Search found 16 matches

by josema0890
Sat Apr 03, 2021 3:39 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

I didn't posted here but, that's already months (if not a year ?) that I have reversed those. https://cdn.discordapp.com/attachments/668736353382563851/743412159853232168/unknown.png Also imported some models on HD/Fury: https://cdn.discordapp.com/attachments/314927940506877955/767400865920843776/u...
by josema0890
Sat Mar 20, 2021 8:10 pm
Forum: Graphic file formats
Topic: Wipeout 2048 .gxt textures
Replies: 1
Views: 737

Wipeout 2048 .gxt textures

Hi, I tried several tools from internet to extract image files from .gxt files but all of them aren't working (tried with noesis too), one of them (GXTConvert v08) pointed out the format the texture uses is not implemented ( PVRTII4BPP ) https://i.imgur.com/JXMm6jh.png Here are some test files and t...
by josema0890
Thu Mar 11, 2021 10:02 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

you're going to become a coder! :) Heh, ty :D I was in the fear you could do that. :D Well, i'm a little pigheaded :mrgreen: thanks for the beer! (No other paying required.) But you deserve it after all of that work you did :( I'll send you the code asap, maybe Saturday (too much to do tomorrow). D...
by josema0890
Thu Mar 11, 2021 8:39 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

:woah: You are a beast The thing i was thinking about the source code of MakeH2O for the WO2048 models, is that, when you check the FVFSize on hex2obj you got an address, and if you go to that address if is correct, usually the value is 00 and in some weird cases 01, if it's wrong usually you got 0X...
by josema0890
Tue Mar 09, 2021 11:02 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

so i switched to bigE and now the face indices are coherent don't switch the endianness! It usually remains the same for one and the same 3D format. So it's little endian here, start address of face indices block is 0x1e0743. What changed is the FVFsize, it's 24 here. (Learn to find patterns in ver...
by josema0890
Tue Mar 09, 2021 6:43 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

Welp, here we are again on the stuck process. Hi shakotay2 sorry for bothering you so much with this thread bumping, but i need your help again :( https://drive.google.com/file/d/1YUgC2eXQqkLrWjg9uiAXlnW93kGmiMap/view?usp=sharing I'm extracting the meshes from the sol_track.rcsmodel I posted earlier...
by josema0890
Sun Mar 07, 2021 1:47 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

Correct one is 0xe092: Good morning again :D Well, you are damn right, didn't know that i had to continue until the scrambled alphabet stops, proves that i'm dumb :D With your correction, i got the guns of the ship so that solves the mistery. https://i.imgur.com/DS3aLKN.png Thanks a lot again, have...
by josema0890
Sun Mar 07, 2021 2:33 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

Hi. good night, or good morning, i don't know if i'm too dumb or what :( , but i only got to display two models (the one you posted on the previous post and the other one mirrored) when i try to get more meshes all of them are messed up or they are empty like the one on the screenshot. I followed th...
by josema0890
Sat Mar 06, 2021 6:58 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

It's been a long time. Hi again :D Due to life circumstances, I ended up losing all the progress I had in the previous project because my hard drive broke :[ , and for personal reasons and because of my job I did not had time to restart the project, but now with the quarantine and having a lot of ti...
by josema0890
Fri Mar 04, 2016 1:56 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

I finally found the Fury pads (weapons/boost) inside the tech da ra rscmodel after a long search hiding models, and then UV-mapped them with blender (not the best, but they are nice) for using it with ue4, here is a screenshot and a download link if someone wants to use them, improve them (i didn't ...
by josema0890
Wed Mar 02, 2016 11:36 pm
Forum: Audio file formats
Topic: PS3 Wipeout HD/Fury .bnk sound files extraction
Replies: 3
Views: 2000

Re: PS3 Wipeout HD/Fury .bnk sound files extraction

I supposed that they are encrypted or something No. Not encrypted. These are just some other bank format. You can decode audio without knowing the format though. Use vgmtoolbox, and it's famous feature to decode PS ADPCM. Wow daemon :eek: , thank you very much, you are amazing, I downloaded vgmtool...
by josema0890
Tue Mar 01, 2016 9:39 pm
Forum: Audio file formats
Topic: PS3 Wipeout HD/Fury .bnk sound files extraction
Replies: 3
Views: 2000

PS3 Wipeout HD/Fury .bnk sound files extraction

Hi mates, I've been trying to deal with the wipeout fury/hd audio banks (.bnk) for 2 weeks and I didn't get any result, I tried quickbms, wwxmbank, bnkfileeditor, bnkextr and i always get the unrecognised file format. So i tried to open it with hexedit and in the file header you can read klBS instea...
by josema0890
Sat Feb 27, 2016 4:27 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

Well, i finally achieved to have an anti gravity system (with ag-sys ship :D ) so far i tested it with the weird box that is under the ship and u can se that the collisions are fine, (i just selected all the track mesh from the maya file, and use complex collision on ue4, there are the results, tomo...
by josema0890
Mon Feb 22, 2016 8:16 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

Well zaykho, to extract the track (not the buildings or ships), u can use the original maya files (most of the maya files that the devs used in the game, ships, tracks, billboards, etc) if you have an original copy of ps2 wipeout pulse, and extracting only the race track meshes (cause they are the s...
by josema0890
Thu Feb 18, 2016 11:18 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13556

Re: [Request] Wipeout HD/Fury

Hi guys, first of all sorry if I revived an old post, today I was trying to extract the tracks from WHD Fury (moa therma) following your steps, but I ended with a pile of "garbage" :( (I think i ended up with "this" because i didn't found the face index, or mb because is a big object with multiple ...