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by AnonBaiter
Tue Oct 25, 2016 4:26 pm
Forum: Audio file formats
Topic: Zone of the Enders - .sdx files
Replies: 0
Views: 429

Zone of the Enders - .sdx files

First of all, I may have posted this before on some forums but anyway... These .sdx files seem to be sequenced. Anyway, here's the rundown: first section - list of samples(?) second section - sound samples third section(if it exists) - sample references(or instruments?) fourth section(if it exists) ...
by AnonBaiter
Tue Oct 25, 2016 4:35 am
Forum: Audio file formats
Topic: Sequenced .bnk file
Replies: 0
Views: 461

Sequenced .bnk file

Seems that this .bnk file has a bunch of sample for use in a sequenced format(HIRC). I don't know how to play this back, but...

Here is a sample. This file came from Zone of the Enders HD Edition(PSN).
by AnonBaiter
Thu Sep 22, 2016 3:02 pm
Forum: Audio file formats
Topic: [xvag files] Newb need help please.
Replies: 24
Views: 2704

Re: [xvag files] Newb need help please.

Now that works. However I have one question: what steps should I take when deinterleaving a .xvag with the script you gave me, especially when dealing with a .xvag file that has a different header like this one? 00000000 58 56 41 47 00 00 01 74 03 00 00 61 00 00 00 00 XVAG...t...a.... 00000010 00 00...
by AnonBaiter
Thu Sep 22, 2016 2:44 pm
Forum: Audio file formats
Topic: [xvag files] Newb need help please.
Replies: 24
Views: 2704

Re: [xvag files] Newb need help please.

Does that work with the 2016-05-16 version of the script, though? Because I might be out of luck here...
by AnonBaiter
Wed Sep 21, 2016 11:18 pm
Forum: Audio file formats
Topic: [xvag files] Newb need help please.
Replies: 24
Views: 2704

Re: [xvag files] Newb need help please.

But how can you deinterleave the file if there is more than two channels? The quickBMS script that deinterleaves the file didn't work for me, and I'm not talking about the one Researchman edited for XVAG for more than 2 channels or something since it uses an old revision. Give me a file and I'll wa...
by AnonBaiter
Tue Sep 20, 2016 5:55 pm
Forum: Audio file formats
Topic: [xvag files] Newb need help please.
Replies: 24
Views: 2704

Re: [xvag files] Newb need help please.

You only need to deinterleave the file if there is more than two channels. But how can you deinterleave the file if there is more than two channels? The quickBMS script that deinterleaves the file didn't work for me, and I'm not talking about the one Researchman edited for XVAG for more than 2 chan...
by AnonBaiter
Sun Aug 14, 2016 4:27 pm
Forum: Game Archive
Topic: No mans sky PAK
Replies: 20
Views: 3599

Re: No mans sky PAK

Oh, and I hope someone takes a deep look into why the game itself isn't working for some computers. Although the game itself was designed for more powerful computers to begin with...
by AnonBaiter
Sat Aug 13, 2016 2:46 pm
Forum: Game Archive
Topic: No mans sky PAK
Replies: 20
Views: 3599

Re: No mans sky PAK

The script you posted isn't suitable with the PSAR structure No Man's Sky used for packing their files.

Instead, check this out:
http://aluigi.org/bms/brink.bms
by AnonBaiter
Thu Jul 14, 2016 2:18 pm
Forum: Compressed files and methods
Topic: .sdat files (playstation 3) decryption method
Replies: 13
Views: 13629

Re: .sdat files (playstation 3) decryption method

>make_npdata
I tried to find this tool with a functional link and failed. Do you know where to find it?
by AnonBaiter
Sat Jul 02, 2016 11:43 pm
Forum: Audio file formats
Topic: BLACK (Rip XBOX Soundtrack) Please!!!
Replies: 7
Views: 1495

Re: BLACK (Rip XBOX Soundtrack) Please!!!

Well I'm extremely sorry too for scolding you. I was a bit too enthusiastic/annoyed about that.
Anyway, those files are something I've never seen before but since I'm mostly busy slacking off I can look at it later.
by AnonBaiter
Fri Jul 01, 2016 7:08 pm
Forum: Audio file formats
Topic: BLACK (Rip XBOX Soundtrack) Please!!!
Replies: 7
Views: 1495

Re: BLACK (Rip XBOX Soundtrack) Please!!!

First of all, who posts a link like this:
mega:///#F!elVB1BzS!DCTH7OlAh4ygbDbtp-WMJA

On MEGA, there should be a function where you're able to get the full link. So stop assuming we're on google chrome already and repost it.
by AnonBaiter
Sun Jun 26, 2016 10:00 pm
Forum: Audio file formats
Topic: MusyX re-implementation
Replies: 4
Views: 634

Re: MusyX re-implementation

antidote wrote:Wait, D3D12, you can't be on 7, this is odd, yeah I have no idea what's going on, I forwarded your complaint to the primary developer, but do you mind creating an issue in the tracker?
Sure thing, just let me create my account first.
EDIT: Done.
by AnonBaiter
Sun Jun 26, 2016 8:50 pm
Forum: Audio file formats
Topic: MusyX re-implementation
Replies: 4
Views: 634

Re: MusyX re-implementation

I never knew this existed. Thanks! I have one question, however: does it also support exporting soundbanks to SF2/DLS format? Besides, I'm having incorrect output on those Rogue Squadron ROMs I have(the exported MIDI length are up to 10+ hours and they don't play at all). Also I'm having this issue ...
by AnonBaiter
Fri Jun 24, 2016 3:42 am
Forum: Audio file formats
Topic: Amplitude Tracks (decrypting files)
Replies: 13
Views: 1643

Re: Amplitude Tracks (decrypting files)

hcs wrote:Looks like standard Playstation ADPCM
It actually is.
by AnonBaiter
Sun Jun 19, 2016 2:41 am
Forum: Audio file formats
Topic: Shadwen .fbg audio file
Replies: 1
Views: 563

Re: Shadwen .fbg audio file

fanbrits wrote:Hi, saw your question. You know if I don't have money I use free sources , look up here
Thanks for missing the point of the thread, because what the user wanted was to someone to figure out the file format to him/her, not to get hooked up in a cellphone ringtone site. Get lost.