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Search found 9 matches
- Thu Jul 28, 2022 9:35 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Hi does anyone managed to convert PS3 ftex font files to dds and vice versa? It seems that they are encrypted somehow. Random other ftex from PS3 version have bigendian header: https://i.imgur.com/RXfcekc.png but fonts located at: \PS3_GAME\USRDIR\data\qar\texture.qar\Assets\tpp\ui\Font are garbarag...
- Sat Aug 26, 2017 9:46 am
- Forum: Game Archive
- Topic: Final Fantasy X HD Remaster Textures [PSVita]
- Replies: 7
- Views: 2955
Re: Final Fantasy X HD Remaster Textures [PSVita]
use this bms script to extract the gxt file from your samples and open it with Noesis :D # script for QuickBMS http://aluigi.org/papers.htm#quickbms get NAME basename idstring "RYHP" get SIZE asize findloc OFFSET string "GXT" goto OFFSET math SIZE - OFFSET string NAME - ".d...
- Fri Aug 25, 2017 2:31 pm
- Forum: Game Archive
- Topic: Final Fantasy X HD Remaster Textures [PSVita]
- Replies: 7
- Views: 2955
Re: Final Fantasy X HD Remaster Textures [PSVita]
No, i've tested only tools/script for PC version. For PC version - everything seems to works fine but for Vita - nothing for gfx works. Even texture finder doesn't find textures (or it finds but all textures seems to be swizzled). I'm trying to port Polish fan-made translation from PC version to Vit...
- Fri Aug 25, 2017 1:58 pm
- Forum: Game Archive
- Topic: Final Fantasy X HD Remaster Textures [PSVita]
- Replies: 7
- Views: 2955
Re: Final Fantasy X HD Remaster Textures [PSVita]
Thanks
But i know that topic and still any tool/script for FFX HD PC version doesn't seems to work with Vita version 
- Fri Aug 25, 2017 1:19 pm
- Forum: Game Archive
- Topic: Final Fantasy X HD Remaster Textures [PSVita]
- Replies: 7
- Views: 2955
Final Fantasy X HD Remaster Textures [PSVita]
Hi, does anyone know do ho properly convert textures from FFXHD (PSVita) to DDS? (And convert it back?). There are a lot of tools for FFX/FFXHD but nothing works with PSVita edition :( DDS seems to be still DDS5 but swizzled and i don't have any idea how properly extract it :( Few samples (fonts): h...
- Fri Feb 26, 2016 12:10 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi guys, does anybody know where in files from GZ i can find texture of this sign?


- Sun Feb 21, 2016 8:50 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Does anyone have LangTool with PS3 support? Latest release from GitHub doesn't work with lng files from PS3 version of GZ :( First i thought it was issue related to big endian in ps3 version of file (opposing to of little endian on pc) but looking at the source of LangTool there is already support f...
- Sun Feb 21, 2016 7:14 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm looking for GZ menu files (especially english menu text). Does anyone know where to find it?
//Edit
Ok, found it.
//Edit
Ok, found it.
- Fri Feb 19, 2016 12:35 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Does anyone know how to properly convert PS3 subp files to xml? I've unpacked psarc, decrypted oryginal fpk with MGSV_ResDec tool and decrypted to subp with MGSV_FPK_Tool but I can't covert it to xml - Subptool just crashed when i was trying to use it with ps3's subp files :( SOLVED //Edit Another t...
