Search found 579 matches

by mariokart64n
Wed Oct 31, 2012 5:56 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I wrote this in maxscript, to help manage and rename my files. The form was designed to do lookup and allow custom name entry. It uses two text files, one with the encrypted names, and the other with your custom names The encrypted names are in order with the list extracted from the XEX, which help ...
by mariokart64n
Mon Oct 29, 2012 11:15 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

i dont think that'll work, since it segs it in 128mb parts
by mariokart64n
Tue Oct 16, 2012 12:39 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

sharing of copyrighted files constitutes piracy.. you probably shouldn't be asking for those files here
by mariokart64n
Mon Oct 15, 2012 8:45 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I'm looking for file checksums, was there anything like that in the TMC?
by mariokart64n
Fri Oct 12, 2012 2:46 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

wow look at the bones they put there.. >_> on the boobs

no wonder they move weird, that setup for for having them ripple lol
by mariokart64n
Tue Oct 09, 2012 10:52 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

thanks for providing source code. I wanted to do this myself, but I lacked the education to do so.

my two problems, were how do I manage large archive files, and how do I implement zpipe.
by mariokart64n
Mon Oct 08, 2012 8:55 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I've been looking at the names, trying to figure out if they had something to do with the file checksum... I'm pretty sure they're not now Anyway I looked at the demo, and the demo has full directories Example: \CHR\MILA\COSTUME\COS_001\MILA_COS_001.TMC (42 characters) 2R052@1S100@BF1G]]724B21G1PQ87...
by mariokart64n
Sat Oct 06, 2012 7:07 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Is there anywhere here interested in modding this game?

Right now I'm stuck getting past the game's file checksum.
It be nice if someone with knowledge with disassembly could have a look.

PM me if your interested.
by mariokart64n
Sun Sep 30, 2012 5:58 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

what file? i tried a few of ayane's costumes and they all worked fine. How do you convert the pictures that you take in DOA5 to PC format? http://forum.xentax.com/download/file.php?mode=view&id=5860&sid=dfe057709e29f848f57e0d2a7d4dda81 DOWNLOAD http://www.sendspace.com/file/i0pk41 http://ww...
by mariokart64n
Sat Sep 01, 2012 4:03 pm
Forum: 3D/2D models
Topic: Change head of 3d-game characters as PR stunt
Replies: 49
Views: 14893

Re: Change head of 3d-game characters as PR stunt

since its CS, you can use the SDK to compile a new model. You can decompile the files with cannonfodder's decompiler I believe. which will attempt to export the source files used by the SDK compiler. SMD will be the mesh, and QC will be the script file which holds information on linking files or con...
by mariokart64n
Tue Aug 28, 2012 3:39 am
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13241

Re: Music Gril For Miku (Music Girl 初音ミク)

turns out the main outfit is XOR'd O_O thanks to chrrox for seeing that. Earlier if somebody had told me that those files were models, I would have said they were crazy. lol turns out they were XOR'd ... haha never seen anything like that O_o crazy anyway I wanted to see if I could implement the xor...
by mariokart64n
Mon Aug 27, 2012 4:08 am
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13241

Re: Hello every body,can anybody give us a help?please.

yeah just implemented materials in my maxscript at the start of the file you get mesh count, then a table giving you object count, vertex count, and some matrix info for object positioning after this is an offset list.. theres actually 2. the first one has 3 entries, containing 4 Longs. the first lo...
by mariokart64n
Mon Aug 27, 2012 12:58 am
Forum: 3D/2D models
Topic: Music Gril For Miku (Music Girl 初音ミク)
Replies: 41
Views: 13241

Re: Hello every body,can anybody give us a help?please.

I felt pretty stupid after chrrox pointed out the offsets >_< hehe

yeah I only got what you got there. I'm trying to buy a japanese itunes card so I can buy whatever DLC for this game