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Search found 26 matches
- Tue Mar 14, 2023 1:59 am
- Forum: 3D/2D models
- Topic: PS2 Sly 1 Messed Up Tri Strips
- Replies: 0
- Views: 179
PS2 Sly 1 Messed Up Tri Strips
Hello im currently tryna render some 3d models from sly 1 ps2 version from the files but i keep getting broken meshes like this could someone help me from what i hear because they render the meshes via indexed tri strips is that im supposed to keep track of all the draw kicks and no drawkicks with i...
- Sat Nov 20, 2021 7:35 pm
- Forum: Code Talk
- Topic: Sly 1 Decompilation
- Replies: 0
- Views: 3205
Sly 1 Decompilation
forgive me if this is not permissible here but me and a couple of people are planning to do a decompilation on the first sly game of the series from the ps2 version if anyone would like to help or like to keep up with the project or etc we dont just do decompilation on the server than they are more ...
- Tue Jan 26, 2021 1:12 am
- Forum: Compressed files and methods
- Topic: Ben 10 Protector of Earth Compression Algorithm
- Replies: 3
- Views: 1570
Re: Ben 10 Protector of Earth Compression Algorithm
If anyone is still interested in unpacking the compressed .wal file for ben 10 protector of earth this is the decompression routine as im not very good at reversing so maybe someone can give this a look and reverse it themselves i guess void FUN_001973e8(int param_1) { undefined *puVar1; byte bVar2;...
- Sat Oct 17, 2020 7:03 am
- Forum: Compressed files and methods
- Topic: Ben 10 Protector of Earth Compression Algorithm
- Replies: 3
- Views: 1570
Re: Ben 10 Protector of Earth Compression Algorithm
open up ida or ghidra or ida and go to address 1973E8 and that is the decompression routine if you set a break point on pcsx2 debugger at that address you can literally see the game decompressing the .wad file in your face
- Sat Oct 17, 2020 12:21 am
- Forum: Compressed files and methods
- Topic: Ben 10 Protector of Earth Compression Algorithm
- Replies: 3
- Views: 1570
Ben 10 Protector of Earth Compression Algorithm
If anyone is still interested in this game i found the compression algorithm in the game code i just dont know how to reverse it. This game doesnt use encryption by the way
- Fri Aug 14, 2020 2:40 am
- Forum: Game Archive
- Topic: Decryption Algorithm Reverse
- Replies: 1
- Views: 624
Decryption Algorithm Reverse
This is a decryption algorithm for a game could someone reverse this into c++. This is ppc loc_39F50: addi r29, r26, 0x18C li r6, 1 lis r4, 4 clrldi r5, r29, 32 mr r3, r31 bl sub_18E8D0 nop mr r3, r31 bl sub_8619C nop lis r6, 0x23CF # 0x23CF405D lis r0, 4 li r7, 0 ori r6, r6, 0x405D # 0x23CF405D mts...
- Tue Aug 11, 2020 5:18 pm
- Forum: Game Archive
- Topic: hidden files in ISO
- Replies: 3
- Views: 910
Re: hidden files in ISO
Because if you open the iso file there’s only the executable and another tiny file and the whole file itself is 3 gbs so the iso is hiding by the file
- Tue Aug 11, 2020 4:14 am
- Forum: Game Archive
- Topic: hidden files in ISO
- Replies: 3
- Views: 910
hidden files in ISO
im currently trying to extract data from the sly 2 iso does anyone know how to get the contents in the iso unhidden
- Tue Aug 11, 2020 3:40 am
- Forum: Compressed files and methods
- Topic: Games with hidden file tables?
- Replies: 11
- Views: 5089
Re: Games with hidden file tables?
could you do the ps2 sly games
- Sat Jun 13, 2020 4:24 am
- Forum: Code Talk
- Topic: C# Read Big Endian
- Replies: 1
- Views: 3872
C# Read Big Endian
anyone knows how to read big endian in 4 bytes from a binary file in C#
- Sat Jun 06, 2020 6:11 am
- Forum: Game Archive
- Topic: .Jam KND Operation Video Game
- Replies: 1
- Views: 716
.Jam KND Operation Video Game
does anyone have a script to extract these files its from the kids next door video game for ps2
https://www.mediafire.com/file/85bhb0dk ... 1.JAM/file
https://www.mediafire.com/file/g5t9592z ... t.JAM/file
https://www.mediafire.com/file/85bhb0dk ... 1.JAM/file
https://www.mediafire.com/file/g5t9592z ... t.JAM/file
- Thu Mar 12, 2020 2:36 am
- Forum: Game Archive
- Topic: Quickbms Help
- Replies: 3
- Views: 1213
Re: Quickbms Help
the afs im tryna extract doesn't have filenames either
- Thu Mar 12, 2020 2:26 am
- Forum: Game Archive
- Topic: Quickbms Help
- Replies: 3
- Views: 1213
Re: Quickbms Help
I really couldn't understand what you are saying so what do I have to edit in my bms script in order to extract the afs file
- Wed Mar 11, 2020 2:37 am
- Forum: Game Archive
- Topic: Quickbms Help
- Replies: 3
- Views: 1213
Quickbms Help
Im new to reverse engineering file formats but im trying to write a quickbms script to extract fles from a afs but its not working can someone help me out here.
endian little
idstring "AFS\x00"
get FILENUM long
for i = 0 < FILENUM
get pointer long
get SIZE long
next i
endian little
idstring "AFS\x00"
get FILENUM long
for i = 0 < FILENUM
get pointer long
get SIZE long
next i
Mips to c
I recently just tried to do some mips to c can someone tell me if this is right I think I did some of it right if someone does correct it can you tell me where I messed up at im really confident that I got a lot of it right what im doing here is trying to reverse engineer a piece of code from a popu...
