Search found 41 matches

by Loomy
Wed Dec 13, 2017 6:53 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

I say "hiding" as an ignorant person who for longest time has just been concatenating segs together thinking those tails were too small to be anything :) meanwhile... that compression is insane. A huge thanks to you and your brilliant work on ur tools, u smashed it ;) if only u knew how lo...
by Loomy
Wed Dec 13, 2017 4:58 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

some of the HR mesh locations:- (left id = sequential index / right hex = sdat absolute offset in particularbigfile if i recall)

https://pastebin.com/9xF1Edjm
by Loomy
Wed Dec 13, 2017 4:38 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

DataContainer structure reversed - working on the storyboard now, which links all the scenes. https://i.imgur.com/bw5pWBf.png . so glad to see someone actually pick this up again ;) and actually making progress, unlike my on and off dabbling for over a year getting nowhere slowly :D I managed to su...
by Loomy
Sun Dec 10, 2017 8:23 pm
Forum: 3D/2D models
Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
Replies: 19
Views: 4827

Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related

k, its getting stuck on step 3, (deltas), but bulk of edges are already decompressed in step 1. the rest is just any index with value < 13 (or those numbers taking up only 4 bits) so remaining bytes would be stored in 6 to 10 bytes somewhere (i suspect is the last few bytes in file). anyway issue is...
by Loomy
Sun Dec 10, 2017 2:08 pm
Forum: 3D/2D models
Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
Replies: 19
Views: 4827

Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related

First Step now a success :D it required EdgeData to be array of shorts

Image
by Loomy
Sun Dec 10, 2017 1:59 pm
Forum: 3D/2D models
Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
Replies: 19
Views: 4827

Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related

my conversion is going horribly wrong, the whole pointer/value/size thing confuses daylights out of me, but here is first out of 4 steps, with sample Edges (original + compressed), if anyone more clued up on c++, would be greatful for some insight unsigned char original_EdgeIndex[315] = { 0x00, 0x00...
by Loomy
Sun Dec 10, 2017 2:20 am
Forum: 3D/2D models
Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
Replies: 19
Views: 4827

Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related

It is most unfortunate there is little to none knowledge shared on the topic of PS EDGE Compression, ive been trying to figure out for ages, or even find a good and proper PS3 sdk release without missing code. and correct or more recent edgeLib source. Finally found a good 1.2 :D and it seems to be ...
by Loomy
Sat Dec 09, 2017 4:51 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 37250

Re: Havok binary files

Sorry for bringing up this topic again, but Im kinda stuck with a havok file here. I got a havok binary with the hk_2012.2.0-r1 header. However, none of the converters seem to work with it (even when renaming the header) and the original havok preview tool says something like "wrong platform&q...
by Loomy
Sun May 01, 2016 7:33 pm
Forum: Code Talk
Topic: c# / Lua - 3D Coordinates DataTypes
Replies: 0
Views: 943

c# / Lua - 3D Coordinates DataTypes

Hi ! Im still a bit of a scrub when it comes to this, but how would I store the set of coordinates below:- as i understand it, they would appear as a series of floats (Half float ?) in the raw data, and one would then convert and store as array of doubles ? Im not familiar with, but in terms of typi...
by Loomy
Mon Apr 25, 2016 10:40 pm
Forum: Code Talk
Topic: c# - DynamicLua - Few Q's
Replies: 2
Views: 1437

Re: c# - DynamicLua - Few Q's

In terms of an active Lua implementation for C#, I would recommend checking out MoonSharp: http://www.moonsharp.org/ The developer is active and the most recent update was pushed 2016-02-09 a In my opinion, it is one of the better implementations in terms of speed and optimization for Lua < > C#. H...
by Loomy
Sat Apr 23, 2016 8:28 pm
Forum: Code Talk
Topic: c# - DynamicLua - Few Q's
Replies: 2
Views: 1437

c# - DynamicLua - Few Q's

Hi ! Hoping to ask advice of anyone that has more experience working with DynamicLua or similar library in c# - i think more c# related though... Persistence / referencing to or from other class/namespace:- From what i Understand about dynamic types (which is zero) they do not persist, and only acce...
by Loomy
Wed Apr 20, 2016 11:53 pm
Forum: Graphic file formats
Topic: Fallout 4 DX10 Format
Replies: 6
Views: 3442

Re: Fallout 4 DX10 Format

there is a number of references on the subject but issue in my case i was scratching head for hours, meanwhile dm thing was compressed whole time lol. i eventually gave up trying and i might have borked this up, trying to account for what data i found,but hopefuilly easily fixedand maybe prove usefu...
by Loomy
Wed Apr 20, 2016 5:49 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 254
Views: 178669

Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK

Its truly amazing what Hugo & comrades pulled off, sad im so late to the party, but my sincere thx Hugo for leaving some crumbs behind ^^ scattered about, and YT stuff. What hurts though is all the input & contributions by others that in a sense were lost to the world,or at least anyone outs...
by Loomy
Wed Apr 20, 2016 1:43 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 37250

Havok hkPackedBinary BigEndian (PS3) Parsing

Hey Lads, my sincere gratitude for all your continued efforts & brilliant progress so far ! And a special thx to the original/current author of hkxPack java client (sgtJoe ?). I hope it's not too Off-Topic, but humbly requesting some brief advice or nudge in right direction WRT manual parsing of...
by Loomy
Tue Nov 24, 2015 9:03 pm
Forum: Game Archive
Topic: Unity Build Scene files to Editor Scene files?
Replies: 1
Views: 946

Re: Unity Build Scene files to Editor Scene files?

ive been looking into this too , in a sense , moreso restoring original scenes / levels / editor in general from compiled, and what little i do know, if u do find a .unity file, it is more likely a type of bundle or unityraw file, and not necessarily in a useable state by editor, or in another such ...