Search found 67 matches

by Mirrodin
Sat Jun 07, 2008 1:38 am
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 29777

Re: Splinter Cell 2 .SS0 Music

I've had quite a bit of success with your tool. It's very stable! Great work! Thank you very much for all your hard work. On an older note that was brought up earlier in the topic: I think people would benefit from being able to encode to these files as well. I for one have been composing music and ...
by Mirrodin
Mon May 26, 2008 6:51 am
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 29777

Re: Splinter Cell 2 .SS0 Music

Great news! I think the folks here at xentax are patient to begin with so I for one don't mind but if you want someone else to help test you know there will be people here that will be happy to!
by Mirrodin
Tue May 20, 2008 4:07 am
Forum: Audio file formats
Topic: Splinter Cell Double Agent STREAM.SS0
Replies: 3
Views: 3243

Re: Splinter Cell Double Agent STREAM.SS0

I'm not having any luck with Nova Software Extractor.
by Mirrodin
Mon May 19, 2008 11:27 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 29777

Re: Splinter Cell 2 .SS0 Music

Wow thanks for the post on the new compiled version of your program. Will give it a test run asap! I've been having a lot of trouble trying to even play Double Agent as my Alienware laptop has an NEC dvd drive which really sucks. Can't read half of the discs I put in it.
by Mirrodin
Sat May 17, 2008 8:48 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 29777

Re: Splinter Cell 2 .SS0 Music

I haven't had the chance to go diving into the files. Most of the ones for Pandora Tomorrow (the ambient SS0 files) are accompanied by .UAX files that are much much smaller, perhaps a file table? My question is how are you finding the offset and sizes of each audio file within the package? Also, I s...
by Mirrodin
Sat Apr 26, 2008 7:34 am
Forum: Game Archive
Topic: Armies of exigo
Replies: 4
Views: 2651

Re:

Here a sample file: http://files.to/get/24840/6016/Data.ork.zip And! a extractor but only fot the audio: http://files.to/get/24845/23719/ork_extractor.rar Good luck!! The link to that ork extractor is no longer valid. However, I did find this while surfing search engines. http://aluigi.altervista.o...
by Mirrodin
Sun Apr 20, 2008 10:24 pm
Forum: Audio file formats
Topic: Looking for wav2text converter .....
Replies: 3
Views: 2736

Re: Looking for wav2text converter .....

You can't take a audio file and have a program write the words to a text file or any other file. Each byte in the file represents a specific tone, which gets played through your speackers. So some ones voice could be any tone in the world. But im sure you could do it if there wasn't any background ...
by Mirrodin
Wed Apr 16, 2008 5:02 am
Forum: Audio file formats
Topic: Looking for wav2text converter .....
Replies: 3
Views: 2736

Re: Looking for wav2text converter .....

The only one I can think of is in the retail side of the software industry: Dragon Naturally Speaking. I know Various games have implemented Speech to Text but it's usually implemented directly into the game's installation (pc's) or directly into the game engine (consoles).
by Mirrodin
Mon Dec 17, 2007 9:05 am
Forum: Holy Cow!
Topic: Sign up for Real Unreal Tournament 2015!
Replies: 2
Views: 2575

DOD has extended contracts via contests in this area as well. Anyone remember the "robot race"? Numerous teams from various schools and private technology firms competed in an offroad race course with their fully (or not so fully ) functioning AI controlled cars. unmanned land-based vehicles, ALV's.
by Mirrodin
Mon Dec 17, 2007 8:42 am
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 6903

I'm so lost. lol Perhaps I'll go read a book on C++ or C# for games programming lol.
by Mirrodin
Sun Dec 16, 2007 10:59 am
Forum: Compressed files and methods
Topic: need help! What compression on Gears of War?
Replies: 33
Views: 23405

Unreal Engine 3 based games usually undergo modification to the file types and scheme (however Ghost Recon Advanced Warfighter 2 didn't seem to deviate too far from the scheme Epic originally devised). So the Unreal Engine game content file formats will vary from licensed game to licensed game. Thin...
by Mirrodin
Fri Aug 03, 2007 9:01 pm
Forum: Game Archive
Topic: Splinter cell Double agent
Replies: 24
Views: 7863

That would be correct, keep in mind that modified versions of the engine licensed by developer studio that makes Splinter Cell series is able to modify the file structure as well, so cracking the unreal engine format itself wouldn't accomplish much for the Tom Clancy series games such as Splinter Ce...
by Mirrodin
Fri Aug 03, 2007 3:58 am
Forum: Game Archive
Topic: Splinter cell Double agent
Replies: 24
Views: 7863

Unreal

Unreal Engine Runtime is simply a demonstration of the engine. Unreal games like UT, U2, UT2004 come with their own editors which allow you to import and export data, and save your own .u .utx etc.. packages. The only way you can export textures would be to go into the Texture browser and save them ...
by Mirrodin
Fri Aug 03, 2007 3:47 am
Forum: Game Archive
Topic: Game support requests
Replies: 4
Views: 2108

I bought Game extractor and I'm happy that it can read Unreal engine files but I can't get any of the useful files out. All I can see when I even specify which game format I'm opening (ut2004) say .utx texture packages ALL I see are .color and .ubits. I can't really do anything with these. I would l...
by Mirrodin
Sun Jul 22, 2007 6:50 pm
Forum: Game Archive
Topic: Supreme Commander
Replies: 13
Views: 5949

RE: XACT Audio tools

According to Microsoft, the XACT audio tool will not open generated sound or wavebanks, it can only open project files used to compile the banks (ie: .xap). However, they did mention a .h file that can be used to make your own code to parse the banks but they go on to say that you have to write the ...