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- Thu Aug 23, 2007 12:55 pm
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37166
- Wed Aug 15, 2007 12:50 am
- Forum: 3D/2D models
- Topic: Rohan Online: GMF Models
- Replies: 54
- Views: 24653
- Tue Aug 14, 2007 7:05 am
- Forum: 3D/2D models
- Topic: Rohan Online: GMF Models
- Replies: 54
- Views: 24653
Rohan Online: GMF Models
can anyone looking into this if they got time. I'm a n00b at findingfloats, and can't seem to find any logical xyz coordinates. I'm not even sure the first ones I'm pulling out are even vertices.. maybe there bone positions
http://www.datafilehost.com/download.php?file=13f7272e
http://www.datafilehost.com/download.php?file=13f7272e
- Tue Aug 14, 2007 4:04 am
- Forum: Game Archive
- Topic: Rohan Online: GEM Archive
- Replies: 0
- Views: 1726
Rohan Online: GEM Archive
http://www.rohan.cn/eng/index.html can someone write an container extractor for "GEM", it keeps its file names and data offsets in a separate file (>GEL) *.GEL = Offsets *.GEM = Data Below are 2 GEM/GEL archives. taking the texture gem/gel for example: in the GEM , you can clearly see wher...
- Thu Aug 09, 2007 2:34 am
- Forum: Graphic file formats
- Topic: Ikki Tousen: Shining Dragon
- Replies: 12
- Views: 5671
- Wed Aug 08, 2007 11:47 pm
- Forum: Graphic file formats
- Topic: Ikki Tousen: Shining Dragon
- Replies: 12
- Views: 5671
- Wed Aug 08, 2007 9:41 pm
- Forum: Graphic file formats
- Topic: Ikki Tousen: Shining Dragon
- Replies: 12
- Views: 5671
ok, used a different d3d plugin for pcsx2, and forced d3d textures, I was able to rip some from the buffer, thx to ripperdx :P Anyway interesting enough, all the flesh textures, are blue! i have no clue if this is fault of the emulator or what :( though its not really a step forward, till I can get ...
- Wed Aug 08, 2007 8:43 pm
- Forum: Graphic file formats
- Topic: Ikki Tousen: Shining Dragon
- Replies: 12
- Views: 5671
I tired extracting the textures from PCSX2, with RipperDX, but I got scrambled data, its not even holding it differently in memory. :cry: only thing I can cetch are the TIMs, but if pcsx2 is showing the correct textures in the game, I don't get why its not converted properly in the d3d buffer... may...
- Wed Aug 08, 2007 1:52 am
- Forum: Graphic file formats
- Topic: Ikki Tousen: Shining Dragon
- Replies: 12
- Views: 5671
- Tue Aug 07, 2007 9:03 pm
- Forum: Graphic file formats
- Topic: Ikki Tousen: Shining Dragon
- Replies: 12
- Views: 5671
Ikki Tousen: Shining Dragon
The game uses a bunch of TM2's for its menu graphics, but for its character models, or level models aswell it uses an extension called *.mpt, which in turns seems to be another container to me. as it has 2 headers. and for this image format is uses the magic Lbin. anyway, I've tried to just import t...
- Thu Jun 14, 2007 11:35 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37166
- Thu Jun 14, 2007 12:45 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37166
sounds like it exports to normal OBJ, so we can use any 3d software.. but yeah active viewers still kick ass!! :wink: hey mike, would you be interested in making a DOA4 model viewer? models were extracted by volt, but can only be seen, using a long process through 3dmax... :p edit: http://img227.ima...
- Wed May 23, 2007 2:45 am
- Forum: Graphic file formats
- Topic: DDS image?
- Replies: 11
- Views: 5468
- Wed May 23, 2007 2:43 am
- Forum: Graphic file formats
- Topic: Lost Planet (PC) .tex format
- Replies: 6
- Views: 3878
- Mon May 21, 2007 9:18 pm
- Forum: Graphic file formats
- Topic: Lost Planet (PC) .tex format
- Replies: 6
- Views: 3878

