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Search found 586 matches
- Thu Feb 16, 2012 10:31 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
wow thats crazy, the morph target section was documented in the older docs. if you want to switch the order just change the offsets in the morph target header [LONG] "APV" morph magic [LONG] mor_count for i = 1 to mor_count do ( [LONG] mor_info_offsets ) for i = 1 to mor_count do ( fseek f...
- Thu Feb 16, 2012 12:25 am
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 67531
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
bump
looking for tools etc to get the files, some thigns were linked to megaupload (now gone)
if you can give me a summary of the project status, I'll have a look into the format this weekend (long weekend for us canadians)
looking for tools etc to get the files, some thigns were linked to megaupload (now gone)
if you can give me a summary of the project status, I'll have a look into the format this weekend (long weekend for us canadians)
- Fri Feb 10, 2012 10:17 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
sorry I've been distracted by final fantasy XIII-2 you can collect monsters its a bit addicting, but its like random so its hard to collect them all :\ anyway no new news from me, last thing I was doing was porting ayane to xnalara, I rigged the face and fingers being that app doesnt support morphs....
- Mon Feb 06, 2012 10:25 pm
- Forum: 3D/2D models
- Topic: Vertex colors
- Replies: 28
- Views: 5893
Re: Vertex colors
its not uncommon to see current gen games use vc, it does inpack shading but I'm no expert.
- Tue Jan 31, 2012 1:16 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
if I had the programming knowledge I would stay clear of making midware like blender scripts or even maxscripts for that matter. if possible you should create a standalone tool which exports and imports to already existing formats, or make an easy format that others can follow. that way it opens the...
- Sun Jan 29, 2012 9:51 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
yeah I cant get anything to work. I had to remove the physics bloc for the model to load (not crash) then I had to change mode 77 to 02. finally the skeleton that is specified doesnt work, so I removed bloc1's subBloc8 (custom skeleton) this leaves the model to use a default skeleton from the game (...
- Sat Jan 28, 2012 12:48 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
yeh i noticed it was the doax model, but the cat always caused a crash trying to tweak the cat.. I'll try again since I understand more with the blocks
- Sat Jan 28, 2012 12:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
old doc from ninja hacker
https://docs.google.com/spreadsheet/ccc ... 0RVYS1BbUE
https://docs.google.com/spreadsheet/ccc ... 0RVYS1BbUE
- Wed Jan 25, 2012 2:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
no tools written for that yet.
- Sun Jan 22, 2012 2:53 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
I'm not sure how the deformation data works, there are zones rather then weights. but they can easily be converted to weights anyway. but there is additional data, a welding list, which I ignore anyway and a buffer of new vertex positions aslwell there are also 2 nodes positions given below I tried ...
- Fri Jan 20, 2012 10:34 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
the culling flags just mean that the object is to be double sided or not right? CCW and CW refer to a triangle's index windings/direction (CounterClockwiseWinding) vs (ClockwiseWinding) from what I read, I may be able to run a direction detection in this manner if the length of the first part of the...
- Wed Jan 18, 2012 9:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
are all the mot files the same? swapping them causes the game to crash. and what do you think the BIN files do? I looked at the mots before and the offsets are all the same.. point to the same location, which lists more offsets.. I couldnt make out any data also I'm trying to get the faces from DOA3...
- Wed Jan 18, 2012 5:26 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
yes! finally I understand the DOA3 material block. MAN! O_O I had structures detailing the doa3 material section before hand. but they called the section a subset?? and didnt give any info on how to read it or what it did.. Then I used the DOA3 Exporter, and it dumps a debug.txt file, which describe...
- Mon Jan 16, 2012 12:59 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
the APA controls which morph target does what i think. and its hard to break it down, but there are basically 3 listings 1.) Hands 2.) Eyes(Blinking) 3.) Mouth breasts morphs don't seem to be listed here. I deleted this whole bloc and they still bounced <_< soo... anyways I think? this is the struct...
- Sun Jan 15, 2012 8:18 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795031
Re: Dead or Alive series formats and tools
apa is morph data? thats strange that there would be anything outside of the face, hands and chest
