re: Titanfall 2/Apex Legends
I have found an issue with the Legion rpak extraction:
Setting to extract using DDS, PNG or TIFF the alpha maps or channel does not appear.
After checking the folder named Images containing 4,558 items, I managed to find an alpha I needed for the 'pilot_heavy_drex_ghullie_skin_01'
Setting to extract using DDS, PNG or TIFF the alpha maps or channel does not appear.
After checking the folder named Images containing 4,558 items, I managed to find an alpha I needed for the 'pilot_heavy_drex_ghullie_skin_01'
- Sun Mar 22, 2020 8:43 pm
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 71
- Views: 25659
Re: Titanfall 2/Apex Legends
Thanks mono24 for the information
Textures extracted using Legion [PNG selected], models extracted with the VPK Tool [MDL converted to SMD with Crowbar].
All working well within 3D software.
Much appreciated
Textures extracted using Legion [PNG selected], models extracted with the VPK Tool [MDL converted to SMD with Crowbar].
All working well within 3D software.
Much appreciated
- Wed Dec 05, 2018 3:09 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 85
- Views: 54565
Re: MMO Black Desert Online
Solution to compile characters. Copy & Paste the .pab file into all folders e.g: phw_01.pab - 2_phw_armor\9_upperbody - 10_lowerbody + Head, Hair and Nude folders etc. Noesis: Tools\Batch Process Folder Batch: Choose Folder e.g: 2_phw Recursive: Tick the Box Input Extension: pac Output Extension: ps...
- Mon Nov 26, 2018 11:45 am
- Forum: 3D/2D models
- Topic: Azera
- Replies: 28
- Views: 6465
Re: Azera
Is there a way to convert the .dlb files to text? Just to find out what textures are used. Because the textures for the various model parts are not always where you would expect e.g Sorceress Hair 07 is found in the Archer folder under HR_N_01 Thanks https://www.mediafire.com/file/ugmf49r52mg37bq/ma...
- Wed Nov 21, 2018 1:58 pm
- Forum: 3D/2D models
- Topic: Iron Sight iron engine game MSH files
- Replies: 15
- Views: 5146
Re: Iron Sight iron engine game MSH files
When using the IronSight.ms script, after importing the various parts to create a character, I end up with multiple skeletons which function independently. Is there a way to merge the .msh parts into the initial loaded skeleton? Thanks zaramot for you time and effort. Sample Files: http://www.mediaf...
- Tue Nov 20, 2018 10:07 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 85
- Views: 54565
Re: MMO Black Desert Online
After extracting the PAZ files with an updated blackdesert_v2.0.5.bms from undertow, none of the skeleton files are linked or appear within Noesis. Using the PAC_to_DAE_Converter_v3 you can assign the skeleton to the .pac file but it has no function/weights. The original Quickbms Black Desert (scrip...
