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Search found 586 matches

by mariokart64n
Fri Oct 21, 2011 9:46 pm
Forum: 3D/2D models
Topic: Onechancara Models: Can Someone Make Vertex Dumper
Replies: 46
Views: 18688

Re: Onechancara Models: Can Someone Make Vertex Dumper

this the compiled EXE your using or the maxscript?

I also wrote a script for 3dsmax for xnalara... are you sure the normals are bad?
by mariokart64n
Tue Sep 27, 2011 5:15 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607565

Re: Señor Casaroja's Noesis

could you have a look at xenosaga3's TXY they seem to be slightly different
C3kosmos00.rar
by mariokart64n
Tue Sep 27, 2011 4:45 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

mradult posted a py script to convert the textures, its not apart of this script.

you can find that in his noesis topic
by mariokart64n
Tue Sep 27, 2011 2:02 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

yay i'm soo happy revel8n was able to solve the bone ids, so we should have fully skinned meshes now.. well hopefully BIG THANKS TO CHRROX, REVEL8N, and MRADULT xenosagas been an old ps2 favorite, i'm really glad to be able to play with the models ^.^ anyway heres the scripts; Desktop.zip I'm also p...
by mariokart64n
Mon Sep 26, 2011 9:54 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607565

Re: Señor Casaroja's Noesis

wow thats nuts, would have never figured any of that out. thats crazy that the palette is in one of the texture offsets O_O I have to get around to writing up specs for the PXY format.. I think me and chrrox pretty much killed it, but I'm having problems with the bone ids.. they seem to work on some...
by mariokart64n
Sat Sep 24, 2011 10:34 pm
Forum: 3D/2D models
Topic: Dead Island meshes
Replies: 7
Views: 4980

Re: Dead Island meshes

how'd you extract the files? i saw they were in a big compressed pack file thing so I gave up. I ended up using GA to capture the models in a Tpose. the msh file looks easy though, theres alot of header there, probably bone and material info there... then the rest of the file looks like smooth saili...
by mariokart64n
Sat Sep 17, 2011 8:37 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

The contents of this post was deleted because of possible forum rules violation.
by mariokart64n
Wed Sep 07, 2011 9:56 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

not that this matters much, but I fixed the face directions in the script above. thanks to revel8n for pointing out my mistake.. forgot to reset the direction on each new strip [fixed]
http://pastebin.com/yFqzv6L5
by mariokart64n
Tue Sep 06, 2011 9:49 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

Apparently some were not happy that I did not supply more details on the findings. I just want to say that I was only hesitant because of the over exposure and abuse I've been seeing alot of ripped 3d models since the release of tools such as noesis and umodel. I'm sure most know of what I'm talking...
by mariokart64n
Tue Sep 06, 2011 7:38 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

I poked around in the emu and found that if this one byte was even, the face was to be draw, but if it was odd, then you had to skip it... really nutty cause the hide this in the exponent of the 32bit float O_O ??guess thats what you meant by bit masking?

Image
by mariokart64n
Mon Sep 05, 2011 6:29 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

wow thats very interesting... okay soo basically before importing the strip I have to read everything between two VIF command blocks ex. "01 01 00 01" .. I assume the command is closed by an empty space "00 00 00 00" cause with each new VIF tag in between it'll add, or mask certa...
by mariokart64n
Mon Sep 05, 2011 2:38 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

so that thing I thought was an ID, is actually the face strip pattern?

01 01 00 01

thanks for the heads up, this is soo awesome!! ^,^
viewtopic.php?p=52244#p52244
by mariokart64n
Mon Sep 05, 2011 8:48 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

thats the maxscript codeman made, it suffers from improper face import. but thanks for finding a web backup of Osaka's blog. the image there explains why the UVs looked like they were scaled wrong.... http://i56.tinypic.com/fn8v1d.jpg the answer is that they are not scaled wrong.. actually they are ...
by mariokart64n
Mon Sep 05, 2011 4:31 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

that person's rips are bad, I posted about the problems I had with it I inspected the Momo Swimsuit rip and found the following problems: a.) Rip is stored in 3dmax format which also requires collada drivers (rips should have been outputed to wavefront OBJ) b.) Model was not in its neutral pose aka ...
by mariokart64n
Mon Sep 05, 2011 3:06 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75845

Re: xenosaga 3 model??request

hmm, thats probably done using the 3dripperDX method I released there a couple of years ago..

what I'm trying to do is get direct model conversion from the files...