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Search found 101 matches
- Tue Jun 29, 2021 11:48 pm
- Forum: 3D/2D models
- Topic: Escape from Tarkov meshes
- Replies: 3
- Views: 2286
Re: Escape from Tarkov meshes
Use AssetStudio, it can extract meshes and animations.
- Tue Jun 29, 2021 11:31 pm
- Forum: 3D/2D models
- Topic: Maplestory Live unpack .skymapprj / .skysprprj files
- Replies: 3
- Views: 605
Re: Maplestory Live unpack .skymapprj / .skysprprj files
Some of these files appear to be a PNG image container.
If you use this .bms script with Quickbms, you will be able to extract the images.
If you use this .bms script with Quickbms, you will be able to extract the images.
- Wed Jun 16, 2021 2:26 am
- Forum: 3D/2D models
- Topic: [UNITY] Mu archangel encrypted assets
- Replies: 6
- Views: 1210
- Fri Jun 04, 2021 5:27 am
- Forum: 3D/2D models
- Topic: Sunset Overdrive (.model) Models
- Replies: 12
- Views: 2875
Re: Sunset Overdrive (.model) Models
There is a maxscript for 3dsMax written by sleepyzay for the Ratchet and Clank PS4 game, apparently it works with these files:
The script can be found on the xentax discord server.
- Wed Jun 02, 2021 12:55 am
- Forum: 3D/2D models
- Topic: Sunset Overdrive (.model) Models
- Replies: 12
- Views: 2875
Re: Sunset Overdrive (.model) Models
Faces are triangles and start at 0x9C0.
UVs are Half-Float
UVs are Half-Float
- Tue May 25, 2021 4:42 am
- Forum: Game Archive
- Topic: Mortal Kombat: Deadly Alliance (PS2) - PAK file
- Replies: 4
- Views: 1207
Re: Mortal Kombat: Deadly Alliance (PS2) - PAK file
Try to use paktool, you can find it at this link. The file will be extracted to a folder at the root of the disk.
- Wed May 19, 2021 12:16 am
- Forum: 3D/2D models
- Topic: Sonic Boom Fire & Ice
- Replies: 2
- Views: 760
Re: Sonic Boom Fire & Ice
There is a script for 3dmax that can be found here.
- Sat May 15, 2021 2:30 am
- Forum: 3D/2D models
- Topic: Reader Rabbit Kart Racing .DCM and .DCT files?
- Replies: 2
- Views: 588
Re: Reader Rabbit Kart Racing .DCM and .DCT files?
Try to use this script for the .DCM files, I don't know how to get the textures.
- Wed Mar 31, 2021 7:17 am
- Forum: 3D/2D models
- Topic: (PS3) Extract 3d files .tmd
- Replies: 7
- Views: 1561
Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd
Here in this post there is a script for 3ds max that supports the ps3 version for this game.
- Tue Mar 16, 2021 5:35 am
- Forum: 3D/2D models
- Topic: HEX2OBJ, can't figure out faces
- Replies: 3
- Views: 692
- Tue Jan 12, 2021 5:47 am
- Forum: 3D/2D models
- Topic: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)
- Replies: 15
- Views: 2699
Re: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)
The model needs to have an edition to look good. To see the UVs you have to put HalfFloat - HF.
- Sun Nov 08, 2020 6:06 pm
- Forum: 3D/2D models
- Topic: Dragons rise of berk Ludia
- Replies: 19
- Views: 3731
Re: Dragons rise of berk Ludia
Offset: 0x1ctontonGrim wrote: ↑Sun Nov 08, 2020 12:47 pm Hello,
Now i would like find the texture, i think be near to the solution.
but it's not perfect... can you help me ? (you have files attachments: .ab file and texture file in the next post)
Capture d’écran 2020-11-08 123646.png
thank you
Padding: 28
- Sun Nov 08, 2020 5:45 pm
- Forum: 3D/2D models
- Topic: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)
- Replies: 15
- Views: 2699
Re: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)
The link has a problem.
- Sun Nov 08, 2020 6:54 am
- Forum: 3D/2D models
- Topic: Heip with the 3d model file of the mobile game
- Replies: 1
- Views: 482
Re: Heip with the 3d model file of the mobile game
There are more meshes, and this mesh has two UVs.
- Sun Nov 08, 2020 6:37 am
- Forum: 3D/2D models
- Topic: Buffy The Vampire Slayer (xbox) Models & Animations
- Replies: 7
- Views: 1876
Re: Buffy The Vampire Slayer (xbox) Models & Animations
The only mesh I can get with the correct faces, there are other sub-meshes in the file. buffybronze(base).png Maybe in position 0x4162C it is the bone count, so it has 10 bytes to store the name of the bones, then it has the data of the bones and then 2 bytes to store the parent index, but I could b...
