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by mariokart64n
Tue Mar 17, 2015 6:11 am
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

coded it up and it failed on the first strip lol there are different values in the table and I can adapt the formula but more study is needed to understand how this works... its annoying cause the numbers fit but shift strip info 01 80 04 70 1F 80 04 70 2E 80 07 70 40 80 07 70 4F 80 04 70 5B 80 04 7...
by mariokart64n
Mon Mar 16, 2015 3:57 am
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

ok another update :eek: I said last that I had a mystery table and I thought it correlated to the face strips I wanted to confirm that without a doubt... So I imported the vertices from her model and isolated the heel of her shoe http://i57.tinypic.com/t99pn9.jpg I wanted to do some testing in PCSX2...
by mariokart64n
Sun Mar 15, 2015 10:39 am
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

I'm trying to get the faces to read correctly, without it the UV data is useless. :\ so far I've tested the vertex def for bit masking for the termination of the face strip, but results in game don't lead me to think that there is any bitmasking in the vertex def after the vertex def however there i...
by mariokart64n
Thu Oct 30, 2014 2:50 am
Forum: 3D/2D models
Topic: Rumble Roses XX Modded (another one?)
Replies: 12
Views: 17482

Re: Rumble Roses XX Modded (another one?)

I recorded video discussing how to vertex in 3dsmax, how to mod the DLC packages, and the inner workings of the file format If your interested the playlist is here, included in the video's description are the links to the maxscript I wrote for this nude mod https://www.youtube.com/watch?v=P9Y-OaOqpx...
by mariokart64n
Tue Oct 21, 2014 3:11 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147696

Re: FF 13 3D models ripping possible ...

was looking at the TRB, and trying to parse the WRB section. they define like 24 different sub blocks. I dont really see an easy way to get through the sub blocks without making individual structs for each.. which is alot of coding :\

must think of the boobs to stay motivated :lol:
by mariokart64n
Tue Sep 30, 2014 12:36 am
Forum: 3D/2D models
Topic: Rumble Roses XX Modded (another one?)
Replies: 12
Views: 17482

Re: Rumble Roses XX Modded (another one?)

looking at the instructions, there not super descriptive, but I know what they did... No.7297 1. Extract pach from pac. (See yuke.bms) 2. Edit pach using X-Packer. (http://sf4mods.blogspot.jp/2010/07/how-to-work-with-xbox-360-pac-files.html) 3. The pach is now bigger than old one. 4. To inject pach ...
by mariokart64n
Mon Sep 22, 2014 7:17 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569269

Re: Dead or Alive series formats and tools

Hm yeah bones etc are all there, didn't bother reading it in though. Just wanted to explore and maybe add it into doa5 later
by mariokart64n
Mon Sep 22, 2014 7:08 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569269

Re: Dead or Alive series formats and tools

yes textures!!
Image
by mariokart64n
Fri Sep 19, 2014 6:05 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569269

Re: Dead or Alive series formats and tools

thanks to chrrox for his help understanding the ps3's face compression I was able to import sigma2 models finally ^_^

sadly can't find the UV's :'( still need to look at the PS3 version of DOA5U

Image

Image
by mariokart64n
Thu Sep 18, 2014 2:52 pm
Forum: 3D/2D models
Topic: Re4 UHD .Bin Model Format
Replies: 9
Views: 1627

Re: Re4 UHD .Bin Model Format

I've made maxscripts for modding all the re games and dead rising too. look me up

We are not a group of basic people here
by mariokart64n
Mon Sep 15, 2014 6:36 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569269

Re: Dead or Alive series formats and tools

didnt get anything done on DOA this weekend, worked a bit on another project which I'm now slamming my head into >_< I'll get back onto DOA sometime this week, I was planning to make a script designed for constructing new geometry in the game I'm also looking into maybe adding PS3 support, so we can...
by mariokart64n
Fri Sep 12, 2014 11:29 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge - Potential GT5 Quality models
Replies: 3
Views: 1660

Re: Import Tuner Challenge - Potential GT5 Quality models

TableOfCotents (TOC) file is missing means you can't separate the data from the Data (DAT) file :'(
by mariokart64n
Thu Sep 11, 2014 11:40 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569269

Re: Dead or Alive series formats and tools

the the TPR was pretty black and white for me, the weights are defined in the GeoDecl block. But you have to bare in mind that they created their framework around the idea that DOA was to be run as an old-fashioned game with no skinned objects Only 'some' objects are actually skinned, and the Hie Bl...