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Search found 71 matches

by nasanhak
Sun Sep 25, 2016 5:20 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

The first one is the easiest one - add more weapons to the weapons table. https://github.com/unknown321/mgsv_research/tree/gh-pages/mods/good_subsistence - good_subsistence+guns will allow you to develop and equip honey bee, training rifle and skullfaces shotgun, as well as 'None' slots as primary ...
by nasanhak
Sat Sep 24, 2016 8:04 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I'm curious how you got around the infinite loading issue when trying to add it to your inventory. You can also equip them on soldiers and the game loads fine. Infact any weapon that is NPC equippable will load just fine. Check EquipIdTable or I can share the list of all NPC equippable guns and wha...
by nasanhak
Fri Sep 23, 2016 7:10 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Are you sure about *all* part? You can put anything on a gun, yes, but there are cases when game fails to load gun parts (or at least I think so), there is an example on github ("Changing frame to RASP SG+P with more slots, game hangs on sortie prep: "). Silencers and optics are universal...
by nasanhak
Fri Sep 23, 2016 12:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

https://github.com/unknown321/mgsvdump/ - globals https://github.com/unknown321/mgsv_lua_dump - all luas in the game including ones from gz. Okay wow was not aware. You really know your Lua. Am not gonna care about looking dumb and just ask. What are these "imports" for? local persistence...
by nasanhak
Fri Sep 23, 2016 8:58 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

All Globals printed for anybody wanting to look in without worrying about doing their own IO. Ignore the following functions in table TppPlayer as they are custom: DebugPrint PrintLogs PrintToFileTex CopyLogToPrev InspectEverything Ignore the complete table InfInspect https://mega.nz/#!6oAmlKZb!YBaY...
by nasanhak
Thu Sep 22, 2016 12:46 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

From our PM: Here's a bit of an improvement to the file logs: this.logFileName="ih_log_"..tostring(os.date("%d.%b.%Y_%H.%M.%S")) local elapsedTime=Time.GetRawElapsedTimeSinceStartUp() local elapsedTime=os.date("%H.%M.%S").."_"..elapsedTime --tex TODO os time? ...
by nasanhak
Thu Sep 22, 2016 10:29 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

nasanhak, you heard this foolish explanation from me before, many moons ago, so sorry for putting you wrong on that. Tex you are a genius. I had been thinking about looking into I/O again myself (when I mentioned the 99 limit on the iDroid logs) but never got around to it with little free time on h...
by nasanhak
Mon Sep 12, 2016 2:53 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

morbidslinky wrote: m8, I made that custom music tool for ground zeroes. They mentioned me in the first lines.
Damn, I didn't look at the username. I feel like quite the idiot now CalibratedMishap sir.
by nasanhak
Sun Sep 11, 2016 11:40 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Check radio_all.sbp - File0071 - Sortie Prep music Nah, that's not it. that track's used for Shining Lights, Even in Death. It can also play in quiet's cell, but it's not the sortie prep music. I found the peace walker theme in two other places as well, but they were for other parts of the game, no...
by nasanhak
Sun Sep 11, 2016 8:01 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I gave the .fsm files a listen. From what I can hear of the sounds, they're the beginning of cutscenes. You can hear almost entire cutscenes in some instances, but only from very short cutscenes. I didn't hear the Sortie Prep music like I had hoped, but I did hear the opening to Sins of the Father ...
by nasanhak
Sat Sep 03, 2016 10:22 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: PS3 vs PC ~ Big vs Little Endian

I'm still trying to convert the DLC weapons from PS3, but the FMDL files show a major 'stop' sign. If anyone with experience in the field could give me some guidance, that would be highly appreciated... If the definitive edition on Steam actually has all the PS/Xbox DLC files like the advertising s...