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Search found 115 matches

by AceAngel
Mon Apr 25, 2011 10:38 pm
Forum: Audio file formats
Topic: .sf2 to .wav batch conveter?
Replies: 0
Views: 431

.sf2 to .wav batch conveter?

The contents of this post was deleted because of possible forum rules violation.
by AceAngel
Sat Apr 09, 2011 4:21 am
Forum: Game Archive
Topic: Gyromancer - Bin Archive [Solved]
Replies: 4
Views: 472

Re: Gyromancer - Bin Archive

script for quickbms to extract data.cmp: http://aluigi.org/papers/bms/gyromancer.bms I don't know how to handle the files in the MData folder, I have tried xor 0xff and decompression and both but nothing No problems mate, it seems like the Bin file had all the assets needed for modding. Much apprec...
by AceAngel
Fri Apr 01, 2011 3:36 am
Forum: Game Archive
Topic: Gyromancer - Bin Archive [Solved]
Replies: 4
Views: 472

Re: Gyromancer - Bin Archive

Thank you for taking time if you pick it up. Much appreciated mate.

PS: I would also like to say thank you for the many MANY other scripts you have created, really, thanks!
by AceAngel
Mon Mar 28, 2011 12:31 am
Forum: Game Archive
Topic: Gyromancer - Bin Archive [Solved]
Replies: 4
Views: 472

Gyromancer - Bin Archive [Solved]

The contents of this post was deleted because of possible forum rules violation.
by AceAngel
Tue Mar 01, 2011 7:48 am
Forum: Code Talk
Topic: Amnesia The Dark Descent Renderer#0 error on Intel HDGraphic
Replies: 4
Views: 7120

Re: Amnesia The Dark Descent Renderer#0 error on Intel HDGra

Rude, surly and still missed the point as to what chroxx said. Sorry, but I don't think you're going to find many people who are going to recompile the HLSL/GLSL shaders from scratch only to get a game to work on a VGA that supports at best SH1.1, even if they did, what's the point? The sheer amount...
by AceAngel
Wed Feb 16, 2011 2:27 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 18969

Re: Dead Space 2 Suit Models Help Please

The contents of this post was deleted because of possible forum rules violation.
by AceAngel
Tue Feb 15, 2011 9:37 pm
Forum: Game Archive
Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
Replies: 4
Views: 640

Re: CryEngine3 StarWars Unleashed StormTrooper Render Test

Print Screen of the Material Editor pretty please? I'm really curios...
by AceAngel
Tue Feb 15, 2011 9:36 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 44544

Re: (PC) Dead Spece 2 (.dat)

Stupid question, I know, but does the Tool work for DS1? I tried extracting the .str packages, and while it does work, I think they're either files missing or not DS1 compatible. Once again, sorry for the stupid question, I just want to make sure.
by AceAngel
Tue Feb 15, 2011 9:29 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 18969

Re: Dead Space 2 Suit Models Help Please

Hey, sorry for the extremely stupid question I'm going to ask, but here it goes. Does the script work on DS1 models? When I try, it says it needs Geo UV's, and so far I'm unable to find a file that has the same Name which could correspond to the GEO containing the UV's. Also, the errors reports back...
by AceAngel
Tue Feb 15, 2011 8:51 pm
Forum: Game Archive
Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
Replies: 4
Views: 640

Re: CryEngine3 StarWars Unleashed StormTrooper Render Test

Can you make your own Materials? That alone can determine (for many people) if their work is really cut out for them.
by AceAngel
Tue Feb 08, 2011 8:08 pm
Forum: 3D/2D models
Topic: Champions Online
Replies: 0
Views: 495

Champions Online

The contents of this post was deleted because of possible forum rules violation.
by AceAngel
Thu Nov 11, 2010 2:24 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 14
Views: 5004

Re: Runes of Magic ROS Format

Plus 1, for me too...
by AceAngel
Thu Sep 16, 2010 3:06 am
Forum: 3D/2D models
Topic: Disciples III - Renaissance [Solved]
Replies: 6
Views: 1524

Re: Disciples III - Renaissance

Thank you guys!
by AceAngel
Sat Sep 04, 2010 7:24 am
Forum: 3D/2D models
Topic: How extract models from LOCO land of Chaos [Online game]
Replies: 9
Views: 2399

Re: How extract models from LOCO land of Chaos [Online game]

Since we already had 2 topics in two different forums, why don't you post your problem in the Umodel Forums? You know, the place where the 'AUTHOR' of the program might be able to do something about it...