Search found 67 matches
- Sun Jan 24, 2010 10:37 am
- Forum: Game Archive
- Topic: Ps3 format help
- Replies: 15
- Views: 3015
Re: Ps3 format help
I couldn't find anything either. I've never seen even a hint of the ps3 dev tools floating on the net as I've seen mentioned around forums online but i'm pretty sure you need a dev console just to use it?
- Sat Jan 23, 2010 10:20 am
- Forum: Game Archive
- Topic: Ps3 format help
- Replies: 15
- Views: 3015
Re: Ps3 format help
The post i'm referring to is http://forum.xentax.com/viewtopic.php?f=16&t=4069&start=0&st=0&sk=t&sd=a&hilit=ps3 Yes, it really seems that the disc are encrypted, but I saw that some files are not, like the png for the icons and the trophy list, I can even see the description of the trophies ... Anyw...
- Sat Jan 23, 2010 6:48 am
- Forum: Game Archive
- Topic: Ps3 format help
- Replies: 15
- Views: 3015
Re: Ps3 format help
I see. Well that's a bummer! Reading the forums sounded like someone was able to get into FF XIII but obviously that must be the xbox 360 version, or someone with a development kit?
- Sat Jan 23, 2010 4:29 am
- Forum: Game Archive
- Topic: Ps3 format help
- Replies: 15
- Views: 3015
Ps3 format help
I've been seeing lots of posts on other topics mentioning getting into ps3 games and thought about posting this topic just for ps3 reverse engineering questions, starting with a few of my own. First off to be blunt and forgive me if I sound stupid for asking, is it possible to extract files from ps3...
- Sat Jan 16, 2010 7:26 pm
- Forum: Game Archive
- Topic: Supreme Commander
- Replies: 13
- Views: 5949
Re: Supreme Commander
wierd.. perhaps i need to check out that converter ffmpeg. I looked at my programs and they all support ADPCM but they don't recognize that header type.
- Sat Jan 16, 2010 5:55 am
- Forum: Game Archive
- Topic: Supreme Commander
- Replies: 13
- Views: 5949
Re: Supreme Commander
The contents of this post was deleted because of possible forum rules violation.
- Fri Jan 15, 2010 9:34 am
- Forum: Game Archive
- Topic: Supreme Commander
- Replies: 13
- Views: 5949
Re: Supreme Commander
I see. I tried the latest build of the unxwb. Still same issue though. Even in Mplayer and yes if I can get ahold of FFmpeg I'll try it out, I need to be able to open these files in a program like Sound Forge Pro 10. I looked at the header information in the wav files being output and I get "RIFFŒ¿ ...
- Thu Jan 14, 2010 8:09 pm
- Forum: Game Archive
- Topic: Supreme Commander
- Replies: 13
- Views: 5949
Re: Supreme Commander
Thanks for posting that tool "unxwb" It definitely extracts wave files but they are unusable! I've tried renaming these to mp3 or any other type of compressed file as the music files in wave format are under 6 megs at most! I know the music in the game is a lot longer than 30-40 seconds... I'm wonde...
- Sat Oct 17, 2009 7:29 pm
- Forum: Game Archive
- Topic: Transformers *.DAT
- Replies: 21
- Views: 6903
Re: Transformers *.DAT
Awesome, thanks!
- Tue Oct 06, 2009 6:11 pm
- Forum: Graphic file formats
- Topic: Metal Gear Solid 4 。 kind encrypt!!! picture file
- Replies: 9
- Views: 3767
Re: Metal Gear Solid 4 。 kind encrypt!!! picture file
anyone successfully rip ANY ps3 game for that matter?
- Sun Oct 04, 2009 12:27 am
- Forum: Audio file formats
- Topic: cdata Command and Conquer Audio
- Replies: 8
- Views: 3834
Re: cdata Command and Conquer Audio
which tool is that? multi-ex isn't doing it if that's what you're referring to.
- Sat Oct 03, 2009 12:30 am
- Forum: Audio file formats
- Topic: cdata Command and Conquer Audio
- Replies: 8
- Views: 3834
Re: cdata Command and Conquer Audio
I imagine coming up with a useful tool that can identify each file individually, recognize it as either audio, texture, or whatever else the particular data inside could be, convert it, and save it as the correct universal file format of choice (audio = .wav; texture = .tga) etc... would be a long-w...
- Tue Oct 21, 2008 7:08 pm
- Forum: Game Archive
- Topic: Finished games with animations?
- Replies: 7
- Views: 1602
Re: Finished games with animations?
Nice work! the animation importer imports the animation sequence as it's own mesh and will only work properly if you first import the MD5mesh file and then import an MD5anim directly after. If you save the scene in Max, Max will lose the link to the mesh and the bones will just move on their own.
- Mon Oct 06, 2008 1:47 am
- Forum: Game Archive
- Topic: Finished games with animations?
- Replies: 7
- Views: 1602
Re: Finished games with animations?
Curious, which "engine" are you speaking of that utilizes 2 FBX files for mesh and animation and bone data? Usually FBX is a universal format for most autodesk stuff and especially for Motionbuilder, which gives you access to the mesh, and it's bone data and animation. I use Naturalmotion Endorphin.
- Thu Oct 02, 2008 9:56 am
- Forum: Game Archive
- Topic: Tom Clancy's games music ripped
- Replies: 2
- Views: 1848
Re: Tom Clancy's games music ripped
Thanks assassin! Didn't even know about the grawtool until this thread! 
