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by mariokart64n
Thu Aug 23, 2007 12:55 pm
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37166

did anyone look at the new PAC format for rumbe roses for xbox360?
by mariokart64n
Wed Aug 15, 2007 12:50 am
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 54
Views: 24653

:eek:
wow that whole upper chunk was just all info on the bones in the transform matrix eh

surprising, there where just static items in the game too. that seems memory consuming, with all that junk.

you want me to upload a few character files?
by mariokart64n
Tue Aug 14, 2007 7:05 am
Forum: 3D/2D models
Topic: Rohan Online: GMF Models
Replies: 54
Views: 24653

Rohan Online: GMF Models

can anyone looking into this if they got time. I'm a n00b at findingfloats, and can't seem to find any logical xyz coordinates. I'm not even sure the first ones I'm pulling out are even vertices.. maybe there bone positions

http://www.datafilehost.com/download.php?file=13f7272e
by mariokart64n
Tue Aug 14, 2007 4:04 am
Forum: Game Archive
Topic: Rohan Online: GEM Archive
Replies: 0
Views: 1726

Rohan Online: GEM Archive

http://www.rohan.cn/eng/index.html can someone write an container extractor for "GEM", it keeps its file names and data offsets in a separate file (>GEL) *.GEL = Offsets *.GEM = Data Below are 2 GEM/GEL archives. taking the texture gem/gel for example: in the GEM , you can clearly see wher...
by mariokart64n
Thu Aug 09, 2007 2:34 am
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5671

incredible!!

I was trying to compare between the 2, and really couldn't see much of a connect.

many, many thanks :D
by mariokart64n
Wed Aug 08, 2007 11:47 pm
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5671

aww, you are correct, instead of RGBA, it was BGRA.. well just for the pcsx2 rip. as for extracting from the raw file, i'm still completely in the dark

Image
by mariokart64n
Wed Aug 08, 2007 9:41 pm
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5671

ok, used a different d3d plugin for pcsx2, and forced d3d textures, I was able to rip some from the buffer, thx to ripperdx :P Anyway interesting enough, all the flesh textures, are blue! i have no clue if this is fault of the emulator or what :( though its not really a step forward, till I can get ...
by mariokart64n
Wed Aug 08, 2007 8:43 pm
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5671

I tired extracting the textures from PCSX2, with RipperDX, but I got scrambled data, its not even holding it differently in memory. :cry: only thing I can cetch are the TIMs, but if pcsx2 is showing the correct textures in the game, I don't get why its not converted properly in the d3d buffer... may...
by mariokart64n
Wed Aug 08, 2007 1:52 am
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5671

oh cool, i guess it wasn't 256x256

also thats a very nicely detailed format outline, thats awesome :P

there were 2 other files, mpd, and smp, but I wouldn't imagine these are in any way connected as a palette.

anyway thanks for taking a look, I had thought it was compressed for a while
by mariokart64n
Tue Aug 07, 2007 9:03 pm
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5671

Ikki Tousen: Shining Dragon

The game uses a bunch of TM2's for its menu graphics, but for its character models, or level models aswell it uses an extension called *.mpt, which in turns seems to be another container to me. as it has 2 headers. and for this image format is uses the magic Lbin. anyway, I've tried to just import t...
by mariokart64n
Thu Jun 14, 2007 11:35 am
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37166

yes...., :P lol

just use jasmines old texture extractor
by mariokart64n
Thu Jun 14, 2007 12:45 am
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37166

sounds like it exports to normal OBJ, so we can use any 3d software.. but yeah active viewers still kick ass!! :wink: hey mike, would you be interested in making a DOA4 model viewer? models were extracted by volt, but can only be seen, using a long process through 3dmax... :p edit: http://img227.ima...
by mariokart64n
Wed May 23, 2007 2:45 am
Forum: Graphic file formats
Topic: DDS image?
Replies: 11
Views: 5468

right....

anyway this swizzling seems to be present on 3/5 xbox360 games using DDS texture formats
by mariokart64n
Wed May 23, 2007 2:43 am
Forum: Graphic file formats
Topic: Lost Planet (PC) .tex format
Replies: 6
Views: 3878

nothing really new plugin wise on there site. though now DX10 scares me :cry:

btw, you sure this extra length, just wasn't mips
by mariokart64n
Mon May 21, 2007 9:18 pm
Forum: Graphic file formats
Topic: Lost Planet (PC) .tex format
Replies: 6
Views: 3878

well thats easy enough, drop a real dds header on it, dependant on the dword it gives you, dxt1, dxt5, p8 etc.. and thats that