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- Sun Mar 15, 2020 10:36 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 60556
Re: Ripping Dead Space 1-3 models with animations and textures.
Hello guys, the files before facepuch was down to extract dead space files from 1-3 I have those saved, so I will upload them so it can help you guys. Notes: Dead space 1 (you can extract everything from the characters and textures(PC-PS3-XBOX) DLC textures too, animations( I never try them), just ...
- Wed Feb 05, 2020 10:33 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 46898
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
For data extracted from dat files, all the information necessary to dump things to DDS is available within the TXN and DLD/DLZ files without using Texture Finder. i have put together a simple console app to dump all the files in a directory. Should make it a little easier to do some batch conversio...
- Fri Nov 08, 2019 10:19 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 45456
Re: Warframe Online MaxScript
Well I am an idiot. I forgot that I had a copy of the client dating from December 2017 in my second computer. I wonder if either the new or old scripts can work with it...
- Mon Oct 21, 2019 2:29 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 45456
Re: Warframe Online MaxScript
That is great to hear, though I will continue looking for an old version of the client, since there are some things that got removed between then and now.
- Wed Oct 16, 2019 10:00 am
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 45456
Re: Warframe Online MaxScript
That was the first thing I tried, but could not find anything, which is why I asked if you had or knew someone who had a copy. I will continue looking.
- Sun Sep 29, 2019 3:59 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 45456
Re: Warframe Online MaxScript
Speaking of which, mono24, do you happen to possess a client compatible with the script?
- Sat Sep 28, 2019 7:28 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 45456
Re: Warframe Online MaxScript
Sadly I do not have a copy of the client the script was made for, nor have I found anyone who does. Last time I checked you do NOT need a special client version in order to have the script working for the game files. From what I was told the script does not work on the newer versions, so we need an...
- Thu Sep 26, 2019 6:25 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 45456
Re: Warframe Online MaxScript
The problems are - Warframe don't have that much models + they are for certain people's taste. Also! Problems not just with models but with textures too, I made some crappy tool to convert them (textures I mean) - just to get rhino and ash delux skins (also umbra) not long ago and that's basically ...
- Fri Aug 02, 2019 12:51 am
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 7604
Re: Monster Hunters (PSP)
:\
I guess I can try getting the 2014 script and then patching that.
I guess I can try getting the 2014 script and then patching that.
- Tue Jul 30, 2019 12:55 am
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 7604
Re: Monster Hunters (PSP)
I tried checking the console before, nothing appears. The only thing I know for certain is that the problem lies in this line: with open(pmo_file, 'rb') as pmo, open(obj_file, 'w') as obj: This is the error that python itself gives: Traceback (most recent call last): File "F:\MHFF\mhff-master\...
- Sun Jul 21, 2019 11:36 pm
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 7604
Re: Monster Hunters (PSP)
Tried it again with blender 2.75 and works for me (menu Windows\\Toggle System Console): . Read new prefs: C:\Users\unk\AppData\Roaming\Blender Foundation\Blender\2.75 \config\userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead found bundled python: D:\blender...
- Sat Jul 13, 2019 12:27 pm
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 7604
Re: Monster Hunters (PSP)
I did adjust the path though, it just didn't work :\
- Thu Jul 11, 2019 7:47 pm
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 7604
Re: Monster Hunters (PSP)
I do know it need the Python 3.x, but I did install the 3.1 or sort like that, but it just open it and close it, neither on CMD way or doing a bat. started the pmo.py in blender 2.69 -> CTD, strange. But I got it working by this hack: if __name__ == '__main__': parser = argparse.ArgumentParser(desc...
- Thu Jun 06, 2019 6:59 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 36168
Re: demon's souls FLV file
Could you share that script?
- Tue Jun 04, 2019 4:52 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 36168
Re: demon's souls FLV file
Just import map flvers All +100500 files with map fragments? And then put textures in all one by one? I'll dead. But like with tool you dont need to apply all by hands, like all materials applied, you just need to set path to textures in 3ds max after import, idk how to do it in blender though. How...
