Search found 579 matches
- Fri Dec 31, 2010 5:07 pm
- Forum: 3D/2D models
- Topic: Request: Help working with PSSG from Ar tonelico 3
- Replies: 17
- Views: 9058
Re: Request: Help working with PSSG from Ar tonelico 3
no the file is all commented with text, and when I said it invoked compression, I meant just that. in the file some sections say <compressed package./> then a bunch of compressed data. your right it is redundant, but they do it alot like all the time. although DDS is considered compressed, its not. ...
- Fri Dec 31, 2010 4:17 pm
- Forum: 3D/2D models
- Topic: [Request] 3D models from KH1, KH2 and BBS
- Replies: 6
- Views: 2201
Re: [Request] 3D models from KH1, KH2 and BBS
maybe you should try over here
http://www.facepunch.com/forums/44-Model-Skin-Requests
If you haven't notice models are not posted here at all. just hacking studies and sometimes tools. plus this is not a request section.
http://www.facepunch.com/forums/44-Model-Skin-Requests
If you haven't notice models are not posted here at all. just hacking studies and sometimes tools. plus this is not a request section.
- Fri Dec 31, 2010 4:04 pm
- Forum: 3D/2D models
- Topic: Request: Help working with PSSG from Ar tonelico 3
- Replies: 17
- Views: 9058
Re: Request: Help working with PSSG from Ar tonelico 3
I was looking at these for a bit, studying the patterns of data. but got discouraged, cause they start invoking compression inside the files on certain sectors of data.. so hell knows if you'll be able to decompress the data inside 
- Fri Dec 31, 2010 5:31 am
- Forum: 3D/2D models
- Topic: MaxScript [Video Guide]
- Replies: 24
- Views: 12054
Re: MaxScript [Video Guide]
you've misunderstood what I meant, and I dont think clarification would even matter
- Thu Dec 30, 2010 10:06 pm
- Forum: 3D/2D models
- Topic: MaxScript [Video Guide]
- Replies: 24
- Views: 12054
Re: MaxScript [Video Guide]
people dont know the differece between no z axis, and just reallly flat. scale the Y axis by 20 000 000 x and the mesh should unfold. this only works with 3dvia.
- Thu Dec 30, 2010 4:36 am
- Forum: 3D/2D models
- Topic: MaxScript [Video Guide]
- Replies: 24
- Views: 12054
Re: MaxScript [Video Guide]
I'm having a hard time uploading the 5th video, youtube keeps failing on it. I've tried a dozen different codecs, and I ony get shoty quality. hopefully I'll get it figured out soon and upload the rest of the videos. the aim is to get more people involved with maxscript, besides chrrox and fact duck...
- Thu Dec 30, 2010 12:21 am
- Forum: 3D/2D models
- Topic: MaxScript [Video Guide]
- Replies: 24
- Views: 12054
Re: MaxScript [Video Guide]
i thought the files were encrypted?
if you need the models ASAP, just use 3dvia on the pcsx2 emu
if you need the models ASAP, just use 3dvia on the pcsx2 emu
- Wed Dec 29, 2010 7:11 pm
- Forum: 3D/2D models
- Topic: .PDO Models (They contain Mesh & Texture Data) Conversion?
- Replies: 18
- Views: 10487
Re: .PDO Models (They contain Mesh & Texture Data) Conversio
what model do you want to sculpt out of plastic? cause your not going to get it through PDO
- Tue Dec 28, 2010 9:53 pm
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 16910
Re: NIER Xbox360
are you decompressing the right file?
theres 2 files, only ones compressed. that error might be from you trying to decompress the wrong file or a file that has already been decompressed.
that or you ran out of space, and you need to buy a new HD O_O
theres 2 files, only ones compressed. that error might be from you trying to decompress the wrong file or a file that has already been decompressed.
that or you ran out of space, and you need to buy a new HD O_O
- Tue Dec 28, 2010 7:03 pm
- Forum: Game Archive
- Topic: NIER - .D2P/.2DV
- Replies: 9
- Views: 2843
Re: NIER - .D2P/.2DV
why would you want to translate them? I extracted that file, and it already contains different languages besides english it be a bit difficult, you would need to convert these to TGA with the xbox SDK. Edit them, then reconvert them back using the SDK. then hex them back into the file... had to modi...
- Tue Dec 28, 2010 1:35 pm
- Forum: 3D/2D models
- Topic: Request: Help working with PSSG from Ar tonelico 3
- Replies: 17
- Views: 9058
Re: Request: Help working with PSSG from Ar tonelico 3
PSSG is a common ps3 resource file, I'm surprised there isnt more support for the format. cause it's seen on a few games.... as for getting models, each section of data is described in english. its just a matter of someone actually doing it.. cause as far as figuring out where all the data is concer...
- Tue Dec 28, 2010 10:36 am
- Forum: 3D/2D models
- Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
- Replies: 26
- Views: 12054
Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
maxscript for textures, needs the 360 sdk tool to process the textures --=========================================================================== /* / `y ´ | / , ' | / _____/ _ -―――――==== 、__ ...
- Tue Dec 28, 2010 10:33 am
- Forum: 3D/2D models
- Topic: Could it be, Metal Gear?!
- Replies: 11
- Views: 2981
Re: Could it be, Metal Gear?!
- Tue Dec 28, 2010 10:32 am
- Forum: 3D/2D models
- Topic: Soul Calibur 3 Modding
- Replies: 38
- Views: 18415
Re: Soul Calibur 3 Modding
SC2 is easier to mod, I was trying to get the models from SC3, but they're stored funny
- Tue Dec 28, 2010 3:58 am
- Forum: 3D/2D models
- Topic: Extracting from Bolt (game)
- Replies: 6
- Views: 2292
Re: Extracting from Bolt (game)
lol, that white line is a model. its a overlapped model used for adding things such as a HUD or grain
