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Search found 68 matches
- Tue Jul 05, 2016 4:03 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm back with more info on MGSV's audio files. While digging through the various .sbp files of MGSV, I noticed that there's a ton of seemingly useless .wav files. They are all marked with JUNK, and cannot be played by any normal audio player. Using the Ravioli conversion method on these files doesn'...
- Fri Jun 03, 2016 6:56 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is there a known way to read the hashed texture names from fmdls? I know they're in there, but I don't know how to convert the hashed names to and from the format the fmdl stores them in. Edit: Nevermind. I figured it out. Each 2-bytes of the hex values are backwards... I feel dumb for not noticing ...
- Thu Apr 14, 2016 6:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Sorry, but this thread's 82 pages long; can anyone point me to the tools needed to pull sounds from the game? I've found some partial collections that directly refer to .SBP files with proper names, but as far as I can tell the QAR tool isn't outputting anything similar, and then of course I have n...
- Wed Mar 16, 2016 1:16 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Totally not Tao Lung, he just happens to be the only person on the planet to dub Tao Lung "a great modder", in broken English too, might I add. But yeah from what I've experienced around MGS5's files, I don't believe we're gonna get that knife in. I always felt like there was this large p...
- Tue Mar 08, 2016 3:29 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
If you have any additional info on modifying sbp files, I'd love to hear it!tbg wrote:If you need info about modify sbp files, I can help you a lot.
- Fri Mar 04, 2016 8:23 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Alright! I got sound mods in the bnk files working (seemingly) perfect now! My previous instructions for modding the sounds from the bnk files still hold true, but if you want them to sound right, there's an additional step. Following my previous instructions for modding the bnk files via HxD will i...
- Mon Feb 29, 2016 10:45 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I made a short video of my sound modding progress if anyone's interested in that. https://www.youtube.com/watch?v=ErjHvFkPNmw Also, update on the game's songs. They can be extracted in the same way you can extract the sounds from an sbp, but the songs are stored in wem files. The wem files also only...
- Thu Feb 25, 2016 4:51 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Wow, nice. What kind of swaps have you tried and has there been any kind of pattern to what kinds of sounds worked and didn't? Does swapping music work this way? So far I've just tried playing around with voice files. I was putting some of Quiet's voice clips over Snake's to see if it would work. T...
- Thu Feb 25, 2016 2:46 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I was gonna wait 'til I had proof of concept, but I'm kinda stuck for progress at the moment. Anyway, I got audio swapping somewhat working. Prepare for a lot of words.... Sound is stored in sbp files. Sbp files can be unpacked with GzsTool. Upon unpacking you will have 3 files. A bnk file, an sab f...
- Sun Feb 21, 2016 8:03 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
So there's only one example line I can find of the conditional code for checking if a button is pressed: "bit.band(PlayerVars.scannedButtonsDirect,PlayerPad.STANCE)==PlayerPad.STANCE" I know from there is also PlayerPad.UP, PlayerPad.DOWN, PlayerPad.LEFT, PlayerPad.RIGHT I've gotten a cus...
- Thu Feb 18, 2016 4:24 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Here's my current efforts at deminfying the data luas. https://mega.nz/#!yBdQjBCL!DOqEDvZZ1m_KaTPgYoPBAxdpgj1IjBCoEdYqhG7Z4OE Can't guarantee I haven't added more bugs, you'll also have to cull out any of my mods code which is marked by '--tex' This is a combination of a cruddy powershell script to...
- Wed Feb 17, 2016 8:27 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Will do! Thanks!Higus wrote:Please do update us with your findings, or as much as possible. Although I'm very interested in it myself, I don't have the time to study through the TPP code like you seem to. Good luck with your findings!
- Tue Feb 16, 2016 11:25 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Alright, I found a better function for printing custom strings to the log. It's TppUiCommand.AnnounceLogView(). It allows you to print whatever string you enter between the parentheses. No messing around with strings in the language files. I.e. TppUiCommand.AnnounceLogView("Hello World!") ...
- Tue Feb 16, 2016 10:54 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Well since the game has multiple text language support, I imagine you'd likely find that there are separate file banks for what "announce_fob_helper_arrive" means in files for different languages, and devs don't usually mass-store string in LUA-type script files, but in more like XML file...
- Mon Feb 15, 2016 11:56 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Does anybody know how to display custom messages in the log? I found the function; it's TppUI.ShowAnnounceLog(). I can get it to display the messages that are already in game, i.e. TppUI.ShowAnnounceLog("fobRivalArrive") shows the "Rival Arrived" message. I can't figure out where...
