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Search found 71 matches
- Sun Dec 25, 2016 3:04 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@Tex So I finally moved my mod to a settings based version. As difficult to test and time consuming as it was, I should have done it earlier. Being able to remove a feature completely with a toggle is a blessing. Plus it allowed me to add more settings to help with my cheat mode/warping which makes ...
- Sat Dec 03, 2016 5:50 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@BobDoleOwndU - Great job on the MTAR file format. Also to the people who decrypted PT. And are already trying out it's models in MGSV. Here is an update on the pXX dev ids - some info has been updated not all. p34/p36 are still a mystery p00 = equipDevelopID - develop Id understood by the game p01 ...
- Sun Nov 27, 2016 8:26 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Aha, scratches. As far as I remember, there are a lot of fv2 files related to specific parts of weapons, bet they apply textures to the guns. http://pastebin.com/R0ZrGDnp - here is a list of textures from weapon-related fv2s sorted by frequency. If there is a separate 'scratch' texture, I bet it wi...
- Sun Nov 27, 2016 7:23 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Wasn't there a mod that allowed you to keep DD soldiers in cutscenes? As far as I remember, there is a separate fv2 (5 of them I think) for funeral scene, and I think that they require snake's model. Of course you can edit them, but I have a strong feeling that there will be issues. Yes, but the or...
- Sat Nov 26, 2016 9:58 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@unknown123 - this is awesome! I have been looking into the Snake's head replacing DD/Avatar heads during the funeral demo issue and maybe with your fv2 insight I may be able to figure out how to stop the head replacement. I did manage to figure out what the exact load line in a fox2 file was and re...
- Wed Nov 23, 2016 4:29 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
++ Do you guys also know the location of the tux shoes texture too? I was only able to find the bump and norms of tux shoes. The .3 and .2 were not found in 01. Thanks Haven't looked, just guessing here but they maybe in one of the sub folders when you unpack the pftxs. You'll have to get the corre...
- Tue Nov 22, 2016 7:12 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Does anyone know the location of the tux texture is? I cannot for the love of god find it. I looked in sna folder in texture0.dat and cannot find it. Please if anyone. Thanks! Try master\0\00 or 01. The tuxedo ftex and 1.ftexs textures are in a391321f9b70.pftxs and 14c0b6baf6f7b.pftxs It doesn't ex...
- Sat Nov 19, 2016 9:18 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
----------------- OPEN QUESTION ------------------- MGO uses a lot of different skins for suits - are they simple pftxs files or is more complicated than that? Anybody have any idea?? The MGO outfits use a diffuse texture for the outfit and skin where the outfit is white. To apply camos, they use a...
- Sat Nov 19, 2016 5:27 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
On my end I've successfully added some new sideops: https://www.youtube.com/watch?v=Xe5VjKC2f9w Focusing on stuff that doesn't require AI routes. You can puzzle your way through my InfQuest . RegisterQuests if you want to figure out the various data required (like most of my over engineering, I'm b...
- Tue Nov 15, 2016 5:27 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Seems the game was updated but only the TPP exe changed? I had a 330MB download but that was due to the modded 00.dat as well Same here, 00.dat is unchanged. Exe's size was reduced by 2 megabytes for english version and 16 megabytes for japan. Thanks! Your tracking the JAP version as well? Does swi...
- Tue Nov 15, 2016 4:20 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Seems the game was updated but only the TPP exe changed?
I had a 330MB download but that was due to the modded 00.dat as well
I had a 330MB download but that was due to the modded 00.dat as well
- Tue Nov 08, 2016 8:45 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Code to S rank and complete all mission objectives. Call from end of TppMain.OnInitialize func: function this.CompleteAllMissionTasks() local missionsToTinker = TppDefine.MISSION_ENUM local setScore=200000 --preferably over 120,000 local setRank=1 --1=S, 2=A, 3=B, 4=C, 5=D, 6=E for missionCodeString...
- Mon Nov 07, 2016 2:44 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
https://github.com/NuLLxD/MGSVLUA/blob/master/Functions.txt has the note: p35=0 //Equippable by security staff (boolean) No sure how he figured that, so can you verify? Could see if the items match / change others to see if they get the sec staff equipable indication in the ui? (green name 'Equippa...
- Sun Nov 06, 2016 2:58 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Made a commit of p-names to monsterguns repo, thanks. I think that names of parameters are more than enough, making tables is not necessary. Tables with the data actually helped me figure out the correct p-names. Here are the updated workbooks: https://mega.nz/#!q1wRxIBL!RTvohLvQD8EInegmMS2l87Gjqfz...
- Wed Nov 02, 2016 6:56 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@unknown123 Excel sheets containing nearly all pXX values from development const and flow files figured out using the same file from MGO. That one has proper names for most function params. https://mega.nz/#!Ds4x3Iia!23RYod9aMroSa7Ozfygbyo1Crg9WRhiAsW9qaFfkbcc Still p34, p35, p36 are a mystery. Have...
