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Search found 71 matches

by nasanhak
Fri Sep 30, 2016 11:19 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Alternate drop code that also drops support items: local subIndex=nil --tex NOTE: currentInventorySlot doesn't seem to ever be set to PlayerSlotType.ITEM if vars.currentInventorySlot==PlayerSlotType.ITEM then subIndex=vars.currentItemIndex elseif vars.currentInventorySlot==PlayerSlotType.SUPPORT th...
by nasanhak
Thu Sep 29, 2016 2:47 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

This is what I had in mind with texture editing: http://imgur.com/a/UeZ4R Don't know if they look good or not Also Mr. CantStoptheBipBop, would you consider using this for your Radio Silence mod? TppRadio.Stop() It essentially stops all codec radio dialogue. Removes all subtitles as well but that's ...
by nasanhak
Thu Sep 29, 2016 5:31 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I skimmed through your revenge file's notes and noticed it said combat/stealth response totals are stored in the M_NAME. I was under the impression it didn't keep track of revenge points for stealth/combat in general outside of missions. Or does it still generate the points in free-roam, apply tend...
by nasanhak
Wed Sep 28, 2016 7:40 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I'm just describing the behavior of p50 that I see, for the same item (editing the same entry) RegFlwDev{p50=0,p51=0,p52=1, will show on the development-met tab, and not in its item category tab RegFlwDev{p50=876,p51=0,p52=1, will not show on development-met tab, but will in its item category tab M...
by nasanhak
Wed Sep 28, 2016 6:53 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

CantStoptheBipBop wrote: It won't output anything. I was kind of expecting it to behave more like print().
Just wrap any non-string values in a tostring() call when passing to the func. A bit annoying but works.
by nasanhak
Tue Sep 27, 2016 8:29 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

p50 seems to be non important- just a numerical index for the number of rows in the file. Well with p50 set to 0 it doesn't show in the development tab for the item type. Only in the Development requirements met tab. With it set to the next sequential it doesn't show in the dev-met tab but does sho...
by nasanhak
Tue Sep 27, 2016 1:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Can any good soul here (@morbidslinky maybe :D) please give me a tutorial on texture modding. Let's say I want to edit the Sneaking Suit textures for Snake. 1. I extract plparts_venom.pftxs using GzsTool. 2. I go into the unpacked 'plparts_venom_pftxs' folder and check every ftexs file and then go i...
by nasanhak
Tue Sep 27, 2016 12:39 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I'd say it is all about priorities: table with server values has more priority than local one That explains a lot, like why the online item GMP costs cannot be reduced to 0 even when you start the game offline. There is another offline table maintaining something somewhere. But why do you need to c...
by nasanhak
Tue Sep 27, 2016 11:39 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I also notice p50 in develop flow is sequential for entries, your dummies are at 0, I guess it's ok with that. p50 seems to be non important- just a numerical index for the number of rows in the file. p00 Ids started at 1000 with the need to separate weapon groups and keep things maintainable. If t...
by nasanhak
Mon Sep 26, 2016 7:20 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Then restart from checkpoint. This will enable Chick hat, no idea how to turn on Chicken hat. Had figured it out before you posted :) First: GameConfig.SetStealthAssistEnabled(true) Followed by either: TppPlayer.SetRetryFlag() --Normal chicken hat, yes contrary to what you'd think it's for :) - The...
by nasanhak
Mon Sep 26, 2016 1:23 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

@CantStoptheBipBop Revenge points and level monitoring code, call the function from TppPlayer.Update. Will allow for real time monitoring based on your/NPC actions. If the code doesn't work as is, you may have to change 'this.' to 'e.' if your working with vanilla game files. It should work just fin...
by nasanhak
Mon Sep 26, 2016 10:09 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Uh might be because of it being set at 10 for the special max level in hard missions Hard missions use the same GetRevengeLvMax func so max revenge level will still be based on REVENGE_LV_MAX table. If you throw a log view statement under both of the e.AddRevengePointByTriggerType(e.REVENGE_TRIGGER...
by nasanhak
Mon Sep 26, 2016 6:25 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

About ammo count - game does the same on subsistence missions, so this is not a bug, but intended behaviour Well yeah its intended behavior but am pretty sure its a patch up job to a bug. The Handgun slot completely disappears for Snake with EQP_None and only the Arm slot is visible when selecting ...
by nasanhak
Mon Sep 26, 2016 5:11 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So instead of rVehLv you would do e.rVehLv in that lua file. It works fine like that and allows you to perform arithmetic on the original number but TppUiCommand.AnnounceLogViewLangId seems to not handle multiple tables as the input. Nope, don't do this. Use this instead: for revengeTypeCode=0,this...
by nasanhak
Sun Sep 25, 2016 3:50 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Icons work fine for me, I am using dummy icon on sortie prep (white square), nothing while playing. Well yeah i meant they are working but there is a bit of breaking - check the double EQP: http://imgur.com/a/nvIlk I think you've messed up something, no ammo count for me. Or am I looking in the wro...