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- Thu Jul 02, 2020 12:00 am
- Forum: 3D/2D models
- Topic: Hot Wheels World Race NGC Script Help
- Replies: 14
- Views: 2531
Re: Hot Wheels World Race NGC Script Help
Thank you very much :D , now the script loads the templates, I still need to edit it to load the second mesh, the way I did until it loads the second mesh, but stops loading files that have only one mesh. btw: "FCont"? In english you'd better choose "FCount" or "FCnt" o...
- Wed Jul 01, 2020 5:06 am
- Forum: 3D/2D models
- Topic: Hot Wheels World Race NGC Script Help
- Replies: 14
- Views: 2531
Re: Hot Wheels World Race NGC Script Help
Here is the script plus some sample files:
Thank you for your help! 
- Wed Jul 01, 2020 5:04 am
- Forum: 3D/2D models
- Topic: Hot Wheels World Race NGC Script Help
- Replies: 14
- Views: 2531
Hot Wheels World Race NGC Script Help
Hello, I hope you are well.
I spent time playing with this script, but I can't seem to get it to work. So the message that appears tells me that the buffer is not correct, but I don't know what to do.
Here is how the model is loaded with Hex2obj:
I spent time playing with this script, but I can't seem to get it to work. So the message that appears tells me that the buffer is not correct, but I don't know what to do.
Here is how the model is loaded with Hex2obj:
- Tue Jun 30, 2020 4:20 pm
- Forum: 3D/2D models
- Topic: Revue Starlight Re LIVE 3D model (.MDL)
- Replies: 6
- Views: 1681
Re: Revue Starlight Re LIVE 3D model (.MDL)
The faces of the head are divided into two parts.
- Tue Jun 30, 2020 4:18 pm
- Forum: 3D/2D models
- Topic: Revue Starlight Re LIVE 3D model (.MDL)
- Replies: 6
- Views: 1681
- Mon Jun 22, 2020 4:37 am
- Forum: 3D/2D models
- Topic: Final Fantasy: Crystal Chronicals .CHM / .TEX
- Replies: 8
- Views: 2008
Re: Final Fantasy: Crystal Chronicals .CHM / .TEX
I don't know how to read the faces.
- Fri Jun 19, 2020 5:04 pm
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3653
Re: HOW I CAN OPEN
I just exported it to .obj and opened it in Blender.
Take a print screen as the model is appearing to you.
Take a print screen as the model is appearing to you.
- Fri Jun 19, 2020 4:40 pm
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3653
Re: HOW I CAN OPEN
Sounds good to me.
- Fri Jun 19, 2020 3:12 pm
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3653
- Fri Jun 19, 2020 5:11 am
- Forum: 3D/2D models
- Topic: HOW I CAN OPEN
- Replies: 23
- Views: 3653
Re: HOW I CAN OPEN
This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
- Thu Jun 11, 2020 6:01 pm
- Forum: 3D/2D models
- Topic: Request GameAssassin Ripper
- Replies: 12
- Views: 2663
Re: Request GameAssassin Ripper
Here you can find something.
- Thu Jun 11, 2020 5:37 pm
- Forum: 3D/2D models
- Topic: RSCF Model Format Help
- Replies: 9
- Views: 1456
- Tue Jun 09, 2020 10:13 pm
- Forum: 3D/2D models
- Topic: RSCF Model Format Help
- Replies: 9
- Views: 1456
Re: RSCF Model Format Help
Here is the script:
I believe that in position 0xAD there is the number of bytes that must be skipped to find the beginning of the vertices, but I don't know how to deal with it.
- Tue Jun 09, 2020 10:02 pm
- Forum: 3D/2D models
- Topic: RSCF Model Format Help
- Replies: 9
- Views: 1456
Re: RSCF Model Format Help
I tried to make a noesis script based on the file you posted, but I failed, the model is coming out plan:
- Tue Jun 09, 2020 2:37 am
- Forum: 3D/2D models
- Topic: Frogger's Adventures Model (RENDERWARE)
- Replies: 5
- Views: 1075
Re: Frogger's Adventures Model (RENDERWARE)
The second largest file is the texture, the texture I got with TextureFinder, I don't know if it's the best way to get it.
