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by AceAngel
Tue Jul 07, 2009 12:10 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 117793

Re: [PC] Devil May Cry 4

They're located in Libra, specifically the pl named files.

~CapCom\Devil May Cry 4\nativePC\rom\id\libra

However, the model converter doesn't work well. It's lacks Texture UV's/Coordinates and has some flipped normals. Not having UV's means textures won't work on models...
by AceAngel
Fri Jul 03, 2009 12:22 pm
Forum: Game Archive
Topic: RF online .rpk archive
Replies: 5
Views: 2344

Re: RF online .rpk archive

Yeah, there was, but the author gave up on it I think due to the changing codes with each update...not sure if it still works or upto which update it works.
by AceAngel
Fri Jun 12, 2009 10:14 pm
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 4484

Re: Cabal Online - Texture Extraction

Ooops, my mistake, didn't download the latest version.

Yes, the latest script does extract the textures from Balrog, but I tried a few other models and no go. It says "0 files found".

The old script does work however for these models, but not the Balrog.

PS: Uploaded a sample model.
by AceAngel
Fri Jun 12, 2009 9:35 pm
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 4484

Re: Cabal Online - Texture Extraction

Hey, thanks for the new script. I tried it, but here is what happens: Models that have only 1 .dds texture = no extract Models that have more than 1 .dds texture = extract only first texture. Is the script broken by any chance? Because it feels like the last part is missing. Anyway, take your time. ...
by AceAngel
Fri Jun 12, 2009 8:41 pm
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 4484

Re: Cabal Online - Texture Extraction

The contents of this post was deleted because of possible forum rules violation.
by AceAngel
Sun Jun 07, 2009 9:40 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE
Replies: 33
Views: 77247

Re: QUICKBMS GUIDE

Excellent tutorial mate! I'm no genius, but this guide for dummies like me is EXCELLENT!

The only problem would be the 'format' of the tutorial, it's...abit messy, but still readable.
by AceAngel
Sun Jun 07, 2009 9:29 pm
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 4484

Re: Cabal Online - Texture Extraction

Thank you mate, much appreciated =D

PS: Sorry for the delay in response...
by AceAngel
Tue Jun 02, 2009 2:03 pm
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 4484

Re: Cabal Online - Texture Extraction

Wow, that was quick, thanks ^^

I'm no expert, so how I can I use the code? BMS is kinda a new word for me, hehe.
by AceAngel
Mon Jun 01, 2009 9:22 pm
Forum: Graphic file formats
Topic: Cabal Online - Texture Extraction [Solved]
Replies: 9
Views: 4484

Cabal Online - Texture Extraction [Solved]

Hello to all, I'm hoping this is a quick process since most of the tools are already created, courtesy of RageZone.com site. Anyway, here is the issue, just like some games which use GamEbryo in Nif format, which have 'embedded' textures, Cabal Online is the same. It uses EBM files which have embedd...
by AceAngel
Mon Jun 01, 2009 9:10 pm
Forum: Game Archive
Topic: Dragonica .dat Files
Replies: 10
Views: 6038

Re: Dragonica .dat Files

In otherwords, @xprince, don't 'simply' ask for something out of the blue...
by AceAngel
Wed May 27, 2009 10:49 am
Forum: 3D/2D models
Topic: King's Bounty and Dawn of Magic 2 [Solved - King's Bounty]
Replies: 17
Views: 10189

Re: King's Bounty

Wow, fatduck! I did extreme research on Google for the SRO converters/importers and never saw this one. Extremely useful, thank you! Bones, here I come!

Update: Tested fatducks importer on KBL, it says "Invalid Integer".
by AceAngel
Mon May 25, 2009 7:38 pm
Forum: 3D/2D models
Topic: King's Bounty and Dawn of Magic 2 [Solved - King's Bounty]
Replies: 17
Views: 10189

Re: King's Bounty

Yep, thats the game, corrected it, been a M&M fan myself for a while.

Uploaded a smaller sample in the Topic Post.

Also, another thing. Geometry ripping with GA and 3DR during gameplay is no go. For some reason, during combat the rippers freeze, but work normally with the 'world' models.
by AceAngel
Mon May 25, 2009 2:50 pm
Forum: 3D/2D models
Topic: King's Bounty and Dawn of Magic 2 [Solved - King's Bounty]
Replies: 17
Views: 10189

Re: King's Bounty

Update: The game engine is pretty flexible. Deleting the Animation.kfs file disables all the animations, putting the models in T-Pose. However, any specific game action like NPC interaction freeze's it up.

So geometry capturing with GA or 3DR is possible.
by AceAngel
Sat May 16, 2009 1:29 pm
Forum: 3D/2D models
Topic: King's Bounty and Dawn of Magic 2 [Solved - King's Bounty]
Replies: 17
Views: 10189

King's Bounty and Dawn of Magic 2 [Solved - King's Bounty]

The contents of this post was deleted because of possible forum rules violation.
by AceAngel
Mon Apr 13, 2009 4:24 pm
Forum: 3D/2D models
Topic: Mage Knight Apocalypse
Replies: 2
Views: 1232

Re: Mage Knight Apocalypse

Hey to all,

Wanted to ask if anyone has an answer for this topic still. Reason is, I got something like 10 downloads from my account, yet no one posted to say if they figured out the converter or if it's working right, and it's something that I am doing wrong.

PS: Sorry for bump...