The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 161 matches

by episoder
Sat Apr 28, 2018 2:26 pm
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 18083

Re: Final Fantasy XY PC (Benchmark)

sorry for being late. plugin is now updated. :]

viewtopic.php?p=137657#p137657

also fixed the bms script. sorry. lil mistake. :D

viewtopic.php?p=138275#p138275
by episoder
Thu Mar 22, 2018 11:26 pm
Forum: 3D/2D models
Topic: what program to use for quality on 3d prints
Replies: 1
Views: 790

Re: what program to use for quality on 3d prints

3d prints? yeh. those depend on the scale of the model and the how good and fast your filament works/tempers/cools down.

there're a bunch of vids on the tube on this topic. :)
by episoder
Sat Mar 17, 2018 3:52 pm
Forum: 3D/2D models
Topic: Bounding Box
Replies: 3
Views: 911

Re: Bounding Box

well... if it really is a bounding box, the only thing i can think of is this sort of representation. a quaternion vector. extend with an angle axis for the arbitrary rotations. the second extend vector is the exact mirror of it. https://i.imgur.com/nLKC4tm.jpg the fancy render is just a gimmick. :D...
by episoder
Thu Mar 15, 2018 10:49 am
Forum: Graphic file formats
Topic: BTEX in FF15 PC
Replies: 24
Views: 17239

Re: BTEX in FF15 PC

if you wanna extract, just use the script in quickbms as it is. it is an extractor. it is dx10 and is based on reimport specs tho. meant to mod. if you just wanna preview and extract, you could try to use the noesis plugin >> here . it's only partially complete. it should open and export most textur...
by episoder
Thu Mar 15, 2018 9:26 am
Forum: Graphic file formats
Topic: BTEX in FF15 PC
Replies: 24
Views: 17239

Re: BTEX in FF15 PC

When i open the file you uploaded it immediately closes itself. Also does it need to be in a specific folder like the ff15/datas folder or can it be wherever? I can't quite follow in general.. I have a bunch of .btex files extracted from the game with Hammerhead and Noesis but have no way of conver...
by episoder
Wed Feb 28, 2018 11:45 pm
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 18083

Re: Final Fantasy XY PC (Benchmark)

Anyone figure out a way to export the files back into .earc yet? Were older versions of Noesis able to do it? done it. http://forum.xentax.com/viewtopic.php?p=138275#p138275 done the bms script to reimport btex files and the bms earc extractor managed to reimport the earchive. i dunno how the earc ...
by episoder
Wed Feb 28, 2018 9:01 pm
Forum: Graphic file formats
Topic: BTEX in FF15 PC
Replies: 24
Views: 17239

Re: BTEX in FF15 PC

okay. raw stuff. did the extraction in bms. it outputs dx10 ddses. was easier to deal with bc3+ files. works with batch folder and reimport, but ofc you need a dx10 dds, the same format and sizes. you need the full texture data chunk with mipmaps. in that case they are needed - like most models will...
by episoder
Wed Feb 28, 2018 3:19 pm
Forum: Graphic file formats
Topic: BTEX in FF15 PC
Replies: 24
Views: 17239

Re: BTEX in FF15 PC

has anybody tryna mod this any technical knowledge of binary and howto code things to get this done? you know reimporting doesn't stop at the btex files. you gotta get the earc back together too. who's gonna do that? i'm not complaining about dummy questions. /sarcasm so... yeh. let me dl the benchm...
by episoder
Tue Feb 27, 2018 1:43 am
Forum: Graphic file formats
Topic: BTEX in FF15 PC
Replies: 24
Views: 17239

Re: BTEX in FF15 PC

partially complete extractor there >>> http://forum.xentax.com/viewtopic.php?f=16&t=17659 if you need more formats you can add more of those stylie elif fmt == 0x21: texData = rapi.imageDecodeDXT(texData, width, height, noesis.FOURCC_BC4) texfmt = noesis.NOESISTEX_RGBA32 lines for the formats yo...
by episoder
Fri Feb 23, 2018 4:18 pm
Forum: Graphic file formats
Topic: RAGE .bimage
Replies: 2
Views: 1486

Re: Rage .BIMAGE

that was read already. sure not complete or scripted. one file is usually not enough to find differences in values - format flags and stuff. lucky you those other thread samples were still up. me tryna format flag this, is still just an 'educated' guess. :D it extracts only the first mip. reimport n...
by episoder
Sat Feb 17, 2018 6:24 pm
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 2698

Re: London Racer: Destruction Madness *.img Textures.

no thanks pls. i gotta throw it. nothing else to find. i can't figure out the compression either. only outputs the raw images. beware that all of this seem to really be just red channel greyscales. note that: you need a image viewer that can output palette tgas. every viewer out there should be able...
by episoder
Sat Feb 17, 2018 3:29 pm
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 2698

Re: London Racer: Destruction Madness *.img Textures.

ofc you shove that over here, @acewell. why? cause it's ps2 style? you certain i can crack those? :mrgreen: yeh. i'm on it. as of right now a bunch of textures may remain on the floor. some sizes don't make sense. but i got lights and tyres. sick formats. some linear palettes (all reds, all greens, ...
by episoder
Wed Feb 07, 2018 1:21 am
Forum: Graphic file formats
Topic: Need help opening .texture file with heightmaps inside
Replies: 5
Views: 1832

Re: Need help opening .texture file with heightmaps inside

okay. a rail world? you wanna reimport things? i'm not able todo that tho. i can't do guessed headers. i could code a 8 to 16 bit 'extender' shift, but i have no clue how the engine would scale that height. so...

nah. sorry. end of the line. :]
by episoder
Tue Feb 06, 2018 6:50 pm
Forum: Graphic file formats
Topic: UFC 2 GNF textures - PS4
Replies: 3
Views: 2936

Re: UFC 2 GNF textures - PS4

i'd need more files. potentially some that have transparency. necessary to get the format byte. texture finder shows the blocks are shuffled anyway. that'd need some time to sort. or maybe you get somebody better with shuffles. gotta wait for acewell i figured he knows those noesis shuffle algos, be...