Search found 67 matches

by Mirrodin
Sun Jan 24, 2010 10:37 am
Forum: Game Archive
Topic: Ps3 format help
Replies: 15
Views: 3015

Re: Ps3 format help

I couldn't find anything either. I've never seen even a hint of the ps3 dev tools floating on the net as I've seen mentioned around forums online but i'm pretty sure you need a dev console just to use it?
by Mirrodin
Sat Jan 23, 2010 10:20 am
Forum: Game Archive
Topic: Ps3 format help
Replies: 15
Views: 3015

Re: Ps3 format help

The post i'm referring to is http://forum.xentax.com/viewtopic.php?f=16&t=4069&start=0&st=0&sk=t&sd=a&hilit=ps3 Yes, it really seems that the disc are encrypted, but I saw that some files are not, like the png for the icons and the trophy list, I can even see the description of the trophies ... Anyw...
by Mirrodin
Sat Jan 23, 2010 6:48 am
Forum: Game Archive
Topic: Ps3 format help
Replies: 15
Views: 3015

Re: Ps3 format help

I see. Well that's a bummer! Reading the forums sounded like someone was able to get into FF XIII but obviously that must be the xbox 360 version, or someone with a development kit?
by Mirrodin
Sat Jan 23, 2010 4:29 am
Forum: Game Archive
Topic: Ps3 format help
Replies: 15
Views: 3015

Ps3 format help

I've been seeing lots of posts on other topics mentioning getting into ps3 games and thought about posting this topic just for ps3 reverse engineering questions, starting with a few of my own. First off to be blunt and forgive me if I sound stupid for asking, is it possible to extract files from ps3...
by Mirrodin
Sat Jan 16, 2010 7:26 pm
Forum: Game Archive
Topic: Supreme Commander
Replies: 13
Views: 5949

Re: Supreme Commander

wierd.. perhaps i need to check out that converter ffmpeg. I looked at my programs and they all support ADPCM but they don't recognize that header type.
by Mirrodin
Sat Jan 16, 2010 5:55 am
Forum: Game Archive
Topic: Supreme Commander
Replies: 13
Views: 5949

Re: Supreme Commander

The contents of this post was deleted because of possible forum rules violation.
by Mirrodin
Fri Jan 15, 2010 9:34 am
Forum: Game Archive
Topic: Supreme Commander
Replies: 13
Views: 5949

Re: Supreme Commander

I see. I tried the latest build of the unxwb. Still same issue though. Even in Mplayer and yes if I can get ahold of FFmpeg I'll try it out, I need to be able to open these files in a program like Sound Forge Pro 10. I looked at the header information in the wav files being output and I get "RIFFŒ¿ ...
by Mirrodin
Thu Jan 14, 2010 8:09 pm
Forum: Game Archive
Topic: Supreme Commander
Replies: 13
Views: 5949

Re: Supreme Commander

Thanks for posting that tool "unxwb" It definitely extracts wave files but they are unusable! I've tried renaming these to mp3 or any other type of compressed file as the music files in wave format are under 6 megs at most! I know the music in the game is a lot longer than 30-40 seconds... I'm wonde...
by Mirrodin
Sat Oct 17, 2009 7:29 pm
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 6903

Re: Transformers *.DAT

Awesome, thanks!
by Mirrodin
Tue Oct 06, 2009 6:11 pm
Forum: Graphic file formats
Topic: Metal Gear Solid 4 。 kind encrypt!!! picture file
Replies: 9
Views: 3767

Re: Metal Gear Solid 4 。 kind encrypt!!! picture file

anyone successfully rip ANY ps3 game for that matter?
by Mirrodin
Sun Oct 04, 2009 12:27 am
Forum: Audio file formats
Topic: cdata Command and Conquer Audio
Replies: 8
Views: 3834

Re: cdata Command and Conquer Audio

which tool is that? multi-ex isn't doing it if that's what you're referring to.
by Mirrodin
Sat Oct 03, 2009 12:30 am
Forum: Audio file formats
Topic: cdata Command and Conquer Audio
Replies: 8
Views: 3834

Re: cdata Command and Conquer Audio

I imagine coming up with a useful tool that can identify each file individually, recognize it as either audio, texture, or whatever else the particular data inside could be, convert it, and save it as the correct universal file format of choice (audio = .wav; texture = .tga) etc... would be a long-w...
by Mirrodin
Tue Oct 21, 2008 7:08 pm
Forum: Game Archive
Topic: Finished games with animations?
Replies: 7
Views: 1602

Re: Finished games with animations?

Nice work! the animation importer imports the animation sequence as it's own mesh and will only work properly if you first import the MD5mesh file and then import an MD5anim directly after. If you save the scene in Max, Max will lose the link to the mesh and the bones will just move on their own.
by Mirrodin
Mon Oct 06, 2008 1:47 am
Forum: Game Archive
Topic: Finished games with animations?
Replies: 7
Views: 1602

Re: Finished games with animations?

Curious, which "engine" are you speaking of that utilizes 2 FBX files for mesh and animation and bone data? Usually FBX is a universal format for most autodesk stuff and especially for Motionbuilder, which gives you access to the mesh, and it's bone data and animation. I use Naturalmotion Endorphin.
by Mirrodin
Thu Oct 02, 2008 9:56 am
Forum: Game Archive
Topic: Tom Clancy's games music ripped
Replies: 2
Views: 1848

Re: Tom Clancy's games music ripped

Thanks assassin! Didn't even know about the grawtool until this thread! :)