Poll & Discussion: We wish the site to continue (Y/N)
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- Mon Jan 02, 2017 8:51 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@tex It seems that using IH's "startOffline" toggle also restricts me from developing/equipping the cosmetic DLC's.I tinkered with the init_sequence.lua, and I believe I have a solution. This is a quick revision I made to init_sequence.lua: https://drive.google.com/file/d/0B4HIOk1QhmKAdThQ...
- Thu Nov 10, 2016 12:01 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi all, it's been a while. @tex, I was hoping you could implement a "skip the splashscreen logos" toggle to IH. I wanted to make a standalone mod for it, but it edits init_sequence.lua in the init.fpkd, which is also used by IH. The change would simply be: function this.StartPreTitleSequen...
- Sun Sep 18, 2016 12:21 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks Tex, I honestly don't know where we'd be without you.
I'm glad you caught this. I would've been at it for hours, otherwise.Tex wrote:You'll probably have to manually pack it into 00.dat too since I think snakebite likes to mess with the file order.
- Mon Sep 12, 2016 11:25 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
=P lolnasanhak wrote:Damn, I didn't look at the username. I feel like quite the idiot now CalibratedMishap sir.morbidslinky wrote: m8, I made that custom music tool for ground zeroes. They mentioned me in the first lines.
- Mon Sep 12, 2016 12:33 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
http://steamcommunity.com/sharedfiles/filedetails/?id=364941272 http://steamcommunity.com/sharedfiles/filedetails/?id=400150988 m8, I made that custom music tool for ground zeroes. They mentioned me in the first lines. Peace Walker theme: Sortie screen(I think): tp_bgm_02_03.wem Radio tape: tp_bgm_...
- Sun Sep 11, 2016 9:55 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Check radio_all.sbp - File0071 - Sortie Prep music Nah, that's not it. that track's used for Shining Lights, Even in Death. It can also play in quiet's cell, but it's not the sortie prep music. I found the peace walker theme in two other places as well, but they were for other parts of the game, no...
- Thu Sep 08, 2016 10:23 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I asked back in April, http://forum.xentax.com/viewtopic.php?f=10&t=12407&p=117650#p117650 Given that Atvaark had mostly moved on from MGSV back in November I'm not hopeful lol. Perhaps if I ask nicely he'll do it =P I might commission it, if he doesn't want to do it for free. on another no...
- Wed Sep 07, 2016 2:09 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Isn't the route information in the .frt files? Maybe we could ask Atvaark to add .frt functionality to his FoxTool...?Also I don't think modifying these will achieve much since it will just point to routes that don't exist.
(my kingdom for a route file editor).
- Wed Aug 31, 2016 12:43 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
You mentioned they seem fine, I suppose they just mill about within their radius parameter? That's basically it. Although, I've noticed a behavior where distant groups of goats and bears will travel beyond their radii in order to hang out with other packs. probably another default behavior. Thanks ...
- Wed Aug 31, 2016 12:54 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Edit: Have a look at infinite heavens InfLang.lua cpNames.afgh.eng / cpNames.mafr.eng tables to get a rough idea of what the areas are. I see. One more thing, if I could trouble you for some more advice =P buried deep in the game files, chunk2_dat\Assets\tpp\pack\location\afgh\pack_common\afgh_scri...
- Tue Aug 30, 2016 8:27 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
So progress update I guess. https://youtu.be/cKBZ4Fg5fj4 > GOTTA GO FAST that looks like a lot of fun lol. The cardboard box might have similar parameters for sliding. That might be fun to mess with too. For me, I've completely populated Afghanistan with more animals. Tex, if you're out there, do y...
- Sat Aug 27, 2016 9:45 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is there an issue with spawning them passed a certain point? I was reading some thread on Nexus where people were trying something similar with soldiers but it ended up causing issues (crashes, Houdini soldiers, etc.). So far, the only hard restriction I've found is that a group of goats can't be l...
- Sat Aug 27, 2016 1:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Be careful what you wish for =PBobDoleOwndU wrote: I want to see an area full of bears just for the fun of it. I think it would be hilarious to have a giant pack of bears charge at you. XD
- Sat Aug 27, 2016 5:34 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Since the thread's dead again, I'll report something fun. I've managed to successfully add more animals into an area. I'm still tinkering with it, but I'm feeling good about my progress. Hopefully, I can make something worthwhile for TPP's anniversary. Update: Adding and moving animal spawns is surp...
- Wed Aug 17, 2016 11:14 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565816
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
So they just announced Metal Gear Survival. The game takes place after Metal Gear Solid v Ground Zeroes with Militarias Sans Frontiers. What I am hoping for is that they remake the Peace Walker suits like the Sneaking suit and Bomb suit so we wont have to use any vertex editing to make the ground z...
