Search found 67 matches
- Thu Oct 02, 2008 3:50 am
- Forum: Audio file formats
- Topic: Extraction of audio form console game
- Replies: 2
- Views: 2213
Re: Extraction of audio form console game
Not a clue. PC games should be relatively easy as most games just have compressed archives of the sound files. There are a few games who compress and use proprietary audio formats though, for example Warhammer 40k Dawn of war uses a proprietary audio format, but games like that have command line app...
- Thu Oct 02, 2008 3:49 am
- Forum: Game Archive
- Topic: Game Audio Extraction ????
- Replies: 3
- Views: 1220
Re: Game Audio Extraction ????
Really, using Multi-Ex commander is probably the easiest one. But for games like Warhammer 40k: Dawn of War etc. who use proprietary formats for audio (in this case Relic has their own variant of AIF-R which is relic compression format) there are game specific command line utilities floating around ...
- Thu Oct 02, 2008 12:25 am
- Forum: Game Archive
- Topic: Finished games with animations?
- Replies: 7
- Views: 1602
Re: Finished games with animations?
Doom 3 + Quake 4 give you the MD5mesh, complete with bones, and the MD5anim files for the in-game animations. There are several 3dsmax plugins that let you import the mesh and an animation, the only downside is you cannot save the scene with that animation without losing the link from the bones to t...
- Thu Aug 14, 2008 10:39 pm
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Well for the sake of simplicity i'd rather keep each individual layer as a separate file if it's packaged that way. Most people who want to mix would use an external program anyway like Acid, Sonar, Reaper, Pro Tools etc...
- Sun Aug 10, 2008 11:05 pm
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Sweet! I am still promising tutorials of the program. I'm still breaking down the tutorial structure so it may be a while before I post anything, But i'll be sure to link and give credit to all who are involved. If anyone has any suggestions on whether they'd like to see a game-specific tutorial ser...
- Tue Aug 05, 2008 5:14 am
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Arg! finally able to log back into xentax! (changed emails took forever to get reactivated).
- Thu Jun 26, 2008 7:55 am
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Not a problem with me, it's your program anyway :) After I play around with the gui for a bit and try out various packed files I may write a series that's either game specific, or just function specific of the GUI. The idea of the tutorials will be to learn the easiest way to get audio from the pack...
- Mon Jun 23, 2008 10:52 pm
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Very nice! I especially love the preview feature you've implemented it looks like. Being able to play a stream without having to extract it is very useful!
- Sun Jun 22, 2008 12:53 am
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Sounds great! A gui will definitely help very much, I will even try to write some tutorials based on the GUI asap for other users to get the most from the app.
- Fri Jun 20, 2008 8:12 pm
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
My guess would have been that Ubisoft has been using the API tools to program, I know with Crysis they did absolutely no modification to Fmod's core and use it to it's fullest extent. Ubisoft games have been compiling proprietary format files but use FMOD somewhere in the pipeline. Since Fmod suppor...
- Fri Jun 20, 2008 7:06 pm
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
I see. Have you worked at all with FMOD? I've been looking at the similarities between your posts with this tool to decode and FMOD's standard bank files and how things are allocated. I do know that Ubisoft does use FMOD tool but modifies the code perhaps? I've only used the designer and not the API...
- Wed Jun 18, 2008 12:49 am
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
I think for most of us it would be best not to auto-mix the layers.
- Tue Jun 10, 2008 2:22 am
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Same, I've mostly been trying to mod sounds and music for the Splinter Cell series.
I've been successful in extracting from Splinter Cell, Pandora Tomorrow, Chaos Theory, and Double Agent.
I've been successful in extracting from Splinter Cell, Pandora Tomorrow, Chaos Theory, and Double Agent.
- Mon Jun 09, 2008 10:14 pm
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Ubisoft uses FMOD. I know how to use the designer and everything to create the banks but the games won't read the original FMOD format. Crysis has proven way easier as they use FMOD's original format without any alterations. This add-header tool is really useful though thank you!
- Sun Jun 08, 2008 9:29 pm
- Forum: Audio file formats
- Topic: Splinter Cell 2 .SS0 Music
- Replies: 131
- Views: 29777
Re: Splinter Cell 2 .SS0 Music
Mirrodin, thank you for your compliments. It was my pleasure. I would definitely be very happy to help you, and to make an encoder. Many games that UbiSoft publish don't even use Unreal Engine formats for audio, so you couldn't even edit the audio with its editing suite. You probably already know t...
