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Search found 68 matches

by BobDoleOwndU
Sat Sep 24, 2016 6:49 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Ashtails wrote:Cant you just replace the model to another gun?
Yes, but if I get this working, it'll actually bring the gun in with its correct stats, etc..., rather than just be a model swap over another weapon.
by BobDoleOwndU
Sat Sep 24, 2016 2:00 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sweet. How'd you manage that? I'm curious how you got around the infinite loading issue when trying to add it to your inventory. And yeah the code for it seemed to all be there the last time I check as well. Including ammo, damage parameters, etc. Just something locking it to the two Skullface cut-...
by BobDoleOwndU
Fri Sep 23, 2016 11:47 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

On the topic of weapons, I sort of got Skullface's gun (aka SKULL CUSTOM) into the game. http://i.imgur.com/bLC33Rz.jpg It's unusable though. You can't shoot it, or even aim with it. All of the necessary information appears to be there for it to work though, so I think there might be a piece of code...
by BobDoleOwndU
Sat Aug 27, 2016 12:06 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Since the thread's dead again, I'll report something fun. I've managed to successfully add more animals into an area. I'm still tinkering with it, but I'm feeling good about my progress. Hopefully, I can make something worthwhile for TPP's anniversary. Update: Adding and moving animal spawns is sur...
by BobDoleOwndU
Thu Aug 18, 2016 3:32 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Maybe we can even transfer our character from MGO to Metal Gear Survive Looks like it's using the same character creation system, so even if you can't transfer them, you should be able to recreate them. The game actually looks like it could be fun, despite all of the hate it's getting. I'm willing ...
by BobDoleOwndU
Fri Aug 12, 2016 6:53 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

The model is fine but how do I fix the textures? You need to inject the textures into the relative pftxs of the model you swapped. Use GzsTool to unpack the pftxs. In the unpacked pftxs, add the textures. In the xml file GzsTool generated add the entries for the textures you added. After that, repa...
by BobDoleOwndU
Fri Aug 12, 2016 1:46 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Ashtails wrote:But when I swapped Raiden's model with Snake the model got messed up
Did you replace the frdv as well? It won't look right if you don't.
by BobDoleOwndU
Thu Aug 11, 2016 10:25 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Ashtails wrote:So, Can we swap Quiet's model in MGO with Raiden's model in TPP?
Yes.
by BobDoleOwndU
Wed Aug 10, 2016 4:49 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Unfortunately the external tape 02_03 is a remnant of Ground Zeroes and external tape 11_31 is the cassette tape file, which is different from the sortie prep file (really frustrating). I'll keep looking in the bgm's. In any case, thanks for the input. Update: I've listened through every single fil...
by BobDoleOwndU
Wed Aug 10, 2016 3:14 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

On a similar, audio-related note, I can't find the Sortie Prep music anywhere. I'll keep mulling over the .sbp files, but if anyone's got some suggestions about where it might be hiding, please help me out. I'm going crazy. chunk1\Assets\tpp\sound\external\tape\tp_bgm_02_03.wem. chunk3\Assets\tpp\s...
by BobDoleOwndU
Mon Aug 08, 2016 8:34 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I was trying to get the audio from p31_050060_000_final.fsm in chunk2. From what I can gather, this specific audio file only contains part of the audio data, which is why it's failing to convert. I was able to get the first few seconds to play, using ww2ogg. It sounds like a helicopter (possibly th...
by BobDoleOwndU
Sun Aug 07, 2016 7:51 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Is there any way to extract audio from fsm files? Ravioli doesn't work on most of them. Can you give a specific fsm? I can possibly get audio out of them. Also, on the topic of audio, I did a bit more reversing on the wwise format. I was able to swap a voice clip with no effects in the place of one...
by BobDoleOwndU
Sat Aug 06, 2016 5:50 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Ashtails wrote:Do you think it would be possible to replace Quiet's model in MGO with the Skulls Sniper?
Yes, but first-person will be completely blocked by the head.
by BobDoleOwndU
Wed Aug 03, 2016 5:53 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

is it possable to repostion parts of a mesh? for example if i null everything what what i want off and use whats left on on "arms" how would i repostion it? Yes, via HeartlessSeph's vertex Maxscript. Open up 3DS Max and run the fmdl script to import the fmdl you're editing. Select the obj...
by BobDoleOwndU
Fri Jul 15, 2016 11:08 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Generate hashed values to actual names...

On pg 1, #Sergeanur posted the algorithm that is used to (de)hash the filenames. I can't do much with that so: anyone knows of a little tool that can do that; meaning giving a name based on hash-value, and vice versa (commandline would be great as I could easily write a batchfile). Reason why I'd l...