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Search found 68 matches

by BobDoleOwndU
Mon Feb 15, 2016 9:35 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Higus wrote:http://www.nexusmods.com/metalgearsolidvtpp/mods/237/?

Somebody on nexus found a way to mod the camera.
Infinite Heaven lets you control a freecam now. I think the camera control was added to Infinite Heaven based on the mod you linked to.
by BobDoleOwndU
Thu Feb 11, 2016 12:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Here's what I learned today: MGO textures are stored a bit differently than TPP ones. Unlike TPP, the full texture files for outfits aren't stored together in the texture.dat files. Like in TPP, MGO stores the <hash>.ftex file and the <hash>.1.ftexs file in the pftxs file of the outfits. However, un...
by BobDoleOwndU
Wed Feb 03, 2016 11:47 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Well, I didn't really have the time to write up a detailed tutorial for it but I don't want to withhold it so here's the scripts: https://www.dropbox.com/s/j90pwzc4i96rqn8/Face%20Scripts.7z?dl=0 You need the MGSV fmdl scripts for PC, a hex editor (I use HxD for this), and 3DSMax. Firstly, grab the ...
by BobDoleOwndU
Wed Feb 03, 2016 3:00 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Well, I didn't really have the time to write up a detailed tutorial for it but I don't want to withhold it so here's the scripts: https://www.dropbox.com/s/j90pwzc4i96rqn8/Face%20Scripts.7z?dl=0 You need the MGSV fmdl scripts for PC, a hex editor (I use HxD for this), and 3DSMax. Firstly, grab the ...
by BobDoleOwndU
Mon Feb 01, 2016 9:42 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Another interesting find today! While I can't confirm this with 100% accuracy yet, it appears that each polygon in a model is made up of 6 bytes. So far this has held true in all of my tests, but I've only been testing it with one piece of one model so far, so further testing is needed. If this is ...
by BobDoleOwndU
Mon Feb 01, 2016 11:24 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Another interesting find today! While I can't confirm this with 100% accuracy yet, it appears that each polygon in a model is made up of 6 bytes. So far this has held true in all of my tests, but I've only been testing it with one piece of one model so far, so further testing is needed. If this is c...
by BobDoleOwndU
Sat Jan 23, 2016 2:59 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Cat hat in single player:
Image

I did it by injecting the hat textures into the Battle Dress pftxs, and replacing Snake's arm model with the hat. The arm model was also injected into the Battle Dress fpk.
by BobDoleOwndU
Tue Jan 19, 2016 6:42 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Here's what I know about the MGO files so far. The files for the characters seem to be organized like this: CL B _ G NI .fpk (fpkd, pftxs) CL = Class (in = Infiltrator, te = Enforcer, re = Sniper) B = Body part? (Haven't explored this much, s = suit) G = Gender (c = Common, f = Female, m = Male) NI ...