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Search found 586 matches
- Mon Sep 05, 2011 2:59 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 75845
Re: xenosaga 3 model??request
did anyone have success in converting the model with proper faces..
- Thu Sep 01, 2011 1:18 am
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 34116
Re: PS3 Hyperdimension Neptunia MKII
wow, good job man. haven't seen much done with lightwave before, I didnt know it had a scripter
- Sat Jul 30, 2011 2:04 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Need help on this file format .DET
yup hacking is impossible to avoid.. especially on a file hacking site lol
- Sun Jul 03, 2011 1:12 pm
- Forum: 3D/2D models
- Topic: Big Boss and Eva Models/Textures
- Replies: 7
- Views: 2164
Re: Big Boss and Eva Models/Textures
that fanfurry guy did
- Sat Jul 02, 2011 4:40 pm
- Forum: 3D/2D models
- Topic: Lost Planet Extreme Condition Colonies Edtition .Mod Files
- Replies: 1
- Views: 2451
Re: Lost Planet Extreme Condition Colonies Edtition .Mod Fil
theres a mod converter that works across this game, dmc4 and re5
try searching this site through google, its gotta be around here somewhere
EDIT
Oops, haha just noticed I bumpped this from 2008
sorry
try searching this site through google, its gotta be around here somewhere
EDIT
Oops, haha just noticed I bumpped this from 2008
- Tue Jun 21, 2011 2:52 am
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 13366
Re: Archlord Game File Format
its a BMS lol use quickBMS
also I converted all the main models (4200+)
took screenshot of everything (No Materials Assigned)
http://www.megaupload.com/?d=V5BKJ2EI
use the screenshots to help you locate content
also I converted all the main models (4200+)
took screenshot of everything (No Materials Assigned)
http://www.megaupload.com/?d=V5BKJ2EI
use the screenshots to help you locate content
- Sun May 29, 2011 1:35 am
- Forum: 3D/2D models
- Topic: Project Diva Models ( PSP )
- Replies: 12
- Views: 7480
Re: Project Diva Models ( PSP )
theres a dos tool floating around, where someone just specified the offsets of the geometry in a single file from the psp game. I think its just misinformation, but that's far from a working importer. although I can varify that another hacker (japanese) was successful in cracking the format. however...
- Sun May 15, 2011 2:08 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 75263
Re: Valkyria Chronicles (PS3)
:| hmm.. I'm wondering myself how your having this problem. setting materials in max can be a bit confusing.. but otherwise straight forward and especially since I gave you that file which works fine on my system. Only thing I can think of, is that the example images you provided are of the viewer p...
- Fri May 13, 2011 12:46 am
- Forum: 3D/2D models
- Topic: Otomedius
- Replies: 9
- Views: 2454
Re: Otomedius
cool, did you have to modify anything, or it just opened in the directx SDK?
- Fri May 13, 2011 12:44 am
- Forum: 3D/2D models
- Topic: need Help identifying mesh vertex information :D
- Replies: 5
- Views: 1314
Re: need Help identifying mesh vertex information :D
usually you get a bunch of floats, for different data. what you have to do is findout the vertex size.. basically thats how many bytes there are that define 1 vertex. but that one line of bytes could include more then xyz position. it could also include normals, texture corrdinates, vertex colours, ...
- Wed May 11, 2011 11:49 pm
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 75263
Re: Valkyria Chronicles (PS3)
which model? tell me the model and I'll setup a max scene EDIT Sorry, noticed you supplied the texture already. I've setup and example scene in max8. checkout the material for the hair, or drag and drop that material onto your scene's current hair. http://i51.tinypic.com/v8gb5s.jpg you can change th...
- Wed May 11, 2011 10:22 pm
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 75263
Re: Valkyria Chronicles (PS3)
the models are a bit annoying to work with, as max does not work well with double faces. although the VC models don't exactly have double faces.. more or less faces that are very close together.. and they somehow show in a render. I use max 8 by the way, so my results may be very different then your...
- Wed May 11, 2011 10:10 pm
- Forum: 3D/2D models
- Topic: Otomedius
- Replies: 9
- Views: 2454
Re: Otomedius
from skimming over your blog, it looks like your capable of creating your own model importer.
DX specs aren't secret either, I bet its in the directX SDK.
DX specs aren't secret either, I bet its in the directX SDK.
- Wed May 11, 2011 5:28 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33940
Re: Ninja Gaiden Sigma 2 Model Format
textures show a full face for kasumi, but its a recycled from another model
- Wed May 11, 2011 1:44 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 14744
Re: No More Heroes: Heroes' Paradise
awesome, thanks man. NMH is my favorite game, such a shame the dev closed the book on the series. EDIT http://i56.tinypic.com/1zd0o02.jpg if vertsize == 0x20 do ( vx = ReadBEfloat f vy = ReadBEfloat f vz = ReadBEfloat f fseek f 0x4#seek_cur -- FFs tu = (ReadBEHalfFloat f) * 2 tv = (ReadBEHalfFloat f...
