export, as in getting models back into the game?
yeah probably not
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Search found 586 matches
- Thu Mar 17, 2011 8:52 pm
- Forum: 3D/2D models
- Topic: Request: Eternal Sonata models
- Replies: 37
- Views: 13192
- Thu Mar 17, 2011 2:40 am
- Forum: 3D/2D models
- Topic: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
- Replies: 127
- Views: 41576
Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
I have the latest max, so that's fine with me. although OBJ is a respected format to use, as most programs support OBJ import. the exporter for 3dsmax has always been buggy. the early ones didnt handle materials, and the new one sometimes skips untextured objects. so saving in (*.max) would be the m...
- Wed Mar 16, 2011 10:25 pm
- Forum: 3D/2D models
- Topic: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
- Replies: 127
- Views: 41576
Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
Alright cool, then I'll trust you'll take care of that game. **ALSO, PLEASE DO NOT WELD THE STRIPS TOGETHER** encase you, or someone else assigns the texture wrong, the strips are the only clue we have to setting them properly. some games only use 2-3 textures on a model. but something like bloodyra...
- Wed Mar 16, 2011 9:06 pm
- Forum: 3D/2D models
- Topic: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
- Replies: 127
- Views: 41576
Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
I'm happy to see members getting the models soo well. I was sure I was gonna see alot of replies like "How do I make the texture show?" since theres a few of us capable of re-assigning the textures properly. why not each of us take on a game title... fix all the models, and swap them with ...
- Wed Mar 09, 2011 10:17 pm
- Forum: Compressed files and methods
- Topic: Encrypted MQO (MME)
- Replies: 4
- Views: 1683
Re: Encrypted MQO (MME)
awesome! I tried disassembling the mmEncrypt.exe tool >_< lol but guess I should have been looking at the other program. thanks for the dumper.
- Tue Mar 08, 2011 12:04 am
- Forum: Compressed files and methods
- Topic: Encrypted MQO (MME)
- Replies: 4
- Views: 1683
Encrypted MQO (MME)
The contents of this post was deleted because of possible forum rules violation.
- Sun Mar 06, 2011 3:21 am
- Forum: 3D/2D models
- Topic: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
- Replies: 127
- Views: 41576
Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~
lol.. thats one way of putting it, basically I got annoyed with people. like I'd put days or weeks into something, like alot of work.. put it up. and people slam it.. picking at stupid things and what not. Or if things went well, then people would become ignorant and beg or !demand that I do or give...
- Wed Mar 02, 2011 5:34 am
- Forum: 3D/2D models
- Topic: How can I import GR2 models into Blender?
- Replies: 2
- Views: 2131
Re: How can I import GR2 models into Blender?
Granny2 format? I think the GR2 SDK comes with a tool that lets you compile new GR2 files? I could be wrong
- Wed Mar 02, 2011 5:32 am
- Forum: 3D/2D models
- Topic: [Request] CoD - Black Ops
- Replies: 3
- Views: 1497
Re: [Request] CoD - Black Ops
its on PC, just 3dripperdx it
- Mon Feb 28, 2011 6:09 am
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 68073
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
oh, I forgot about love plus, that flew under the radar...
did you just use OGLE to get the model?
did you just use OGLE to get the model?
- Sat Feb 26, 2011 8:17 pm
- Forum: 3D/2D models
- Topic: jpcsp 3d dumping
- Replies: 4
- Views: 1501
Re: jpcsp 3d dumping
yeah some guy was making a tool to do that, but last I heard texture coordinates weren't working.
- Sat Feb 26, 2011 5:04 am
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 68073
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
character extraction might be difficult. in fatduck's notes, he notes that the character meshes are effected in some strange way of a palette matrix? which I've never heard of. furryfan's method won't work any better, unless he cracks that matrix issue. the mesh he got above is a static mesh.. unlik...
- Thu Feb 24, 2011 12:55 am
- Forum: 3D/2D models
- Topic: [Request]Can someone get the Aya brea model?
- Replies: 27
- Views: 8489
Re: [Request]Can someone get the Aya brea model?
files were compressed I think.. only alternative, is to hijack the models through memory of the PSP emu. and if that was also a failure, theres ways to dump geometry and and possibly textures. however would be a still frame capture of the current scene. I'll have a crack at it on the weekend, but I'...
- Tue Feb 22, 2011 6:20 am
- Forum: 3D/2D models
- Topic: MikuMikuDance Models
- Replies: 12
- Views: 6668
Re: MikuMikuDance Models
guess your right, since theres an xbox360 port.. but I can't find the PC source anywhere :\
It certainly would have helped
It certainly would have helped
- Sun Feb 20, 2011 4:49 pm
- Forum: 3D/2D models
- Topic: New here - How to extract model files from DOA4/X2 disc?
- Replies: 20
- Views: 7711
Re: New here - How to extract model files from DOA4/X2 disc?
in doa4, they did something funny. they tripled the polycount on the head, and the hair system was also replaced. but most of the bodies were re-used from the old xbox1 games they followed through with this in DOAX2, when they redid the bodies for the tanning and new boobie morph system. but all the...
