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by mariokart64n
Sun Nov 08, 2009 7:50 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74475

Re: xenosaga 3 model??request

that's weird, that plugin use to never work
by mariokart64n
Sat Oct 31, 2009 9:28 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74475

Re: xenosaga 3 model??request

.. your saying that your UV's were perfect
by mariokart64n
Sat Oct 31, 2009 4:09 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

it's been over 3years and nobody has yet to convert my scripts into proper code Image

by the way, the diagswap in the script just grabs a chunk of data and replaces it 16bytes down the file
by mariokart64n
Sat Oct 31, 2009 5:46 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74475

Re: xenosaga 3 model??request

sounds like vista
by mariokart64n
Sat Oct 31, 2009 5:07 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74475

Re: xenosaga 3 model??request

O_o 3dvia extracted the UV map?

usually when I did it 3dvia would extract a damaged UV map
by mariokart64n
Fri Oct 30, 2009 2:43 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

post the file, I can try to unswizzle it
by mariokart64n
Wed Oct 21, 2009 10:33 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

any luck with the UV's?

voltron had trouble figuring out the mapping method
by mariokart64n
Tue Oct 20, 2009 4:53 am
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 19909

Golden Axe - Beast Rider

The contents of this post was deleted because of possible forum rules violation.
by mariokart64n
Sun Oct 18, 2009 9:30 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

i see, but still doax2 might be different. it's based of its counter part, doa4. which is a fighting game where tecmo cut corners to allow them better frame rates. i know for a fact that in doa2u the models are not 1 piece. NG and DOA may be slightly different, and that's what I was trying to say be...
by mariokart64n
Sun Oct 18, 2009 2:36 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

the skinning is weird, they combine static objects with skin objects. don't know about ng though.. probably the same.
by mariokart64n
Sat Oct 17, 2009 12:30 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

awesome, if the converter works on DOAX2, it'll open a large resource of models.

can't wait to make some renders with em :)
Image
by mariokart64n
Sat Oct 10, 2009 2:52 pm
Forum: 3D/2D models
Topic: PN03 Vanessa 3D model rip from the game?
Replies: 13
Views: 7452

Re: PN03 Vanessa 3D model rip from the game?

omg :scaredy: you registered here just to say that.
by mariokart64n
Fri Oct 09, 2009 2:12 am
Forum: 3D/2D models
Topic: PN03 Vanessa 3D model rip from the game?
Replies: 13
Views: 7452

Re: PN03 Vanessa 3D model rip from the game?

it was also posted on DM, i forget who posted it
by mariokart64n
Thu Oct 08, 2009 3:07 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76268

Re: Ninja Gaiden 2 x360

I spent 3 long months deciphering that stuff. also what chrrox meant about the standard swizzle, was about the scripts I made. but it's not standard, he's wrong about that. I've discovered 4 different types of swizzle algos, I just call them "the 360 swizzle" to generalize it. the DXT1 swi...
by mariokart64n
Sun Oct 04, 2009 4:57 pm
Forum: Game Archive
Topic: UFC 2009 Undisputed for Xbox 360
Replies: 5
Views: 1885

Re: UFC 2009 Undisputed for Xbox 360

files looks like 3d data to me, but I don't know alot about getting 3d models out. things are stored in polystrips for the 360.. and I never quite figured out how polystrips worked. anyway there are bone name references as well that indicate that this is a 3d file. the only doubt I have is the size ...