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by mariokart64n
Sun Oct 04, 2009 4:05 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

I believe for the 32"bit" swap it basically takes 4bytes and reverses em. 01 02 03 04 = 04 03 02 01... but you can preform this action any time. and also might have some connection to the algorithm.. ? but won't effect the outcome of the swizzle.. cause well all it's doing is reversing the...
by mariokart64n
Sat Oct 03, 2009 3:08 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

do a 32bit swap operation on the compressed.bin you posted and toss a DXT1 header on it. http://i37.tinypic.com/35lvqbs.jpg I encountered this when hacking DOA4, you can actually find that thread here on xentax, unfortunately the information concerning it is long gone :( EDIT would you be interested...
by mariokart64n
Mon Aug 24, 2009 9:31 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 31880

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

I reshaped sakura's body, but there where no shoulders to work with; http://img16.imageshack.us/img16/4183/image5wwj.jpg I had to create shoulders from the shirt she was wearing, but the weights are out of sync with the arms, so there is tearing visible. I thought if I could swap the model block fro...
by mariokart64n
Sun Aug 23, 2009 5:11 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 31880

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

how do I import parts from other costumes, I've seen people combine models
by mariokart64n
Thu Jul 30, 2009 8:02 pm
Forum: 3D/2D models
Topic: nvidia model help?
Replies: 15
Views: 6676

Re: nvidia model help?

even though having the nvidia models would be pointless... being there like a godzillion polygons. I'd still like to get my hands on them.. the nvidia demos are beautiful, and none of the PC rippers can phase them :( very depressing. anyone try to contact the guy who made the dawn extractor? I bet h...
by mariokart64n
Wed Jul 22, 2009 4:11 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 156987

Re: [PC] Devil May Cry 4

The contents of this post was deleted because of possible forum rules violation.
by mariokart64n
Wed Jul 22, 2009 3:46 am
Forum: 3D/2D models
Topic: SF4 Model Enable State Tool (SF4 MEST)
Replies: 3
Views: 3096

Re: SF4 Model Enable State Tool (SF4 MEST)

1st! :P

awesome man, will this allow for model import?

*mario runs off to test new app* woho! ^_^

thanks man

edit
oh.. no model export/injection yet
by mariokart64n
Sun Feb 22, 2009 5:21 pm
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 18302

Re: Onechancara Models: Can Someone Make Vertex Dumper

nah, there's something fishy is going on. I did isolate the area where the floats where. but theres obviously something wrong. maybe the verts are stored a bit differently
by mariokart64n
Sun Feb 22, 2009 10:21 am
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 18302

Re: Onechancara Models: Can Someone Make Vertex Dumper

that's nice, but I was looking for something that I could import into 3DMax. the txt I can't do much with. could you program OBJ output? ..actually I think OBJ just requires me to write a V statement before the x,y,z .. I might be able to use this. also you linked to my own forum, and my own topic. ...
by mariokart64n
Fri Feb 20, 2009 4:19 am
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 18302

Re: Onechancara Models: Can Someone Make Vertex Dumper

yeah CAN is a container that the game uses, and it is oneechanbara (little sister) ..but the northamerica release, the cover says onechanbara. ? donno why.

thanks for looking at the format a bit, least we have a general area of where the vertex data may be ^_^
by mariokart64n
Thu Feb 19, 2009 12:30 pm
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 18302

Onechancara Models: Can Someone Make Vertex Dumper

can someone please code a simple float parser to output as obj? A point or vertex dumper would be helpful, that way I can remodel them using the points as reference /thx'n adv File Sample: http://www.mediafire.com/file/zzzk2yomm5d/Aya's%20Lagacy%20Costume.zip http://img299.imageshack.us/img299/580/o...
by mariokart64n
Tue Jul 08, 2008 8:28 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74475

Re: xenosaga 3 model??request

(: wow that's awesome, does any animation work, or is it totally in a neutral pose.
by mariokart64n
Sat May 17, 2008 4:18 pm
Forum: 3D/2D models
Topic: Ironman Mrk 2 or Mrk 3
Replies: 9
Views: 4282

Re: Ironman Mrk 2 or Mrk 3

you'd have more luck buying the PS3, or Xbox360 version of the game, and making some schematics. though if you ripped the 3D models from the recent Ironman game, it would be too complex for pepakura Also the models in the PC version are greatly down scaled, since they were ported from the PS2 versio...
by mariokart64n
Mon May 12, 2008 11:24 pm
Forum: 3D/2D models
Topic: RF Model Structure
Replies: 30
Views: 21173

Re: RF Model Structure

seems to crash alot on the player msh files, but the part that sucks is everything is in pieces. like legs arms, the torso and head are all mushed together in the center. I'm guessing the coordinate data for these objects are located in the animation files.. :( oh well from a modding perspective the...
by mariokart64n
Fri May 02, 2008 6:35 am
Forum: 3D/2D models
Topic: RF Model Structure
Replies: 30
Views: 21173

Re: RF Model Structure

cool, but i can only seem to find msh files for the items and stuff. what about character models/nps? they seem to be packed in an rfs file