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- Sun Apr 26, 2015 8:46 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
wow good work finding the material information, I found it hard to interpret the material / texture indices when I found out about the external files. your hard work really paid off i'm glad you were able to solve the missing data @mariokart64n, Off the top of my head, the things that I found out in...
- Tue Apr 21, 2015 9:47 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
thanks for cleaning and adding comments. as for the type7 i assumed it was material data, I'm not sure how it works though. it looks like it works like the main file, in that it gives a type then you get different data based on what the type is. which makes sense if some materials are textured, and ...
- Mon Apr 20, 2015 10:29 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
Those textures are raw, 8888:32bit BUT they are swizzled :\ I don't know much about it, but luckily someone else here had already programmed a GFT tool :) http://forum.xentax.com/viewtopic.php?f=18&t=5164 new script includes another toggle "Convert to DDS", leave this off. then you wil...
- Sun Apr 19, 2015 6:55 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
sorry I don't know how to decode the material data, since there is alot of nesting and both internal and external texture calls. the problem is there ARE NO TEXTURE NAMES in the texture files, everything is locally indexed within the model data. anyway on the brighter side, I found a bug that was ca...
- Sat Apr 18, 2015 6:22 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
Tire/brakes/discs/rims are on other place, folders Wheel/Tire/Brake have those meshes and the script import part of the mesh but crash and you need to restart the 3DSmax, missing textures for badges and many materials called wired_xxxx but anyway i'm happy with the progress. The other thing that i ...
- Sat Apr 18, 2015 12:48 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
I didn't script in the UV's, I'll do it up shortly for yeah
EDIT
Added handling for UVs, but the cars I tested do not have UVs on alot of its parts
probably the game has a paint shader that is used instead

EDIT
Added handling for UVs, but the cars I tested do not have UVs on alot of its parts
probably the game has a paint shader that is used instead

- Fri Apr 17, 2015 8:45 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
alright, this video is NOTHING special, but it is pretty heavy its 2.5 hours long... :\ I recorded it live as I downloaded your files and looked through it. it was late when I recorded it, so I started to fall asleep in some spots. however i believe it may help save time on your side if you are inte...
- Fri Apr 17, 2015 7:54 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 193575
Re: Wangan Midnight [Need Help Reversing]
I recorded video of me going through the format and writing the maxscript, but it'll take a few hours to encode and upload to youtube


- Tue Apr 14, 2015 4:24 am
- Forum: 3D/2D models
- Topic: Request : Alan Wake .binmsh
- Replies: 6
- Views: 2803
Re: Request : Alan Wake .binmsh
I worked on this format over at the facepunch forums and skin weights were "extractable" at the time, but flagged off in the script. I was UNABLE to figure out the BONES , so I figured there was no use enabling it Anyway here I've enabled the flag for you, having fun FIXING bones: http://i...
- Sun Apr 12, 2015 6:07 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773069
Re: Dead or Alive series formats and tools
right finished the repack function, of the script i posted last week. http://pastebin.com/PinzLYcK its written in maxscript, so you'll need 3dsmax installed to use it. (any version should work, but using the newest/fully updated 3dsmax is recommened ) script will open a TMC and unpack the block comp...
- Fri Apr 10, 2015 2:37 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773069
Re: Dead or Alive series formats and tools
i'm still not even sure how we repack the DLC files?
can someone give a quick run through of how I can unpack the DLC, replace a costume with a NEW costumes from the DATA folder. then repack it into my DLC.
can someone give a quick run through of how I can unpack the DLC, replace a costume with a NEW costumes from the DATA folder. then repack it into my DLC.
- Thu Apr 09, 2015 3:50 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773069
Re: Dead or Alive series formats and tools
I just quickly wrote this on monday in maxscript, it unpacks the TMC into its block components http://pastebin.com/SCbaaFQZ I need to write in the rebuild function, but eventually will be the basis for a second script.. which will assemble a new MDL component block with new idx and vtx buffers. then...
- Thu Apr 09, 2015 12:42 am
- Forum: 3D/2D models
- Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
- Replies: 52
- Views: 19414
Re: [PS2] Death by Degrees UV extraction (500$ compensation)
Hey just wanted to take a moment to say thankyou to IvoryCutter for coming through on the payment for the work I did. DBD was very hard for me to figure out but with hard work I was able to get it, and the reward makes it that much sweeter. Also thanks to Chrrox for the DBD BMS, and of course MrAdul...
- Sun Apr 05, 2015 5:11 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773069
Re: Dead or Alive series formats and tools
yeah I tried also, its steam that returns the error. if it was the game dialog then it would be some kind of security from doa5. but since its steam i think it apart of steam security. probably a server side checksum. I'm curious if anyone's tried using a pirated version if its the same problem?
- Sun Apr 05, 2015 2:09 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773069
Re: Dead or Alive series formats and tools
is there an easier way to write new DLC packages? or do i need to write a tool for that?
