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by AceAngel
Sat Aug 08, 2009 9:33 pm
Forum: 3D/2D models
Topic: Shaiya Online [Solved]
Replies: 15
Views: 7152

Re: Shaiya Online

Thank you for the time!

I don't know anything about coding and rather stupid, so what can I do with this code?
by AceAngel
Wed Aug 05, 2009 1:03 pm
Forum: 3D/2D models
Topic: Need Help With Biped /3ds max
Replies: 6
Views: 1579

Re: Need Help With Biped /3ds max

Please don't spam a rant, it's not helpful. Anyhow, it's simple, you need to learn how to use 3DS MAX as any other software. Some people spend YEARS, since 3DS Max isn't simply a single animation process. If you don't have time to learn it, then don't bother. Stick with Poser. As for the Rise and Fa...
by AceAngel
Wed Aug 05, 2009 12:55 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 24921

Re: SF4 Asset explorer

THHHHAAAAANNNNK YOOOOOOUUUUU!

Thank you!
by AceAngel
Sat Aug 01, 2009 5:40 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 117574

Re: [PC] Devil May Cry 4

Holy bloody anchovies, that is amazing! You're like a 3D-Decompiler version of Flash!
by AceAngel
Mon Jul 27, 2009 5:57 pm
Forum: 3D/2D models
Topic: nvidia model help?
Replies: 15
Views: 4634

Re: nvidia model help?

...
...
...
...Le Sigh...seriously, le sigh...
by AceAngel
Sun Jul 26, 2009 10:17 pm
Forum: 3D/2D models
Topic: nvidia model help?
Replies: 15
Views: 4634

Re: nvidia model help?

It doesn't matter if you got 20K or 30K in a game and here is why: CE2 is able to import models which weigh in as much as 1 million polygons, meaning 2 million tri's, yes I tried that. But tell me, are you really going to stress you PC to render 1 single model when it can render dozens, even hundred...
by AceAngel
Sun Jul 26, 2009 12:57 pm
Forum: 3D/2D models
Topic: nvidia model help?
Replies: 15
Views: 4634

Re: nvidia model help?

Average character model in UT3 is around 15K tris, give or take. Having Dawn or ANY other model from nVidia, will not only slap you with a sue card from the lawyers, but also, the models will make your game chug so hard, you might as well not play it. Seriously, you'd have an easier time asking a mo...
by AceAngel
Tue Jul 21, 2009 2:30 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 117574

Re: [PC] Devil May Cry 4

All I did in Max for the normals was keep the Edit Mesh status and unified the Normals through the modifier panel.

It's not hassle at all, infact, it's pretty good considering the quick strides you're making for a converter.

And thank you, can really learn alot here.
by AceAngel
Mon Jul 20, 2009 12:16 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 117574

Re: [PC] Devil May Cry 4

You're amazing! Thank you!
by AceAngel
Wed Jul 15, 2009 1:57 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 117574

Re: [PC] Devil May Cry 4

No problems mate, take your time.

It's atleast good news to hear that you're around and still kicking :]
by AceAngel
Sun Jul 12, 2009 4:08 pm
Forum: 3D/2D models
Topic: Shaiya Online [Solved]
Replies: 15
Views: 7152

Shaiya Online [Solved]

Hey to all,

I was able to find an extractor for Shaiya Online and extracted most of the archive (700MB out of 2GB - seems it has some kind of issue) but anyhow, I think I might have found the 3D models from the game.

I uploaded a sample below.

Cheers to all, and ciao.
by AceAngel
Fri Jul 10, 2009 10:43 pm
Forum: Game Archive
Topic: Body check online
Replies: 9
Views: 1096

Re: Body check online

This reminds me, I hope the files aren't royally screwed up like Neo Steam, or else we might not get an update in a VERY long time for the Nif tools...
by AceAngel
Fri Jul 10, 2009 6:26 pm
Forum: Game Archive
Topic: Body check online
Replies: 9
Views: 1096

Re: Body check online

True, true...still, I have extremely limited bandwidth so I would like to know that before DL'ing a game...also, hoping an English version since the game looks interesting...
by AceAngel
Fri Jul 10, 2009 4:30 pm
Forum: Game Archive
Topic: Body check online
Replies: 9
Views: 1096

Re: Body check online

Wow, thanks, great job mate!

PS: Are the model able to be viewed in Nif programs or not?
by AceAngel
Tue Jul 07, 2009 4:40 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 117574

Re: [PC] Devil May Cry 4

Well, good luck with the Textures and UV then, you'll need it. As for the location, go in there where I previously listed, select one of the files (don't know which one is which, but PL models are the Hero characters) and in RPGViewer go to 'Addon' and go in Archive -> Extract. You should see a list...