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Search found 6 matches
- Wed Jan 20, 2021 7:42 pm
- Forum: 3D/2D models
- Topic: Using Noesis to view and export spell animations from FINAL FANTASY XI?
- Replies: 1
- Views: 629
Using Noesis to view and export spell animations from FINAL FANTASY XI?
As far as I can tell, Noesis does not currently have the ability to load, preview, or export the animation effects for spells and abilities in FFXI, which is a real shame because some of the spell effects are pretty frickin' sweet. Is there anything that can be done about this?
- Fri Apr 05, 2019 11:08 pm
- Forum: 3D/2D models
- Topic: Use Noesis to load and export multiple files simultaneously?
- Replies: 4
- Views: 4390
Re: Use Noesis to load and export multiple files simultaneously?
Tried that. Didn't work.o0Crofty0o wrote: ↑Tue Feb 26, 2019 9:33 am Instead of Export chose Export from Preview, that will save all imported models as one.
- Sun Dec 16, 2018 1:39 am
- Forum: 3D/2D models
- Topic: Use Noesis to load and export multiple files simultaneously?
- Replies: 4
- Views: 4390
Use Noesis to load and export multiple files simultaneously?
I already know that it's possible to load multiple files into Noesis simultaneously by creating a Noesis scene file, but I can't figure out how to export multiple files simultaneously. Whenever I try to export from a Noesis scene file with multiple objects, Noesis only ever exports the first object....
- Sat Dec 15, 2018 8:55 am
- Forum: 3D/2D models
- Topic: Difficulties in extracting zone models from FINAL FANTASY XI
- Replies: 0
- Views: 992
Difficulties in extracting zone models from FINAL FANTASY XI
Hey all, I'm working on a project to extract zones/areas from FFXI and import them into Unreal Engine 4. You can check out my YouTube channel below to see some of the work I've done: YouTube: FFXI: Unreal -- Ru'Aun Gardens in Unreal Engine 4 I've been using Noesis as my primary extraction tool, and ...
- Sat Jan 16, 2016 6:47 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 43528
Re: Final Fantasy XI .DAT (PC)
Okay, thanks. Sorry for my noobish questions, I'm just new to this whole thing. Is there a way to export the animations for the spell effects? Cuz' as far as I can tell Noesis only loads the textures for spells, and not the actual spell animations. By the way, MrAdults is Rich Whitehouse, I assume?
- Mon Jan 11, 2016 9:01 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 43528
Re: Final Fantasy XI .DAT (PC)
Hey, I'm having a bit of an issue here. Whenever I try to export an FFXI model using Noesis and then import that model into another program (such as 3Ds Max or Unity), the model imports upside down. Am I doing something wrong, or is this a bug in Noesis? Also, how do I view the models of player char...
