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Search found 101 matches
- Wed Dec 22, 2021 5:25 pm
- Forum: 3D/2D models
- Topic: Escape from Tarkov meshes
- Replies: 3
- Views: 2286
Re: Escape from Tarkov meshes
You must select the corresponding files of type AnimationClip + Animatior in order to export the animations.
- Wed Dec 22, 2021 4:59 pm
- Forum: Graphic file formats
- Topic: Beach Buggy Racing 2 (.vap texture)
- Replies: 4
- Views: 3828
Re: Beach Buggy Racing 2 (.vap texture)
I don't know much about textures, but it looks like the format is ETC2_RGB
0x25 - image size
0x29 offset
0x25 - image size
0x29 offset
- Wed Nov 17, 2021 10:49 pm
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1287
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
@reh: I will never understand how people like you get a proper uv map from such a mess. :D Great! 8) btw: don't miss to "remove doubles" from the mesh in blender if you haven't done so. Just as a hint: the tool expects 'S' (0x53) at offset 0x80 of chaindata files ('SKMD') I've already ded...
- Wed Nov 17, 2021 9:16 pm
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1287
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
@reh: could you confirm the uv address 0x2B18 in your updated image? Aah, should be WordUV? Yes, i used WordUV. This was quick, thanks to your tool it will certainly speed up the process of extracting the models, thank you! When extracting it I also had problems with the UVs, some points out of pla...
- Wed Nov 17, 2021 3:28 pm
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1287
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
Sorry, it was my fault, I forgot that I removed some bytes from the beginning of the file when extracting, I updated the images with the correct addresses now. (I had used this script before, but the file that was checked out had no extension so I thought it didn't work). Actually when you extract i...
- Wed Nov 17, 2021 1:49 am
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1287
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
Textures are easier to extract, there is more than one texture in the bianca.chainadata.lz file:
- Wed Nov 17, 2021 1:48 am
- Forum: 3D/2D models
- Topic: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
- Replies: 12
- Views: 1287
Re: [PS2] NEED HELP ! DRAGON QUEST 5 LZSS 3D MODELS
Use the script posted here with quickbms to decompressed the .lz files. The 3d models use vif tags search for "20 01 03 00 XX 68" in a Hex editor to find vertices addresses, where "XX" stands for vertices count, which makes the task of extracting 3d models boring. Example of firs...
- Sun Oct 03, 2021 7:18 pm
- Forum: 3D/2D models
- Topic: Ask for help to open the model, the file is similar to ogre3d format
- Replies: 18
- Views: 2041
Re: Ask for help to open the model, the file is similar to ogre3d format
Right, thanks.blackwaltzcq wrote: ↑Mon Sep 27, 2021 2:32 am This is my friend, he took out the similar environment file part from the source file.
- Sat Sep 25, 2021 9:59 pm
- Forum: 3D/2D models
- Topic: Ask for help to open the model, the file is similar to ogre3d format
- Replies: 18
- Views: 2041
Re: Ask for help to open the model, the file is similar to ogre3d format
How do you extract .pak files?
- Fri Sep 24, 2021 3:48 am
- Forum: 3D/2D models
- Topic: Final Exam 2013 .zwo / .geo file models.
- Replies: 5
- Views: 872
Re: Final Exam 2013 .zwo / .geo file models.
At first glance with Hex2obj:
UV uses half-float.
- Sun Sep 19, 2021 9:09 pm
- Forum: 3D/2D models
- Topic: Max Payne .kf2 model files
- Replies: 4
- Views: 1509
Re: Max Payne .kf2 model files
Apparently MilkShape 3D works with these files, you can try using it, here is a tutorial.
- Sat Sep 11, 2021 7:17 am
- Forum: 3D/2D models
- Topic: help whit GetsuFumaDen Undying Moon...
- Replies: 2
- Views: 435
Re: help whit GetsuFumaDen Undying Moon...
What script did you use to extract the file?
- Thu Jul 15, 2021 3:43 am
- Forum: 3D/2D models
- Topic: Maplestory Live unpack .skymapprj / .skysprprj files
- Replies: 3
- Views: 605
Re: Maplestory Live unpack .skymapprj / .skysprprj files
Like I said, only some of them seem to contain png images, sorry but I don't know what to do with these other files. Maybe it's the files to make the animations of the images but I could be completely wrong.
- Thu Jul 15, 2021 3:37 am
- Forum: 3D/2D models
- Topic: .jet files (Public Object Games model file)
- Replies: 5
- Views: 747
Re: .pkm files (Public Object Games model file)
This file is a texture and can be opened with the Mali Texture Compression tool.
- Wed Jun 30, 2021 11:54 pm
- Forum: Compressed files and methods
- Topic: [3DS] Giast CrusherGod (.mrg)
- Replies: 2
- Views: 1044
Re: [3DS] Giast CrusherGod (.mrg)
As I recall, to extract these files with their names, another file was needed, but this script for quickbms should do the job without needing the other file.
