The Forum is up for sale: XeNTaX Forum looking for new owner
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- Sun Oct 04, 2009 4:05 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76268
Re: Ninja Gaiden 2 x360
I believe for the 32"bit" swap it basically takes 4bytes and reverses em. 01 02 03 04 = 04 03 02 01... but you can preform this action any time. and also might have some connection to the algorithm.. ? but won't effect the outcome of the swizzle.. cause well all it's doing is reversing the...
- Sat Oct 03, 2009 3:08 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76268
Re: Ninja Gaiden 2 x360
do a 32bit swap operation on the compressed.bin you posted and toss a DXT1 header on it. http://i37.tinypic.com/35lvqbs.jpg I encountered this when hacking DOA4, you can actually find that thread here on xentax, unfortunately the information concerning it is long gone :( EDIT would you be interested...
- Mon Aug 24, 2009 9:31 pm
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 31880
Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE
I reshaped sakura's body, but there where no shoulders to work with; http://img16.imageshack.us/img16/4183/image5wwj.jpg I had to create shoulders from the shirt she was wearing, but the weights are out of sync with the arms, so there is tearing visible. I thought if I could swap the model block fro...
- Sun Aug 23, 2009 5:11 pm
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 31880
Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE
how do I import parts from other costumes, I've seen people combine models
- Thu Jul 30, 2009 8:02 pm
- Forum: 3D/2D models
- Topic: nvidia model help?
- Replies: 15
- Views: 6676
Re: nvidia model help?
even though having the nvidia models would be pointless... being there like a godzillion polygons. I'd still like to get my hands on them.. the nvidia demos are beautiful, and none of the PC rippers can phase them :( very depressing. anyone try to contact the guy who made the dawn extractor? I bet h...
- Wed Jul 22, 2009 4:11 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 156987
Re: [PC] Devil May Cry 4
The contents of this post was deleted because of possible forum rules violation.
- Wed Jul 22, 2009 3:46 am
- Forum: 3D/2D models
- Topic: SF4 Model Enable State Tool (SF4 MEST)
- Replies: 3
- Views: 3096
Re: SF4 Model Enable State Tool (SF4 MEST)
1st!
awesome man, will this allow for model import?
*mario runs off to test new app* woho! ^_^
thanks man
edit
oh.. no model export/injection yet
awesome man, will this allow for model import?
*mario runs off to test new app* woho! ^_^
thanks man
edit
oh.. no model export/injection yet
- Sun Feb 22, 2009 5:21 pm
- Forum: 3D/2D models
- Topic: Onechancara Models: Can Someone Make Vertex Dumper
- Replies: 46
- Views: 18302
Re: Onechancara Models: Can Someone Make Vertex Dumper
nah, there's something fishy is going on. I did isolate the area where the floats where. but theres obviously something wrong. maybe the verts are stored a bit differently
- Sun Feb 22, 2009 10:21 am
- Forum: 3D/2D models
- Topic: Onechancara Models: Can Someone Make Vertex Dumper
- Replies: 46
- Views: 18302
Re: Onechancara Models: Can Someone Make Vertex Dumper
that's nice, but I was looking for something that I could import into 3DMax. the txt I can't do much with. could you program OBJ output? ..actually I think OBJ just requires me to write a V statement before the x,y,z .. I might be able to use this. also you linked to my own forum, and my own topic. ...
- Fri Feb 20, 2009 4:19 am
- Forum: 3D/2D models
- Topic: Onechancara Models: Can Someone Make Vertex Dumper
- Replies: 46
- Views: 18302
Re: Onechancara Models: Can Someone Make Vertex Dumper
yeah CAN is a container that the game uses, and it is oneechanbara (little sister) ..but the northamerica release, the cover says onechanbara. ? donno why.
thanks for looking at the format a bit, least we have a general area of where the vertex data may be ^_^
thanks for looking at the format a bit, least we have a general area of where the vertex data may be ^_^
- Thu Feb 19, 2009 12:30 pm
- Forum: 3D/2D models
- Topic: Onechancara Models: Can Someone Make Vertex Dumper
- Replies: 46
- Views: 18302
Onechancara Models: Can Someone Make Vertex Dumper
can someone please code a simple float parser to output as obj? A point or vertex dumper would be helpful, that way I can remodel them using the points as reference /thx'n adv File Sample: http://www.mediafire.com/file/zzzk2yomm5d/Aya's%20Lagacy%20Costume.zip http://img299.imageshack.us/img299/580/o...
- Tue Jul 08, 2008 8:28 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74475
Re: xenosaga 3 model??request
- Sat May 17, 2008 4:18 pm
- Forum: 3D/2D models
- Topic: Ironman Mrk 2 or Mrk 3
- Replies: 9
- Views: 4282
Re: Ironman Mrk 2 or Mrk 3
you'd have more luck buying the PS3, or Xbox360 version of the game, and making some schematics. though if you ripped the 3D models from the recent Ironman game, it would be too complex for pepakura Also the models in the PC version are greatly down scaled, since they were ported from the PS2 versio...
- Mon May 12, 2008 11:24 pm
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21173
Re: RF Model Structure
seems to crash alot on the player msh files, but the part that sucks is everything is in pieces. like legs arms, the torso and head are all mushed together in the center. I'm guessing the coordinate data for these objects are located in the animation files.. :( oh well from a modding perspective the...
- Fri May 02, 2008 6:35 am
- Forum: 3D/2D models
- Topic: RF Model Structure
- Replies: 30
- Views: 21173
Re: RF Model Structure
cool, but i can only seem to find msh files for the items and stuff. what about character models/nps? they seem to be packed in an rfs file
