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by snakemeat
Thu Mar 22, 2012 3:35 am
Forum: Audio file formats
Topic: Tetsujin Returns [3DO] .stream
Replies: 6
Views: 2691

Re: Tetsujin Returns [3DO] .stream

The audio is 3DO SDX2. Change the extension to .STR and try this updated vgmstream plugin. When available, I recommend the official vgmstream builds since they contain some additional codecs.
by snakemeat
Fri Mar 16, 2012 4:09 am
Forum: Audio file formats
Topic: Armored Core titles [PS2] .ADX
Replies: 2
Views: 1279

Re: Armored Core titles [PS2] .ADX

This is actually an .ADS file. Raw PCM. Just rename the extension to ".ADS" and it should play fine in vgmstream. Armored Core - Last Raven: SS2 Armored Core 2: ADS Armored Core 2: SS2 Armored Core 3: ADS Armored Core 3: ADS These are the formats for each game, according to what I've been shown. Als...
by snakemeat
Sat Mar 03, 2012 6:22 pm
Forum: Audio file formats
Topic: Project Eden (EDS|PDS)
Replies: 2
Views: 786

Re: Project Eden (EDS|PDS)

The PS2 version contains standard Sony ADPCM. It seems to contain some movie dialogue for multiple languages. I don't have time to figure out the virtual file system right now, but that should get you started. If you want a quick listen, trim the first 0x2000 bytes and change the file extension on w...
by snakemeat
Sat Mar 03, 2012 6:08 pm
Forum: Audio file formats
Topic: PS2 File problem? ADPCM
Replies: 2
Views: 2299

Re: PS2 File problem? ADPCM

Works fine with the vgmstream WinAmp plugin . Be sure to read the readme file in the zip as it requires some additional .dll files. Just FYI, the interleave is 0x6200. In the future, for most PS2 ADPCM files, you can copy the first 0x10 bytes of data , and do a search for them in your hex editor. Ty...
by snakemeat
Thu Feb 23, 2012 5:26 am
Forum: Compressed files and methods
Topic: ROFS Compression\?Encryption? Method
Replies: 13
Views: 21585

Re: ROFS Compression\?Encryption? Method

Thanks a lot, and thanks for including the source for decrypting the header.
by snakemeat
Tue Jan 17, 2012 3:45 am
Forum: Audio file formats
Topic: [PS3] Ni No Kuni - SGB/SGH
Replies: 4
Views: 2370

Re: [PS3] Ni No Kuni - SGB/SGH

These are SGH/SGB files with AC3 data. I'm pretty sure that support hasn't been added to VGMStream yet though. For now, rename the *.SGB files to *.AC3 to listen and use an AC3 plugin or whatever. Unfortunately, the loop info will be lost without the info from the .SGH files.
by snakemeat
Wed Aug 31, 2011 4:25 am
Forum: Compressed files and methods
Topic: [PS3] Monster Hunter Portable 3rd HD
Replies: 10
Views: 4412

Re: [PS3] Monster Hunter Portable 3rd HD

Seems the data is in an EDAT file from what I've seen. I think this format cannot yet be decrypted.
by snakemeat
Sun Jun 12, 2011 5:05 pm
Forum: Audio file formats
Topic: demux Gamecube THP movies
Replies: 10
Views: 2358

Re: demux Gamecube THP movies

Just wanted to add that the latest version of VGMToolbox, r835, can now demux THP files (including the sample from the first post).
by snakemeat
Mon May 30, 2011 4:24 am
Forum: Compressed files and methods
Topic: [PS2] Robot Alchemic Drive - Compressed PS2 Sequences
Replies: 0
Views: 489

[PS2] Robot Alchemic Drive - Compressed PS2 Sequences

I've got a file from Robot Alchemic Drive [SLUS-20445]. It appears to be an archive of standard PS2 "MIDI" sequences with some sort of compression. With my limited knowledge it seems like some sort of LZ compression, since it has what may be the starting buffer, and then some recognizable Magic Byte...
by snakemeat
Mon Apr 25, 2011 7:52 pm
Forum: Audio file formats
Topic: PS3 .xvag files
Replies: 25
Views: 11715

Re: PS3 .xvag files

stephanehl wrote:Please i need help. I want to rip all god of wars 3 movies but it audio is in xvag but i cant use vgmstream. It dont works.

Any Help.
vgmstream needs some external .dll files. Check the readme for download location and installation instructions.
by snakemeat
Mon Apr 11, 2011 3:25 pm
Forum: Video file formats
Topic: extracting the audio of PS3 *.usm videos - NEED HELP!
Replies: 35
Views: 22722

Re: extracting the audio of PS3 *.usm videos - NEED HELP!

fb2.usm They contain several audio streams in adx format with speech in different languages (but identical size), and one larger audio stream which won't play and I presume contains background music/soundfx. This one is almost 3 times the size of one speech adx, give or take a few bytes. Tested wit...
by snakemeat
Sun Apr 10, 2011 7:49 pm
Forum: Video file formats
Topic: extracting the audio of PS3 *.usm videos - NEED HELP!
Replies: 35
Views: 22722

Re: extracting the audio of PS3 *.usm videos - NEED HELP!

but some audio streams, I think background music, wouldn't play in winamp. I don't know if this has something to do with the tool or the winamp plugin. Can you tell me a few of the names of files that won't play? Also, bxaimc has mentioned that some of the extracted files have loop start and end se...
by snakemeat
Thu Mar 17, 2011 2:52 pm
Forum: Audio file formats
Topic: def jam rapstar .tra file format
Replies: 2
Views: 723

Re: def jam rapstar .tra file format

As bxaimc replied to your same question before, http://forum.xentax.com/viewtopic.php?f=17&t=5520 , the vgmstream plugin (hcs64.com/files/vgmstream/) for Winamp can handle these files. Using that plugin with Winamp's File Writer plugin you can output the files to WAV (and maybe MP3). Be sure to read...
by snakemeat
Fri Feb 25, 2011 5:30 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 480
Views: 340189

Re: My quickBMS scripts

add_aa3_header.bms Adds a standard aa3 header to a headerless file. . . . savepos DATA get SIZE asize math SIZE -= OFFSET math SIZE -= 4 . . . string NAME += ".aa3" math SIZE += 0x460 math SIZE += 4 # <--- add this line log NAME 0 SIZE MEMORY_FILE just a quick note that the currently posted version...
by snakemeat
Sun Jan 23, 2011 7:09 am
Forum: Compressed files and methods
Topic: Help with Atelier Iris
Replies: 3
Views: 1352

Re: Help with Atelier Iris

From RPK files I have seen, the offset records are in the PS2 executable file. Each record is 0xC bytes in length with a format like:
0x00 - 0x03: Unknown
0x04 - 0x07: Offset/0x800
0x08 - 0x0B: Size

So find some known file types and search by offset or length values to find the table.