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- Thu Nov 23, 2017 10:45 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210799
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i gotta dump all before i run this? it does not extract chunks... right? for clarity: i used the main folder. latest patch (it's early trial, but patched). it found everything, but 16100 chunks missing. it extracts ebx and 'res' but no chunks. i tried just the data folder too, but same result. filte...
- Thu Nov 23, 2017 2:24 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210799
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i'm in no hurry, but you got a timeframe for future tool testing? @deamon1
- Thu Nov 23, 2017 2:06 am
- Forum: Graphic file formats
- Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
- Replies: 16
- Views: 5815
Re: [PS3] Ninja Gaiden 2 Sigma Texture Format
i don't endian so well, but looks like ATI2 formatAceWell wrote:i will investigate this format 0x85
- Sat Nov 18, 2017 12:44 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210799
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
yeh. a full dump? i'm not interested. frosty editor and mod should be upgraded to allow selective extraction and maybe mod it to make this a good game. you know it's flawed. and... somebody shoot the moderators or garry himself on facepunch. this numb box is terrible. i don't get why i'm blocked fro...
- Tue Oct 31, 2017 1:15 pm
- Forum: 3D/2D models
- Topic: Resident Evil Dead Aim
- Replies: 11
- Views: 3917
Re: Resident Evil Dead Aim
i think not. it doesn't have alot of bones. just arms and legs. no fingers. a bit of jaw and no eyes. can and should be easy to rig this way, or better from scratch.CaxUchiha wrote:Thanks for your script episoder! It works wellWill you try the skeleton in the future? xD
- Sun Oct 29, 2017 3:37 pm
- Forum: 3D/2D models
- Topic: Resident Evil Dead Aim
- Replies: 11
- Views: 3917
Re: Resident Evil Dead Aim
done fuxed with bms. you can * batch the csf folder. it outputs blender sorta nice. you gotta scale the uvs / 1024 and remove doubles to seperate the mesh parts, but works. maybe i'll tinker with it and recode it to c. i could try the skeleton too. but, for now... have this temporary script. all i c...
- Fri Oct 27, 2017 4:43 pm
- Forum: 3D/2D models
- Topic: Resident Evil Dead Aim
- Replies: 11
- Views: 3917
Re: Resident Evil Dead Aim
np. nice puzzle. and i'm sorta bored. tho... maybe you could find some sorta 'static prop' from this game. you could read the hex of the 1st image#xxx.bin at around offset 0x240 to figure path or file names. or if there's no skeleton, this CJF (c joint file) 'chunk' should be missing. i'd just like ...
- Thu Oct 26, 2017 2:46 pm
- Forum: 3D/2D models
- Topic: Resident Evil Dead Aim
- Replies: 11
- Views: 3917
Re: Resident Evil Dead Aim
yeh. i'm on it. seems the submeshes fail right now. i dunno how to get the uvs yet. variable buffers. those may be flagged to reposition the reader. this bogus face array sure is a weirdo. edit1: we gettin' there. slowly. i'm no daemon. it shoulda extracted everything but now blender spews some impo...
- Wed Oct 25, 2017 12:53 pm
- Forum: 3D/2D models
- Topic: Resident Evil Dead Aim
- Replies: 11
- Views: 3917
Re: Resident Evil Dead Aim
looks familiar. cavia game. you could extract further til you get csf files and try those tools. https://ps23dformat.wikispaces.com/Ghost+in+the+Shell+Stand+Alone+Complex it's a later iteration of their files. i haven't tested them yet. will do later. :) edit: found my old tool stuff. i'd not mind i...
- Tue Oct 24, 2017 6:40 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 39
- Views: 14074
Re: Star Wars The Force Unleashed Wii Models
yep. i swapped and it did nothing. and there's some swizzle code on github. that looks nasty tho.
- Tue Oct 24, 2017 11:45 am
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 39
- Views: 14074
Re: Star Wars The Force Unleashed Wii Models
the wii cpu is powerpc. big-endian. the gpu is ati tho. i had a sample from another wii game. i'm pretty sure it's dxt. as raw the texture pattern shows up. gotta read big-endian or bswap32. maybe 16 or 64 swap.
- Mon Oct 16, 2017 3:53 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210799
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
any one here use face punch here is the v3 thread https://facepunch.com/showthread.php?t=1582186&p=52781885#post52781885 you or somebody do me a favor. write a message to Tachyon. there. the model doesn't extract correct. some of the parts have broken uvs. calm your tits and take the swbf falco...
- Fri Oct 13, 2017 4:54 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210799
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ok so if i would open the mesh set file in hex editor what is the general area where i can find the correct chunk file name offset 0x114 https://i.imgur.com/0LMH7uB.jpg I will make a new version soon, that will automatically get the right chunk from "chunks" folder if you redo the tool, c...
- Fri Oct 13, 2017 4:19 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210799
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
have you read the 1st post howto use the tools? you gotta search the walrus_humanmale file, need the meshset files and find the chunk files. then put them all in the folder with the mesh tool. then use command prompt or a batch file with the command. Fb_BF1_mesh <mesh> <chunk> where mesh and chunk o...
- Fri Oct 13, 2017 3:40 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210799
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
use an smd importer. max got wallworm. blender has sourcetools.savinpvtmike wrote:ok every thing worked out great but the final issue is how do i open the mesh files to 3ds max
yeh. just refering to your facepunch post. i can't answer there anymore. they got a dumb mod and a stupid cat. /blah
