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Search found 101 matches
- Mon Jul 24, 2023 9:31 pm
- Forum: 3D/2D models
- Topic: 【xbox360】Anarchy Reigns
- Replies: 1
- Views: 194
Re: 【xbox360】Anarchy Reigns
noesis can open this file.
- Fri Jun 23, 2023 6:45 pm
- Forum: 3D/2D models
- Topic: Shijyou Saikyou no Deshi Kenichi Gekitou! Ragnarok Hachikengou
- Replies: 6
- Views: 271
Re: Shijyou Saikyou no Deshi Kenichi Gekitou! Ragnarok Hachikengou
Put the .fpk extension on the files and extract with noesis
- Sat Oct 15, 2022 1:14 am
- Forum: 3D/2D models
- Topic: Sky: Children of the Light Models
- Replies: 13
- Views: 1506
Re: Sky: Children of the Light Models
These files are compressed, maybe lz4.
- Sun Jul 24, 2022 8:38 pm
- Forum: Graphic file formats
- Topic: Dragon ball fusions .jimg textures
- Replies: 2
- Views: 457
Re: Dragon ball fusions .jimg textures
jTexTool works with the samples you have uploaded, you just need to rename the file extension. jimg to .jtex.
You can also try Kukki, you can download it here.
You can also try Kukki, you can download it here.
- Wed Jul 20, 2022 5:17 pm
- Forum: Graphic file formats
- Topic: Dream League Soccer 2021 - Converting .FTC files to .PVR files
- Replies: 1
- Views: 1461
- Mon Mar 14, 2022 4:13 pm
- Forum: 3D/2D models
- Topic: Aggressive Inline ZIT to 3DS quickBMS Script
- Replies: 16
- Views: 1517
Re: Aggressive Inline ZIT to 3DS quickBMS Script
Sorry, I think I expressed myself badly. I didn't want you to answer that question, I was just answering the question the Jamaicano asked.
English is not my native language.
- Mon Mar 14, 2022 3:03 am
- Forum: 3D/2D models
- Topic: Aggressive Inline ZIT to 3DS quickBMS Script
- Replies: 16
- Views: 1517
Re: Aggressive Inline ZIT to 3DS quickBMS Script
Why would you do that when you solved it with hex2obj? :D Just answer the question he asked. btw, you should have mentioned TGFM to find start of face indices TGVU, TGFM: Really forgot to mention. iirc you were using py code for searching patterns in MUA files, didn't you? Yes, I would rely on that...
- Mon Mar 14, 2022 2:52 am
- Forum: 3D/2D models
- Topic: Harry Potter and the Chamber of Secrets PS2 Models
- Replies: 3
- Views: 647
Re: Harry Potter and the Chamber of Secrets PS2 Models
Maybe this helps:
The faces were generated automatically, you must do some treatment with the faces, to see the UVs use WordUV.
There is also a script for noesis made by Allen that opens these files.
There is also a script for noesis made by Allen that opens these files.
- Tue Mar 08, 2022 6:59 am
- Forum: 3D/2D models
- Topic: Aggressive Inline ZIT to 3DS quickBMS Script
- Replies: 16
- Views: 1517
Re: Aggressive Inline ZIT to 3DS quickBMS Script
I believe it would be possible to edit the bms script to support UVs but I don't know how to do that and I would also have to ask the script's author for permission. It looks like there are some DXT3 textures at the beginning of the files. If you search for TGVU you will find the UVs and before the ...
- Mon Mar 07, 2022 1:36 am
- Forum: 3D/2D models
- Topic: Aggressive Inline ZIT to 3DS quickBMS Script
- Replies: 16
- Views: 1517
Re: Agressive Inline ZIT to 3DS quickBMS Script
Probably the script you are using doesn't support UVs, you will need another script to extract with the uvs
Post some example .ZIT files so we can analyze them
Post some example .ZIT files so we can analyze them
- Thu Feb 10, 2022 4:25 pm
- Forum: 3D/2D models
- Topic: Van Helsing PS2 .bin models
- Replies: 8
- Views: 1319
Re: Van Helsing PS2 .bin models
Files are concatenated, if you go to offset 0x5DD8 you will see a list of filenames contained in ND_R01.GRP.bin
I believe that for a better handling of these files it would be easier if they were not in a single file.
I believe that for a better handling of these files it would be easier if they were not in a single file.
- Wed Feb 09, 2022 10:36 pm
- Forum: 3D/2D models
- Topic: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]
- Replies: 3
- Views: 816
Re: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]
The script also works for Gundam Seed Battle Destiny PSVITA
- Wed Feb 09, 2022 8:47 pm
- Forum: 3D/2D models
- Topic: Van Helsing PS2 .bin models
- Replies: 8
- Views: 1319
Re: Van Helsing PS2 .bin models
So it looks like the sequence is UV, Vertices and then the normals. You may need to create a .bms script to extract the files, perhaps the file structure appears to be: long - number of files long - starting address long - unknown long - unknown long - name address long - unknown long - file size lo...
- Thu Dec 23, 2021 6:52 pm
- Forum: 3D/2D models
- Topic: Harry Potter Magic Awakened DAT file
- Replies: 7
- Views: 2245
Re: Harry Potter Magic Awakened DAT file
Rename texture files from .dat to .ktx
To see these textures, you can use ImageViewer.
To see these textures, you can use ImageViewer.
- Thu Dec 23, 2021 6:51 pm
- Forum: 3D/2D models
- Topic: Harry Potter Magic Awakened DAT file
- Replies: 7
- Views: 2245
Re: Harry Potter Magic Awakened DAT file
You can see models with akderebur's RMA Viewer in this topic.
