
The rules have been updated, read them now: Rules!
Search found 546 matches
- Wed Mar 18, 2015 8:20 am
- Forum: 3D/2D models
- Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
- Replies: 52
- Views: 12030
- Wed Mar 18, 2015 4:44 am
- Forum: 3D/2D models
- Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
- Replies: 52
- Views: 12030
- Tue Mar 17, 2015 6:11 am
- Forum: 3D/2D models
- Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
- Replies: 52
- Views: 12030
Re: [PS2] Death by Degrees UV extraction (500$ compensation)
coded it up and it failed on the first strip lol there are different values in the table and I can adapt the formula but more study is needed to understand how this works... its annoying cause the numbers fit but shift strip info 01 80 04 70 1F 80 04 70 2E 80 07 70 40 80 07 70 4F 80 04 70 5B 80 04 7...
- Mon Mar 16, 2015 3:57 am
- Forum: 3D/2D models
- Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
- Replies: 52
- Views: 12030
Re: [PS2] Death by Degrees UV extraction (500$ compensation)
ok another update :eek: I said last that I had a mystery table and I thought it correlated to the face strips I wanted to confirm that without a doubt... So I imported the vertices from her model and isolated the heel of her shoe http://i57.tinypic.com/t99pn9.jpg I wanted to do some testing in PCSX2...
- Sun Mar 15, 2015 10:39 am
- Forum: 3D/2D models
- Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
- Replies: 52
- Views: 12030
Re: [PS2] Death by Degrees UV extraction (500$ compensation)
I'm trying to get the faces to read correctly, without it the UV data is useless. :\ so far I've tested the vertex def for bit masking for the termination of the face strip, but results in game don't lead me to think that there is any bitmasking in the vertex def after the vertex def however there i...
- Thu Oct 30, 2014 2:50 am
- Forum: 3D/2D models
- Topic: Rumble Roses XX Modded (another one?)
- Replies: 12
- Views: 17482
Re: Rumble Roses XX Modded (another one?)
I recorded video discussing how to vertex in 3dsmax, how to mod the DLC packages, and the inner workings of the file format If your interested the playlist is here, included in the video's description are the links to the maxscript I wrote for this nude mod https://www.youtube.com/watch?v=P9Y-OaOqpx...
- Tue Oct 21, 2014 3:11 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 147696
Re: FF 13 3D models ripping possible ...
was looking at the TRB, and trying to parse the WRB section. they define like 24 different sub blocks. I dont really see an easy way to get through the sub blocks without making individual structs for each.. which is alot of coding :\
must think of the boobs to stay motivated
must think of the boobs to stay motivated

- Tue Sep 30, 2014 12:36 am
- Forum: 3D/2D models
- Topic: Rumble Roses XX Modded (another one?)
- Replies: 12
- Views: 17482
Re: Rumble Roses XX Modded (another one?)
looking at the instructions, there not super descriptive, but I know what they did... No.7297 1. Extract pach from pac. (See yuke.bms) 2. Edit pach using X-Packer. (http://sf4mods.blogspot.jp/2010/07/how-to-work-with-xbox-360-pac-files.html) 3. The pach is now bigger than old one. 4. To inject pach ...
- Mon Sep 22, 2014 7:17 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 569269
Re: Dead or Alive series formats and tools
Hm yeah bones etc are all there, didn't bother reading it in though. Just wanted to explore and maybe add it into doa5 later
- Mon Sep 22, 2014 7:08 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 569269
Re: Dead or Alive series formats and tools
yes textures!!


- Fri Sep 19, 2014 6:05 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 569269
Re: Dead or Alive series formats and tools
thanks to chrrox for his help understanding the ps3's face compression I was able to import sigma2 models finally ^_^
sadly can't find the UV's :'( still need to look at the PS3 version of DOA5U


sadly can't find the UV's :'( still need to look at the PS3 version of DOA5U


- Thu Sep 18, 2014 2:52 pm
- Forum: 3D/2D models
- Topic: Re4 UHD .Bin Model Format
- Replies: 9
- Views: 1627
Re: Re4 UHD .Bin Model Format
I've made maxscripts for modding all the re games and dead rising too. look me up
We are not a group of basic people here
We are not a group of basic people here
- Mon Sep 15, 2014 6:36 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 569269
Re: Dead or Alive series formats and tools
didnt get anything done on DOA this weekend, worked a bit on another project which I'm now slamming my head into >_< I'll get back onto DOA sometime this week, I was planning to make a script designed for constructing new geometry in the game I'm also looking into maybe adding PS3 support, so we can...
- Fri Sep 12, 2014 11:29 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge - Potential GT5 Quality models
- Replies: 3
- Views: 1660
Re: Import Tuner Challenge - Potential GT5 Quality models
TableOfCotents (TOC) file is missing means you can't separate the data from the Data (DAT) file :'(
- Thu Sep 11, 2014 11:40 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 569269
Re: Dead or Alive series formats and tools
the the TPR was pretty black and white for me, the weights are defined in the GeoDecl block. But you have to bare in mind that they created their framework around the idea that DOA was to be run as an old-fashioned game with no skinned objects Only 'some' objects are actually skinned, and the Hie Bl...