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Search found 586 matches
- Sun Jan 15, 2012 6:08 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
can you get DOAX skeletons? I can send you the XBE
- Sun Jan 15, 2012 5:35 am
- Forum: 3D/2D models
- Topic: Dead Island meshes
- Replies: 7
- Views: 4980
Re: Dead Island meshes
GA is a hooking application like FRAPS, or Texmod. GA isn't meant to open files. while a game is running GA will attempt to dump geometry passing through the graphics driver. sometime you get lucky and a Tposed model comes out :D but as far as mass cataloging models, GA is not the route to take. it ...
- Sat Jan 14, 2012 1:47 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
not everything is listed in the first block.
the first block contains a bunch of node linking info.. which we believed positioned the various objects to the skeleton.
however not everything is listed or assigned.
some things are revisited in other blocks. its complicated :\
the first block contains a bunch of node linking info.. which we believed positioned the various objects to the skeleton.
however not everything is listed or assigned.
some things are revisited in other blocks. its complicated :\
- Sat Jan 14, 2012 1:29 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
There seems to be only 1 type of OBJ chunk documented. You guys say there are multiple and they store different things, you also say they can have multiple vertex/index buffers. How do you know how much? I think it would be simpler to just document the different types of the OBJ chunk. I was asking...
- Fri Jan 13, 2012 9:32 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
^_^ awesome, this will work better even then making a function in max.
- Thu Jan 12, 2012 2:18 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
where are you on the importing? I thought you were ok with the MDL and OBJ blocks? bony just posted the specs on the material block, which sums up the format. do you need an explanation of what to do with the data? EDIT GAH!?!! I fail to make strips :( maybe someone can help re-interpret what the co...
- Tue Jan 10, 2012 11:08 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
i'm still trying to write a function to create triangle strips in 3dsmax 
- Tue Jan 10, 2012 2:07 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
praise!! finally skeletons
EDIT
These are collapsed in a sense, they'll only work in the CAT. not as a workable skeleton for importing the meshes
I could write a tool to add these into the cat, but I only know maxscript. any body wanna do this up in a compiled language?
EDIT
These are collapsed in a sense, they'll only work in the CAT. not as a workable skeleton for importing the meshes
I could write a tool to add these into the cat, but I only know maxscript. any body wanna do this up in a compiled language?
- Mon Jan 09, 2012 12:18 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
do you have a compiled version of the tool? if its just the wrists, then I don't think it'll be too hard to fix. EDIT I don't think theres a way to recreate the skeleton from the CAT or the XPR files :-( spent alot of time searching the xbe too.. and the BIN and MOT files. until we stumble across th...
- Sun Jan 08, 2012 10:15 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
just use greedxplorer, right click a model in gx and extract with cat
- Sun Jan 08, 2012 9:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
I'll have a look in a while, I'm trying to find out why the P8 textures I extracted don't work :( @gjinka DOAU contains DOA3 files, so you have to put a check into place to check the version the DOA3 files are there as a bonus. if you owned both games, DOAU would add content into DOA3 for you. not o...
- Sun Jan 08, 2012 9:06 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
yeah the stages xprs are different, they crash my importer 
- Sun Jan 08, 2012 8:22 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
you can distisngish a DOAU OBJ block from a DOA3 OBJ block from the version number
DOA3
00 4F 42 4A 00 00 00 00 00 00 00 00 00 .OBJ.........
DOAU
00 4F 42 4A 00 00 00 00 00 04 00 00 00 .OBJ.........
DOA3
00 4F 42 4A 00 00 00 00 00 00 00 00 00 .OBJ.........
DOAU
00 4F 42 4A 00 00 00 00 00 04 00 00 00 .OBJ.........
- Sun Jan 08, 2012 8:04 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
ayaA0 sounds like a DOA3 file name, the material blocks are different from DOAU. I was just asking bony how to parse a doa3 block, he doesnt know?
- Sun Jan 08, 2012 5:42 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
I know very little about the material blocks, I was skipping them until recently. but I haven't had any luck deciphering them completely anyway this pic by keypel explains the block pretty well http://i41.tinypic.com/15iur4.gif I loop until the first dword = 00 00 00 00 normally it is 01 00 00 80 or...
