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by mariokart64n
Tue Apr 14, 2015 4:24 am
Forum: 3D/2D models
Topic: Request : Alan Wake .binmsh
Replies: 5
Views: 1664

Re: Request : Alan Wake .binmsh

I worked on this format over at the facepunch forums and skin weights were "extractable" at the time, but flagged off in the script. I was UNABLE to figure out the BONES , so I figured there was no use enabling it Anyway here I've enabled the flag for you, having fun FIXING bones: http://i58.tinypic...
by mariokart64n
Sun Apr 12, 2015 6:07 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

right finished the repack function, of the script i posted last week. http://pastebin.com/PinzLYcK its written in maxscript, so you'll need 3dsmax installed to use it. (any version should work, but using the newest/fully updated 3dsmax is recommened ) script will open a TMC and unpack the block comp...
by mariokart64n
Fri Apr 10, 2015 2:37 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

i'm still not even sure how we repack the DLC files?

can someone give a quick run through of how I can unpack the DLC, replace a costume with a NEW costumes from the DATA folder. then repack it into my DLC.
by mariokart64n
Thu Apr 09, 2015 3:50 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

I just quickly wrote this on monday in maxscript, it unpacks the TMC into its block components http://pastebin.com/SCbaaFQZ I need to write in the rebuild function, but eventually will be the basis for a second script.. which will assemble a new MDL component block with new idx and vtx buffers. then...
by mariokart64n
Thu Apr 09, 2015 12:42 am
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

Hey just wanted to take a moment to say thankyou to IvoryCutter for coming through on the payment for the work I did. DBD was very hard for me to figure out but with hard work I was able to get it, and the reward makes it that much sweeter. Also thanks to Chrrox for the DBD BMS, and of course MrAdul...
by mariokart64n
Sun Apr 05, 2015 5:11 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

yeah I tried also, its steam that returns the error. if it was the game dialog then it would be some kind of security from doa5. but since its steam i think it apart of steam security. probably a server side checksum. I'm curious if anyone's tried using a pirated version if its the same problem?
by mariokart64n
Sun Apr 05, 2015 2:09 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

is there an easier way to write new DLC packages? or do i need to write a tool for that?
by mariokart64n
Sat Apr 04, 2015 12:23 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

copied the python files needed to run the doa5LRarchivarius script, so that python doesnt have to be installed to run it.

just unpack and double click on "STARTGUI.BAT"

Download: (1.36mb)
doa5LRarchivarius.7z
by mariokart64n
Wed Apr 01, 2015 3:39 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

its cause doa5rl is running dx9 right? things like 3dripper, ninja ripper, umod which are all dx9 hooking apps should work no prob. we need to remove file checksum if we want to do some actual editing. I personally want to replace textures with HD textures. you can see how small and compressed the n...
by mariokart64n
Tue Mar 31, 2015 7:14 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569272

Re: Dead or Alive series formats and tools

I was trying to see what DLC files are new in the PC game EXE by comparing the latest file rename list from the console version has anyone been collecting the encrypted and unencrpyted file names? I used the name table in doa5Uarchivarius.dat but there is a huge difference in count the file listing ...
by mariokart64n
Wed Mar 25, 2015 9:38 pm
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

Hey mario, did you find the mirrored vertex flag? Looking at one of the skeleton bits in one of those nina models, there are two draws referencing the same VIF segment, and I know one of them has to be the mirrored draw. I thought for sure it was bit 0x200 of the value 12 bytes into the draw struct...
by mariokart64n
Mon Mar 23, 2015 9:53 pm
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

Personally for me, I put faith in the honor system. I gave you the tools and I trust that you will repay the favor in kind :) Of course im not calling foul here but you have to understand mr adults critisms and support for programers in such situations. Anyways ... The script i sent you supports dea...
by mariokart64n
Mon Mar 23, 2015 3:44 am
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

yeah haven't had luck with money offers, I remember the last time I did it and I got chewed down from the original 15$ offer down to 5$. They said I could have the other 10$ if I completed a list of features which was not apart of the original agreement. lol only 15 dollars!!! Anyways thank you for ...
by mariokart64n
Sun Mar 22, 2015 8:53 pm
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

nope haven't got any money for this project yet, OP says he will next month.

also have you looked into Tekken5's format? the mesh table is driving me crazy.
I had to manually assign the materials such a pain

Image

http://www46.zippyshare.com/v/oXIZY6Ym/file.html
by mariokart64n
Thu Mar 19, 2015 1:09 am
Forum: 3D/2D models
Topic: [PS2] Death by Degrees UV extraction (500$ compensation)
Replies: 52
Views: 12030

Re: [PS2] Death by Degrees UV extraction (500$ compensation)

Cool I'll PM you my info, I still need to prepare an explanation on how to get everything together