Infinite Heaven lets you control a freecam now. I think the camera control was added to Infinite Heaven based on the mod you linked to.Higus wrote:http://www.nexusmods.com/metalgearsolidvtpp/mods/237/?
Somebody on nexus found a way to mod the camera.
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Search found 68 matches
- Mon Feb 15, 2016 9:35 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
- Thu Feb 11, 2016 12:04 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Here's what I learned today: MGO textures are stored a bit differently than TPP ones. Unlike TPP, the full texture files for outfits aren't stored together in the texture.dat files. Like in TPP, MGO stores the <hash>.ftex file and the <hash>.1.ftexs file in the pftxs file of the outfits. However, un...
- Wed Feb 03, 2016 11:47 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Well, I didn't really have the time to write up a detailed tutorial for it but I don't want to withhold it so here's the scripts: https://www.dropbox.com/s/j90pwzc4i96rqn8/Face%20Scripts.7z?dl=0 You need the MGSV fmdl scripts for PC, a hex editor (I use HxD for this), and 3DSMax. Firstly, grab the ...
- Wed Feb 03, 2016 3:00 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Well, I didn't really have the time to write up a detailed tutorial for it but I don't want to withhold it so here's the scripts: https://www.dropbox.com/s/j90pwzc4i96rqn8/Face%20Scripts.7z?dl=0 You need the MGSV fmdl scripts for PC, a hex editor (I use HxD for this), and 3DSMax. Firstly, grab the ...
- Mon Feb 01, 2016 9:42 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Another interesting find today! While I can't confirm this with 100% accuracy yet, it appears that each polygon in a model is made up of 6 bytes. So far this has held true in all of my tests, but I've only been testing it with one piece of one model so far, so further testing is needed. If this is ...
- Mon Feb 01, 2016 11:24 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Another interesting find today! While I can't confirm this with 100% accuracy yet, it appears that each polygon in a model is made up of 6 bytes. So far this has held true in all of my tests, but I've only been testing it with one piece of one model so far, so further testing is needed. If this is c...
- Sat Jan 23, 2016 2:59 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Cat hat in single player:

I did it by injecting the hat textures into the Battle Dress pftxs, and replacing Snake's arm model with the hat. The arm model was also injected into the Battle Dress fpk.

I did it by injecting the hat textures into the Battle Dress pftxs, and replacing Snake's arm model with the hat. The arm model was also injected into the Battle Dress fpk.
- Tue Jan 19, 2016 6:42 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Here's what I know about the MGO files so far. The files for the characters seem to be organized like this: CL B _ G NI .fpk (fpkd, pftxs) CL = Class (in = Infiltrator, te = Enforcer, re = Sniper) B = Body part? (Haven't explored this much, s = suit) G = Gender (c = Common, f = Female, m = Male) NI ...
