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by reh
Mon Jul 24, 2023 9:31 pm
Forum: 3D/2D models
Topic: 【xbox360】Anarchy Reigns
Replies: 1
Views: 194

Re: 【xbox360】Anarchy Reigns

noesis can open this file.
em2b00.dat.png
by reh
Fri Jun 23, 2023 6:45 pm
Forum: 3D/2D models
Topic: Shijyou Saikyou no Deshi Kenichi Gekitou! Ragnarok Hachikengou
Replies: 6
Views: 271

Re: Shijyou Saikyou no Deshi Kenichi Gekitou! Ragnarok Hachikengou

Put the .fpk extension on the files and extract with noesis
by reh
Sat Oct 15, 2022 1:14 am
Forum: 3D/2D models
Topic: Sky: Children of the Light Models
Replies: 13
Views: 1506

Re: Sky: Children of the Light Models

These files are compressed, maybe lz4.
by reh
Sun Jul 24, 2022 8:38 pm
Forum: Graphic file formats
Topic: Dragon ball fusions .jimg textures
Replies: 2
Views: 457

Re: Dragon ball fusions .jimg textures

jTexTool works with the samples you have uploaded, you just need to rename the file extension. jimg to .jtex.
You can also try Kukki, you can download it here.
by reh
Wed Jul 20, 2022 5:17 pm
Forum: Graphic file formats
Topic: Dream League Soccer 2021 - Converting .FTC files to .PVR files
Replies: 1
Views: 1461

Re: Dream League Soccer 2021 - Converting .FTC files to .PVR files

Using Kuriimu2:
exported_1331dbf3_00.pvr end icon_mm_transfers_large.pvr.png
by reh
Mon Mar 14, 2022 4:13 pm
Forum: 3D/2D models
Topic: Aggressive Inline ZIT to 3DS quickBMS Script
Replies: 16
Views: 1517

Re: Aggressive Inline ZIT to 3DS quickBMS Script

shakotay2 wrote: Mon Mar 14, 2022 11:28 am No. I will never answer any question about "TigerTiger" bms scripts. Feel free to answer yourself.
Sorry, I think I expressed myself badly. I didn't want you to answer that question, I was just answering the question the Jamaicano asked.
English is not my native language.
by reh
Mon Mar 14, 2022 3:03 am
Forum: 3D/2D models
Topic: Aggressive Inline ZIT to 3DS quickBMS Script
Replies: 16
Views: 1517

Re: Aggressive Inline ZIT to 3DS quickBMS Script

Why would you do that when you solved it with hex2obj? :D Just answer the question he asked. btw, you should have mentioned TGFM to find start of face indices TGVU, TGFM: Really forgot to mention. iirc you were using py code for searching patterns in MUA files, didn't you? Yes, I would rely on that...
by reh
Mon Mar 14, 2022 2:52 am
Forum: 3D/2D models
Topic: Harry Potter and the Chamber of Secrets PS2 Models
Replies: 3
Views: 647

Re: Harry Potter and the Chamber of Secrets PS2 Models

Maybe this helps:
aa_con_none_chestalohomora.hpm.png
The faces were generated automatically, you must do some treatment with the faces, to see the UVs use WordUV.
There is also a script for noesis made by Allen that opens these files.
by reh
Tue Mar 08, 2022 6:59 am
Forum: 3D/2D models
Topic: Aggressive Inline ZIT to 3DS quickBMS Script
Replies: 16
Views: 1517

Re: Aggressive Inline ZIT to 3DS quickBMS Script

I believe it would be possible to edit the bms script to support UVs but I don't know how to do that and I would also have to ask the script's author for permission. It looks like there are some DXT3 textures at the beginning of the files. If you search for TGVU you will find the UVs and before the ...
by reh
Mon Mar 07, 2022 1:36 am
Forum: 3D/2D models
Topic: Aggressive Inline ZIT to 3DS quickBMS Script
Replies: 16
Views: 1517

Re: Agressive Inline ZIT to 3DS quickBMS Script

Probably the script you are using doesn't support UVs, you will need another script to extract with the uvs
Post some example .ZIT files so we can analyze them
by reh
Thu Feb 10, 2022 4:25 pm
Forum: 3D/2D models
Topic: Van Helsing PS2 .bin models
Replies: 8
Views: 1319

Re: Van Helsing PS2 .bin models

Files are concatenated, if you go to offset 0x5DD8 you will see a list of filenames contained in ND_R01.GRP.bin
I believe that for a better handling of these files it would be easier if they were not in a single file.
by reh
Wed Feb 09, 2022 10:36 pm
Forum: 3D/2D models
Topic: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]
Replies: 3
Views: 816

Re: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]

The script also works for Gundam Seed Battle Destiny PSVITA
by reh
Wed Feb 09, 2022 8:47 pm
Forum: 3D/2D models
Topic: Van Helsing PS2 .bin models
Replies: 8
Views: 1319

Re: Van Helsing PS2 .bin models

So it looks like the sequence is UV, Vertices and then the normals. You may need to create a .bms script to extract the files, perhaps the file structure appears to be: long - number of files long - starting address long - unknown long - unknown long - name address long - unknown long - file size lo...
by reh
Thu Dec 23, 2021 6:52 pm
Forum: 3D/2D models
Topic: Harry Potter Magic Awakened DAT file
Replies: 7
Views: 2245

Re: Harry Potter Magic Awakened DAT file

Rename texture files from .dat to .ktx
To see these textures, you can use ImageViewer.
pintktx.png
by reh
Thu Dec 23, 2021 6:51 pm
Forum: 3D/2D models
Topic: Harry Potter Magic Awakened DAT file
Replies: 7
Views: 2245

Re: Harry Potter Magic Awakened DAT file

You can see models with akderebur's RMA Viewer in this topic.
RMAViewer.png