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Search found 9 matches

by szczuru
Thu Jul 28, 2022 9:35 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

Hi does anyone managed to convert PS3 ftex font files to dds and vice versa? It seems that they are encrypted somehow. Random other ftex from PS3 version have bigendian header: https://i.imgur.com/RXfcekc.png but fonts located at: \PS3_GAME\USRDIR\data\qar\texture.qar\Assets\tpp\ui\Font are garbarag...
by szczuru
Sat Aug 26, 2017 9:46 am
Forum: Game Archive
Topic: Final Fantasy X HD Remaster Textures [PSVita]
Replies: 7
Views: 2955

Re: Final Fantasy X HD Remaster Textures [PSVita]

use this bms script to extract the gxt file from your samples and open it with Noesis :D # script for QuickBMS http://aluigi.org/papers.htm#quickbms get NAME basename idstring "RYHP" get SIZE asize findloc OFFSET string "GXT" goto OFFSET math SIZE - OFFSET string NAME - ".d...
by szczuru
Fri Aug 25, 2017 2:31 pm
Forum: Game Archive
Topic: Final Fantasy X HD Remaster Textures [PSVita]
Replies: 7
Views: 2955

Re: Final Fantasy X HD Remaster Textures [PSVita]

No, i've tested only tools/script for PC version. For PC version - everything seems to works fine but for Vita - nothing for gfx works. Even texture finder doesn't find textures (or it finds but all textures seems to be swizzled). I'm trying to port Polish fan-made translation from PC version to Vit...
by szczuru
Fri Aug 25, 2017 1:58 pm
Forum: Game Archive
Topic: Final Fantasy X HD Remaster Textures [PSVita]
Replies: 7
Views: 2955

Re: Final Fantasy X HD Remaster Textures [PSVita]

Thanks :) But i know that topic and still any tool/script for FFX HD PC version doesn't seems to work with Vita version :(
by szczuru
Fri Aug 25, 2017 1:19 pm
Forum: Game Archive
Topic: Final Fantasy X HD Remaster Textures [PSVita]
Replies: 7
Views: 2955

Final Fantasy X HD Remaster Textures [PSVita]

Hi, does anyone know do ho properly convert textures from FFXHD (PSVita) to DDS? (And convert it back?). There are a lot of tools for FFX/FFXHD but nothing works with PSVita edition :( DDS seems to be still DDS5 but swizzled and i don't have any idea how properly extract it :( Few samples (fonts): h...
by szczuru
Fri Feb 26, 2016 12:10 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hi guys, does anybody know where in files from GZ i can find texture of this sign?

Image
by szczuru
Sun Feb 21, 2016 8:50 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Does anyone have LangTool with PS3 support? Latest release from GitHub doesn't work with lng files from PS3 version of GZ :( First i thought it was issue related to big endian in ps3 version of file (opposing to of little endian on pc) but looking at the source of LangTool there is already support f...
by szczuru
Sun Feb 21, 2016 7:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I'm looking for GZ menu files (especially english menu text). Does anyone know where to find it?

//Edit

Ok, found it.
by szczuru
Fri Feb 19, 2016 12:35 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Does anyone know how to properly convert PS3 subp files to xml? I've unpacked psarc, decrypted oryginal fpk with MGSV_ResDec tool and decrypted to subp with MGSV_FPK_Tool but I can't covert it to xml - Subptool just crashed when i was trying to use it with ps3's subp files :( SOLVED //Edit Another t...