Search found 8 matches

by afsoon
Sat Dec 17, 2016 10:24 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

oh you mean the bone structure! yes it is present in the model; I just have it's visibility turned off so that I can modify the mesh easier... I put the script in here with other files. yes, just as i thought. These scripts allow you to replace vertices and faces, but they don't touch the weights. ...
by afsoon
Sat Dec 17, 2016 10:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

oh you mean the bone structure! yes it is present in the model; I just have it's visibility turned off so that I can modify the mesh easier... I put the script in here with other files. yes, just as i thought. These scripts allow you to replace vertices and faces, but they don't touch the weights. ...
by afsoon
Sat Dec 17, 2016 10:10 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I didn't know that had to be done...I don't even know how to do that... Model in game is not just vertices and faces. Every vertex must be connected to some bone in the skeleton. Usually to a number of bones with certain coefficients called weights. This is needed so that the mesh parts will move p...
by afsoon
Sat Dec 17, 2016 3:00 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

so I replaced the modifies leg mesh using the scripts and the hex editor I don't see the skeleton on your screenshots. To make meshes work properly you need to have them properly weighted to the skeleton. Your game screenshot also looks like it was not done. I didn't know that had to be done...I do...
by afsoon
Fri Dec 16, 2016 2:07 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hello all! For the past few months I have been working on a mod to no avail. I've been trying to add boots to the swimsuits that came with the recent patches as FOB event rewards. In order to better describe my problem, I will give a short report on what I have done so far. I found out that the mode...
by afsoon
Thu Nov 19, 2015 4:29 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

@CrazyIvan: Ive come across the same problem when I use FtexTool on a texture with only .ftex and .1.ftexs files. It always say cannot open file because of a disk error. So far I have been able to darken the suit by replacing the white colors with blackish colors and reducing the glow on shiny silve...
by afsoon
Sat Nov 14, 2015 11:38 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Does anyone know where to find the spec map for The Boss' outfit? Darkening the bump map helps out a bit, but the shiny parts of the suit are still there. http://i.picpar.com/Cw9b.png http://i.picpar.com/Dw9b.png Could you please tell me which texture files correspond to the silver areas of the suit?
by afsoon
Fri Nov 13, 2015 10:00 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565817

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine. Do you know which files correspond to the Boss' s...