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by mariokart64n
Fri Sep 09, 2016 4:00 am
Forum: 3D/2D models
Topic: Audition ["*.RGM"]
Replies: 8
Views: 2537

Re: Audition ["*.RGM"]

Hi, i saw your videos in YouTube And i found Exactly what i always wanted to see ! Someone explaining how to write import script for 3DS Max And very interesting video about binary mesh file ! And i would like to know since Im really new in this world of modding If you could help me about an "easy"...
by mariokart64n
Fri Mar 18, 2016 4:03 am
Forum: 3D/2D models
Topic: [HELP] Converting models from Bloody Roar 3
Replies: 7
Views: 1811

Re: [HELP] Converting models from Bloody Roar 3

Hello using FurryFan's BMS script to unpack the "IMAGE00.DAT" I was able to look at the "TTM" files, which I assumed are models. But there are other file types with the same base name, which makes me believe model components may be spread across other files. SEQ: File Record? TTM: Geometry? TI: Text...
by mariokart64n
Sat May 23, 2015 1:47 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569287

Re: Dead or Alive series formats and tools

eh sorry i said i was gonna write some stuff up last week, but then got hooked playing the witcher3. i still havent forgotten. modding should be easy just needs someone to doe the coding eh
by mariokart64n
Fri May 15, 2015 4:50 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569287

Re: Dead or Alive series formats and tools

its the long weekend, I'll see if i can write something in maxscript.

what are you guys wanting to do ?
by mariokart64n
Sun May 03, 2015 2:19 am
Forum: 3D/2D models
Topic: Persona 3/4 MaxScript Model Importer
Replies: 5
Views: 2799

Re: Persona 3/4 MaxScript Model Importer

nice awesome work man, P4 was one of my fav games
by mariokart64n
Sat May 02, 2015 5:42 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569287

Re: Dead or Alive series formats and tools

ok what is this, peeps using my old 360 vertex editor script to edit 360 models then copy and paste the new float range into the pc files lol And you can also make it useless, again. right... its just I lost steam/motivation when I was looking into creating new models from scratch for 360. Though i...
by mariokart64n
Sat May 02, 2015 1:15 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 569287

Re: Dead or Alive series formats and tools

ok what is this, peeps using my old 360 vertex editor script to edit 360 models then copy and paste the new float range into the pc files lol
by mariokart64n
Sun Apr 26, 2015 8:46 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

wow good work finding the material information, I found it hard to interpret the material / texture indices when I found out about the external files. your hard work really paid off i'm glad you were able to solve the missing data @mariokart64n, Off the top of my head, the things that I found out in...
by mariokart64n
Tue Apr 21, 2015 9:47 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

thanks for cleaning and adding comments. as for the type7 i assumed it was material data, I'm not sure how it works though. it looks like it works like the main file, in that it gives a type then you get different data based on what the type is. which makes sense if some materials are textured, and ...
by mariokart64n
Mon Apr 20, 2015 10:29 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

Those textures are raw, 8888:32bit BUT they are swizzled :\ I don't know much about it, but luckily someone else here had already programmed a GFT tool :) http://forum.xentax.com/viewtopic.php?f=18&t=5164 new script includes another toggle "Convert to DDS", leave this off. then you will get GFT file...
by mariokart64n
Sun Apr 19, 2015 6:55 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

sorry I don't know how to decode the material data, since there is alot of nesting and both internal and external texture calls. the problem is there ARE NO TEXTURE NAMES in the texture files, everything is locally indexed within the model data. anyway on the brighter side, I found a bug that was ca...
by mariokart64n
Sat Apr 18, 2015 6:22 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

Tire/brakes/discs/rims are on other place, folders Wheel/Tire/Brake have those meshes and the script import part of the mesh but crash and you need to restart the 3DSmax, missing textures for badges and many materials called wired_xxxx but anyway i'm happy with the progress. The other thing that i ...
by mariokart64n
Sat Apr 18, 2015 12:48 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

I didn't script in the UV's, I'll do it up shortly for yeah


EDIT
Added handling for UVs, but the cars I tested do not have UVs on alot of its parts
probably the game has a paint shader that is used instead
Wangan Midnight.zip
Image
by mariokart64n
Fri Apr 17, 2015 8:45 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

alright, this video is NOTHING special, but it is pretty heavy its 2.5 hours long... :\ I recorded it live as I downloaded your files and looked through it. it was late when I recorded it, so I started to fall asleep in some spots. however i believe it may help save time on your side if you are inte...
by mariokart64n
Fri Apr 17, 2015 7:54 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 307
Views: 124475

Re: Wangan Midnight [Need Help Reversing]

I recorded video of me going through the format and writing the maxscript, but it'll take a few hours to encode and upload to youtube

Image