Search found 27 matches

by morbidslinky
Mon Jan 02, 2017 8:51 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

@tex It seems that using IH's "startOffline" toggle also restricts me from developing/equipping the cosmetic DLC's.I tinkered with the init_sequence.lua, and I believe I have a solution. This is a quick revision I made to init_sequence.lua: https://drive.google.com/file/d/0B4HIOk1QhmKAdThQ...
by morbidslinky
Thu Nov 10, 2016 12:01 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hi all, it's been a while. @tex, I was hoping you could implement a "skip the splashscreen logos" toggle to IH. I wanted to make a standalone mod for it, but it edits init_sequence.lua in the init.fpkd, which is also used by IH. The change would simply be: function this.StartPreTitleSequen...
by morbidslinky
Sun Sep 18, 2016 12:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Thanks Tex, I honestly don't know where we'd be without you.
Tex wrote:You'll probably have to manually pack it into 00.dat too since I think snakebite likes to mess with the file order.
I'm glad you caught this. I would've been at it for hours, otherwise.
by morbidslinky
Mon Sep 12, 2016 11:25 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

nasanhak wrote:
morbidslinky wrote: m8, I made that custom music tool for ground zeroes. They mentioned me in the first lines.
Damn, I didn't look at the username. I feel like quite the idiot now CalibratedMishap sir.
=P lol
by morbidslinky
Mon Sep 12, 2016 12:33 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

http://steamcommunity.com/sharedfiles/filedetails/?id=364941272 http://steamcommunity.com/sharedfiles/filedetails/?id=400150988 m8, I made that custom music tool for ground zeroes. They mentioned me in the first lines. Peace Walker theme: Sortie screen(I think): tp_bgm_02_03.wem Radio tape: tp_bgm_...
by morbidslinky
Sun Sep 11, 2016 9:55 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Check radio_all.sbp - File0071 - Sortie Prep music Nah, that's not it. that track's used for Shining Lights, Even in Death. It can also play in quiet's cell, but it's not the sortie prep music. I found the peace walker theme in two other places as well, but they were for other parts of the game, no...
by morbidslinky
Thu Sep 08, 2016 10:23 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I asked back in April, http://forum.xentax.com/viewtopic.php?f=10&t=12407&p=117650#p117650 Given that Atvaark had mostly moved on from MGSV back in November I'm not hopeful lol. Perhaps if I ask nicely he'll do it =P I might commission it, if he doesn't want to do it for free. on another no...
by morbidslinky
Wed Sep 07, 2016 2:09 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Also I don't think modifying these will achieve much since it will just point to routes that don't exist.
(my kingdom for a route file editor).
Isn't the route information in the .frt files? Maybe we could ask Atvaark to add .frt functionality to his FoxTool...?
by morbidslinky
Wed Aug 31, 2016 12:43 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

You mentioned they seem fine, I suppose they just mill about within their radius parameter? That's basically it. Although, I've noticed a behavior where distant groups of goats and bears will travel beyond their radii in order to hang out with other packs. probably another default behavior. Thanks ...
by morbidslinky
Wed Aug 31, 2016 12:54 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Edit: Have a look at infinite heavens InfLang.lua cpNames.afgh.eng / cpNames.mafr.eng tables to get a rough idea of what the areas are. I see. One more thing, if I could trouble you for some more advice =P buried deep in the game files, chunk2_dat\Assets\tpp\pack\location\afgh\pack_common\afgh_scri...
by morbidslinky
Tue Aug 30, 2016 8:27 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So progress update I guess. https://youtu.be/cKBZ4Fg5fj4 > GOTTA GO FAST that looks like a lot of fun lol. The cardboard box might have similar parameters for sliding. That might be fun to mess with too. For me, I've completely populated Afghanistan with more animals. Tex, if you're out there, do y...
by morbidslinky
Sat Aug 27, 2016 9:45 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Is there an issue with spawning them passed a certain point? I was reading some thread on Nexus where people were trying something similar with soldiers but it ended up causing issues (crashes, Houdini soldiers, etc.). So far, the only hard restriction I've found is that a group of goats can't be l...
by morbidslinky
Sat Aug 27, 2016 1:09 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

BobDoleOwndU wrote: I want to see an area full of bears just for the fun of it. I think it would be hilarious to have a giant pack of bears charge at you. XD
Be careful what you wish for =P
by morbidslinky
Sat Aug 27, 2016 5:34 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Since the thread's dead again, I'll report something fun. I've managed to successfully add more animals into an area. I'm still tinkering with it, but I'm feeling good about my progress. Hopefully, I can make something worthwhile for TPP's anniversary. Update: Adding and moving animal spawns is surp...
by morbidslinky
Wed Aug 17, 2016 11:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565816

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So they just announced Metal Gear Survival. The game takes place after Metal Gear Solid v Ground Zeroes with Militarias Sans Frontiers. What I am hoping for is that they remake the Peace Walker suits like the Sneaking suit and Bomb suit so we wont have to use any vertex editing to make the ground z...